slatts 1978 Posted February 26, 2014 I've been trying to fix the zeroing on the M32 for a few days and I've been getting fed up :p while the optic now moves up and down, it only is useful out to 200M before the sight buries itself inside the weapon. I've decided I'll release the M32 as is along with the files I've worked on for anyone who wants to finish it off. Also comes with a PBO if you want to play with it. For anyone who wants to work on it, if you manage to get it working please pop my name in the credits :) DL Link: https://www.mediafire.com/?7xqb9bbwadpeuu7 Picture: http://i296.photobucket.com/albums/mm180/guitaro-man/arma32014-02-2617-57-26-88_zps235c4c72.png Have fun :cool: Slatts Share this post Link to post Share on other sites
Guest Posted February 26, 2014 Release frontpaged on the Armaholic homepage. M32 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
HJohnson 16 Posted February 26, 2014 I'll see what I can do. It'd probably be best to just do away with the built in sight and allow it to use the in game optics. Also needs its own animations. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted February 26, 2014 Why not adjust the projectile for zeroing after it leaves the barrel? *Has no clue* Share this post Link to post Share on other sites
slatts 1978 Posted February 26, 2014 Why not adjust the projectile for zeroing after it leaves the barrel? *Has no clue* Neither do I :rolleyes: Share this post Link to post Share on other sites
deniodan 15 Posted February 27, 2014 Hey Slatts! Thanks man...I was waiting for this port!! I was wondering if is possible to make the M32 as a launcher so we can carry it along with a rifle! Is that possible? Share this post Link to post Share on other sites
bagpiperguy 74 Posted February 27, 2014 Hey Slatts!Thanks man...I was waiting for this port!! I was wondering if is possible to make the M32 as a launcher so we can carry it along with a rifle! Is that possible? Anything is possible in ArmA 3! Except for an assault rifle and an M32... That's just overpowered.. lol jk, I am sure someone can make it so it takes up a launcher slot or backpack slot. Not me tho.... I have 0 clue about modding ArmA 3... I just provide ideas! Share this post Link to post Share on other sites
ZMarine123 10 Posted February 27, 2014 Nice release Slatts, I love the M32! I'll try messing around with the zeroing a bit, but I'm not 100% sure how that works. I could try and figure it out though. Share this post Link to post Share on other sites
gossamersolid 155 Posted February 27, 2014 Hey Slatts!Thanks man...I was waiting for this port!! I was wondering if is possible to make the M32 as a launcher so we can carry it along with a rifle! Is that possible? I think the Unsung mod in A2 had an M79 working as a secondary weapon, not sure if it was just a dirty scripted solution or if it was actually a real secondary weapon item. Who knows, could dePBO their stuff and take a look at their configs if you want. Share this post Link to post Share on other sites
hcpookie 3770 Posted March 4, 2014 Goss do you mean like this one? http://forums.bistudio.com/showthread.php?134330-RG-6-and-Heavy-Grenadier-units :) Share this post Link to post Share on other sites
chortles 263 Posted March 4, 2014 Goss do you mean like this one?http://forums.bistudio.com/showthread.php?134330-RG-6-and-Heavy-Grenadier-units Speaking of which, it appears that your pook_gl_v2.1_mlod.RAR is just a renamed/different format version of the PBO-containing pook_gl_v2.1.ZIP instead... Share this post Link to post Share on other sites
hcpookie 3770 Posted March 6, 2014 Indeed! My mistake... fixed :) https://onedrive.live.com/?cid=5b54fc51a7917265#cid=5B54FC51A7917265&id=5B54FC51A7917265%212229 Share this post Link to post Share on other sites
Vasilyevich 20 Posted April 18, 2014 (edited) Great mod! thanks for sharing. Edited May 19, 2014 by Vasilyevich Share this post Link to post Share on other sites
warlord554 2065 Posted April 18, 2014 I had the same issues with the sights on mine. Thanks for the release though, hopefully you got farther than me :) Share this post Link to post Share on other sites
Ophelian 10 Posted June 4, 2014 Anything new with this mod? I was wondering if someone debugged it or updated it. Share this post Link to post Share on other sites
slatts 1978 Posted June 5, 2014 No one has taken a crack at it as far as I'm aware. Not heard anything but maybe someone has. Share this post Link to post Share on other sites
Ophelian 10 Posted June 5, 2014 Thanks for the info, we use your mods and love them, we did use the M32 for a while but we found out it was spamming our .rpt when we fired it. Our clan has very little experience at this level of modding (we make our own uniform, faction (OPfor and Blufor), mod pack, but thats about it) so we didn't try to fix it, just because of a lack of experience in general on this kind of mod. Thanks, hope everything goes well with your other mods. Share this post Link to post Share on other sites
cpt_keys 10 Posted June 22, 2014 No one has taken a crack at it as far as I'm aware. Not heard anything but maybe someone has. i can get it on my back as a launcher, but not usable though :S btw great mod, so good to use when marking LZs Share this post Link to post Share on other sites
sentence0219 10 Posted July 22, 2014 The sounds is broken in ArmA3 1.24 Would you fix that? Share this post Link to post Share on other sites
13islucky 10 Posted July 26, 2014 Could you update these por favor? Been getting a kick out of using these recently, it'd be great if you could update these post-1.24. Share this post Link to post Share on other sites