alduric 10 Posted February 11, 2014 (edited) Looks fantastic but I really hope you collaborate with other mod makers who have already come up with excellent mods - such as XMedSys (which in my opinion supersedes ACE's med systems). Combining XMed, for example, with what you're working on would save you time, prevent you from re-inventing the wheel, and expand your development team. Let the XMed team continue on their excellent work for you, while you continue work on other game-changing aspects. Seems like the most logical, time-saving, and productive solution to me :) XMed is okay to include into wastelands, in A3CS we going to be more advance where blood pressure or type of wounds will depend what should be done with the patient. Untrained medic will easily kill the patient ;) How about, advance vehicle repair? Scroll action "repair" just suck, something like "check/analyze vehicle", then change wheel and then some engine parts etc. And could you list all features, what is your main focus and main features now, and what ll be add in the future? You will be able to fix all parts of vehicle (Air vehicles only in repair point in HQ's), you will need those parts and stuff for mechanic class. Edited February 11, 2014 by Alduric Share this post Link to post Share on other sites
zimms 22 Posted February 11, 2014 With every response from you in this thread I get more hyped about this mod. All those things sound almost too good to be true. :) Share this post Link to post Share on other sites
Tyl3r99 41 Posted February 11, 2014 how will fastrope work? hopefully a module :0 Share this post Link to post Share on other sites
alduric 10 Posted February 11, 2014 (edited) how will fastrope work? hopefully a module :0 If mod maker will add to heli config sotmhing like this: //this is only an example// " Fast_rope = "1"; " Rope_pos ="X,Y,Z"; //this is only an example// Then heli will be able to use fast roping. Player will have to hold the line item in inventory, and use it :) All BI helis from A3 will be supported. All helis from my ASM mod will be supported also. Edited February 11, 2014 by Alduric Share this post Link to post Share on other sites
snowingjimbob 34 Posted February 11, 2014 Would fastroping work in single player also? Could the AI fly the player to the LZ and then the player fastrope out? Share this post Link to post Share on other sites
alduric 10 Posted February 11, 2014 Nope, objectives of the project is to provide new MP ( Coop sesions ) experience. Share this post Link to post Share on other sites
Przemro 18 Posted February 11, 2014 How about pvp games? (I don t mean wasteland or battlefield style, but something more tatcital) Share this post Link to post Share on other sites
fabio_chavez 103 Posted February 11, 2014 battlefield style Battlefield Style? where?! i want! :D Share this post Link to post Share on other sites
Gudsawn 93 Posted February 11, 2014 XMed is okay to include into wastelands, in A3CS we going to be more advance where blood pressure or type of wounds will depend what should be done with the patient. Untrained medic will easily kill the patient ;) XMed is almost identical to the medical system used in ACE for Arma 2. Are you saying that is just "okay" for Wasteland too? My main concern is that you only have 2 developers working on such a large project. That's why I was suggesting the idea of collaborating with other modders who have similar visions ;) Share this post Link to post Share on other sites
alduric 10 Posted February 11, 2014 We prefer to work our way, XMed is great work but we want to make it by ourselves :) Anyway, its large project, but its already have 7 months of work for us now, we didnt say anything before because it is a big project and we were not sure if we can. Now we are sure, so its time to share some info with community. If you check a3cs website, its says " version 3.0 " v3.0 will be 1st public release with much new content, older version is already in use in my community so no worry dude :) We got this. Share this post Link to post Share on other sites
p0laris 14 Posted February 11, 2014 We prefer to work our way, XMed is great work but we want to make it by ourselves :) Anyway, its large project, but its already have 7 months of work for us now, we didnt say anything before because it is a big project and we were not sure if we can. Now we are sure, so its time to share some info with community. If you check a3cs website, its says " version 3.0 " v3.0 will be 1st public release with much new content, older version is already in use in my community so no worry dude :) We got this. Looking forward to release Alduric. Keep up the hardwork. You've been doing a lot for the community lately. Can only be appreciative. Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted February 12, 2014 Battlefield Style? where?! i want! :D here you go http://www.armaholic.com/page.php?id=23753 Still being improved but a very good base, I played the other day in a big community night with 50+ people was quite fun. Share this post Link to post Share on other sites
