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Gole

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About Gole

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  1. Gole

    LIFTER for ArmA 3

    Can you add the helicopters/vehicles from the GLT pack? There's reskins for pretty much every helicopter/vehicle in there.
  2. While hovering the chute got stuck in my helicopter for a second, but after that it began slowly descending. However you should probably implement a slight wait period before the parachute attaches, otherwise it's placed above the heli.
  3. @MordeaniisChaos: First off: Whoa, wall of text ;) Sadly I can't really change the fall damage on my part, because it might clash with some of the medical system out there. But the mod itself already allows you to drop down from greater heights without harm, considering I place you about 2m under your current position. Next step will probably be including a tumble/fall over animation when you fall from a height too high. Also I might adjust the speed needed to jump - will see. @MacScottie: Whoops, my bad ;) Currently if there is a wall within 2m of you you just can't step over at all. Will be fixed later today.
  4. Never! Well okay... maybe tomorrow.
  5. Alright, v 0.2 is ready for release and uploaded. Changelog is in the first post, download link stays the same.
  6. I just exchanged the nonsteerable parachute with a cargoparachute and it worked no problem. Seems fine. Also you might want to post here, considering this is not an addon: http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-MISSION-EDITING-amp-SCRIPTING
  7. Hey, nice work! Is it however possible of getting an G36C AG36? Seems like that one is pretty much missing from Arma 3 at the moment.
  8. Nice work Igi! However you could use Cargo parachutes like in KK's blog entry: http://killzonekid.com/arma-scripting-tutorials-epic-armour-drop/
  9. Shouldn't the helicopter itself hold the rope? When fastroping from a helicopter I wouldn't think that every soldier would use his own rope and then cut that off before the next fastropes. Instead they all use the same which then gets cut from the helicopter.
  10. Gole

    BWMod

    BWA3_Uniform_Fleck BWA3_Uniform_Tropen
  11. This will be fixed in the next version, which will be released some time next week.
  12. It should work with other buttons, but I will check it out later. It might not work with button combinations though. Also fatigue is probably getting modified along the way. Yep, client side only. But only people who have the mod themselves will see you doing the animations.
  13. I might make it configurable via userconfig. Will see.
  14. Sadly no. This is completely playerside. I wouldn't even know where to start for AI, considering that it should affect their pathfinding. I can't imagine that being easy. You can drop down while tired (which will exhaust you further), but you can't jump while tired.
  15. Gole

    TMR Modular Realism

    It's also pretty easy to edit the TMR_Disposable PBO to add other launchers as disposable. Just a few lines in the config and they're added.
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