fabio_chavez 103 Posted February 12, 2014 offcourse i know tacbf but i doubt Przemro was refering to it ;) Share this post Link to post Share on other sites
rinkia 10 Posted February 12, 2014 about the fast rope will be a good idea if you can do different lenghts for ropes, like 15m,20m or 30m. that you can put on the heli from the a dedicated ammo box. Share this post Link to post Share on other sites
PVT Watt.J 14 Posted February 12, 2014 Very excited about this mod. For fastroping, it is important that the roles aren't treated as rigid poles which swing 100% with the aircraft. Using Zealot's fastrope script, you'll see that slight changes in the pitch or roll of the helicopter will dramatically change the point at which troops will land. That should be avoided if at all possible! The rope should stay totally vertical regardless of pitch/roll of aircraft so troops always land directly under the aircraft. Not sure how practical that is with the limits of attachTo, but I'd consider that far more important than even having a visible rope (hence why I prefer BTC's fastrope to Zealot's, even though Zealot's looks great with open doors and visible ropes). Share this post Link to post Share on other sites
p0laris 14 Posted February 12, 2014 Alduric check your pm's :) Share this post Link to post Share on other sites
alduric 10 Posted February 12, 2014 Alduric check your pm's :) I reading my private msg's at night, too many of them per day sry mate :P for long no respond, anyway i dont looking for more testers, i have whole trusted community and its enough for all my mods ;D Share this post Link to post Share on other sites
kgino1045 12 Posted February 12, 2014 Boat extraction whit chinook (or transport chopper) this and this Share this post Link to post Share on other sites
Przemro 18 Posted February 12, 2014 offcourse i know tacbf but i doubt Przemro was refering to it ;) I`m mission maker, and I have made few missions like bf rush mod, and sometimes you can find serwers where random mm, host this kind of missions. I wonder how A3CS will work in pvp game (I miss options to disarm enemy, and take him hostage, or to handcuff someone etc.) Share this post Link to post Share on other sites
p0laris 14 Posted February 12, 2014 I reading my private msg's at night, too many of them per day sry mate :P for long no respond, anyway i dont looking for more testers, i have whole trusted community and its enough for all my mods ;D Rgr, got ya :D Share this post Link to post Share on other sites
alduric 10 Posted February 16, 2014 Hard work in progress guys :) some screens leak Rope as item - http://www.alduric.pl/lina_item.jpg Signal flare - http://alduric.pl/flara.jpg Tactical flashlight - http://www.alduric.pl/latarka.jpg Share this post Link to post Share on other sites
scorch_052 127 Posted February 17, 2014 Hard work in progress guys :) some screens leakRope as item - http://www.alduric.pl/lina_item.jpg Signal flare - http://alduric.pl/flara.jpg Tactical flashlight - http://www.alduric.pl/latarka.jpg Awesome! Will the flare be throw-able as well? Share this post Link to post Share on other sites
Gole 10 Posted February 17, 2014 Then heli will be able to use fast roping. Player will have to hold the line item in inventory, and use it :) Shouldn't the helicopter itself hold the rope? When fastroping from a helicopter I wouldn't think that every soldier would use his own rope and then cut that off before the next fastropes. Instead they all use the same which then gets cut from the helicopter. Share this post Link to post Share on other sites
foffy 58 Posted February 17, 2014 Some of this stuff really sounds like it was inspired by ACE. Seeing as we're presently lacking such a wide mod for ArmA III, this is absolutely welcome. Consider me very interested, friend. Share this post Link to post Share on other sites
alduric 10 Posted February 17, 2014 Shouldn't the helicopter itself hold the rope? When fastroping from a helicopter I wouldn't think that every soldier would use his own rope and then cut that off before the next fastropes. Instead they all use the same which then gets cut from the helicopter. Team of soldiers will have to take 1 rope, after landing on ground, pilot will have to cut the rope. I wouldn't think that every soldier would use his own rope LoL ofc :D Share this post Link to post Share on other sites