chortles 263 Posted January 22, 2014 I can second R. Brown's glitch report, even if I'm not sure re: the exact positioning, I too can verify that I at least at one point got "clipped" into the interior underneath the passenger seating 'deck'; there's also seemingly little geometry for the interior, i.e. clipping through the seats, though I imagine that this is somewhat intentional considering how infamously Arma collision detection was indoors. Share this post Link to post Share on other sites
dezkit 28 Posted January 22, 2014 Version 1.05 has been released. Enjoy flying in altis. Current issues: yak42 clipping issues airplanes have the same sounds il96 black boxes in cockpit airplanes have no altian airways livery ---------- Post added at 12:51 PM ---------- Previous post was at 12:48 PM ---------- Hey Dezkit did you have any luck with adding these to TPW? Try this /* TPW AIR - Spawn ambient flybys of helicopters and aircraft Author: tpw Date: 20131020 Version: 1.17 Disclaimer: Feel free to use and modify this code, on the proviso that you post back changes and improvements so that everyone can benefit from them, and acknowledge the original author (tpw) in any derivative works. To use: 1 - Save this script into your mission directory as eg tpw_air.sqf 2 - Call it with 0 = [10,300,2] execvm "tpw_air.sqf"; where 10 = delay until flybys start (s), 300 = maximum time between flybys (sec). 0 = disable, 2 = maximum aircraft at a given time THIS SCRIPT WON'T RUN ON DEDICATED SERVERS. */ if (isDedicated) exitWith {}; if (count _this < 3) exitwith {hint "TPW AIR incorrect/no config, exiting."}; if !(isnil "tpw_air_active") exitwith {hint "TPW AIR already running."}; if (_this select 1 == 0) exitwith {}; WaitUntil {!isNull FindDisplay 46}; // READ IN CONFIGURATION VALUES tpw_air_delay = _this select 0; // delay until flybys start tpw_air_time = _this select 1; // maximum time between flybys tpw_air_max = _this select 2; // maximum number of aircraft at a given time // VARIABLES tpw_air_active = true; // Global enable/disabled tpw_air_version = "1.17"; // Version string if (isnil "tpw_air_count") then {tpw_air_count = 0}; // How many spawned aircraft? tpw_air_helitypes = [ "B_Heli_Light_01_armed_F", "B_Heli_Attack_01_F", "I_Heli_Transport_02_F", "B_Heli_Transport_01_F", "B_Heli_Transport_01_camo_F", "B_Heli_Light_01_F" ]; tpw_air_planetypes = [ "I_Plane_Fighter_03_AA_F", "b737", "b747", "tu154m", "il96", "yak42" ]; // HELI SPAWN tpw_air_fnc_heli = { private ["_pos","_px","_py","_pxoffset","_pyoffset","_dir","_dist","_startx","_endx","_starty","_endy","_startpos","_endpos","_heli"]; _pos = position (_this select 0); _px = _pos select 0; _py = _pos select 1; // Offset so that aircraft doesn't necessarily fly straight over the top of whatever called this function _pxoffset = random 2000; _pyoffset = random 2000; // Pick a random direction and distance to spawn _dir = random 360; _dist = 5000 + (random 5000); // Calculate start and end positions of flyby _startx = _px + (_dist * sin _dir) + _pxoffset; _endx = _px - (_dist * sin _dir) + _pxoffset; _starty = _py + (_dist * cos _dir) + _pyoffset; _endy = _py - (_dist * cos _dir) + _pyoffset; _startpos = [_startx,_starty,0]; _endpos = [_endx,_endy,0]; // Pick random heli _heli = tpw_air_helitypes select (floor (random (count tpw_air_helitypes))); // Flyby [_startpos,_endpos, 100 + (random 500),"FULL",_heli,CIVILIAN] spawn bis_fnc_ambientflyby; tpw_air_count = tpw_air_count + 1; publicvariable "tpw_air_count"; }; // JET SPAWN tpw_air_fnc_plane = { private ["_pos","_px","_py","_pxoffset","_pyoffset","_dir","_dist","_startx","_endx","_starty","_endy","_startpos","_endpos"]; _pos = position (_this select 0); _px = _pos select 0; _py = _pos select 1; // Offset so that aircraft doesn't necessarily fly straight over the top of whatever called this function _pxoffset = random 2000; _pyoffset = random 2000; // Pick a random direction and distance to spawn _dir = random 360; _dist = 5000 + (random 5000); // Calculate start and end positions of flyby _startx = _px + (_dist * sin _dir) + _pxoffset; _endx = _px - (_dist * sin _dir) + _pxoffset; _starty = _py + (_dist * cos _dir) + _pyoffset; _endy = _py - (_dist * cos _dir) + _pyoffset; _startpos = [_startx,_starty,0]; _endpos = [_endx,_endy,0]; // Pick random plane _plane = tpw_air_planetypes select (floor (random (count tpw_air_planetypes))); // Flyby [_startpos,_endpos, 500 + (random 500),"LIMITED",_plane,WEST] spawn bis_fnc_ambientflyby; tpw_air_count = tpw_air_count + 1; publicvariable "tpw_air_count"; }; // RUN IT sleep random tpw_air_delay; [] spawn { while {true} do { _air = (position player) nearEntities [["air"], 1000]; if (tpw_air_active && count _air < tpw_air_max) then { [player] call tpw_air_fnc_heli; }; sleep (tpw_air_time / 2) + random (tpw_air_time / 2); }; }; [] spawn { while {true} do { _air = (position player) nearEntities [["air"], 1000]; if (tpw_air_active && count _air < tpw_air_max) then { [player] call tpw_air_fnc_plane; }; sleep (tpw_air_time / 2) + random (tpw_air_time / 2); }; }; Share this post Link to post Share on other sites
R. Brown 10 Posted January 22, 2014 thanks for the quick response lol amazing speed. One more question was are there plans to model the interiors of the 747? Share this post Link to post Share on other sites
dezkit 28 Posted January 22, 2014 thanks for the quick response lol amazing speed. One more question was are there plans to model the interiors of the 747? that'll be pretty difficult but i will eventually do it along with every other interior, just like the yak. may not be the best, but hey, something is better than nothing. Share this post Link to post Share on other sites
R. Brown 10 Posted January 22, 2014 for sure thanks a ton and great job Share this post Link to post Share on other sites
dezkit 28 Posted January 22, 2014 (edited) I'd like to hear your opinions on the Altian Airways default livery that will be given to every aircraft. Edited January 22, 2014 by dezkit Share this post Link to post Share on other sites
Guest Posted January 22, 2014 Updated version frontpaged on the Armaholic homepage. Civilian Jets Mod v1.05 Alpha ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
whiztler 137 Posted January 22, 2014 I'd like to hear your opinions on the Altian Airways default livery that will be given to every aircraft.http://s7.postimg.org/79pron1jd/ddd.png Sounds great. One livery with several types of aircraft would still make it realistic. I am also interested in using the aircraft as static objects for eye candy purpose. Is there any change you release a version for 'eyecandy only'? Share this post Link to post Share on other sites
hockeymanjs 10 Posted January 23, 2014 (edited) Loving this mod. Other than engine sounds it works Great. Only addition would be working cockpit gauges. I found on the 747 I would have to go under the aircraft to get in. also shadows seem to be a little messed on on it as well as it be very white. 747 also sound cut out right as i was taking off and was going in and out. Edited January 23, 2014 by hockeymanjs Adding Share this post Link to post Share on other sites
themaster303 22 Posted January 23, 2014 nice work on the jets. what do you think, would it be possible to have the Lear Jet 24 ? http://en.wikipedia.org/wiki/Learjet_24 or http://en.wikipedia.org/wiki/Piper_PA-31T_Cheyenne think its a good size of an civ jet/plane for altis, to land on all airport. Share this post Link to post Share on other sites
Redphoenix 1540 Posted January 23, 2014 nice work on the jets.what do you think, would it be possible to have the Lear Jet 24 ? http://en.wikipedia.org/wiki/Learjet_24 or http://en.wikipedia.org/wiki/Piper_PA-31T_Cheyenne think its a good size of an civ jet/plane for altis, to land on all airport. Tried the 737 on all aiports, even the grass one. Take-Offs and Landing are no probs. But the fly kinda weird to me.... Well, I think thats because the planeX simulation isnt working... Share this post Link to post Share on other sites
dezkit 28 Posted January 23, 2014 Tried the 737 on all aiports, even the grass one. Take-Offs and Landing are no probs.But the fly kinda weird to me.... Well, I think thats because the planeX simulation isnt working... What is weird about it? Is it because you roll but you don't turn for some magical reason? Or is it because it feels like the plane is floating and rotating on some axis? I want to fix this problem D: Share this post Link to post Share on other sites
Redphoenix 1540 Posted January 23, 2014 Its not your fault, its just the general aviation simclass. I don't like it overall ^^ Share this post Link to post Share on other sites
dezkit 28 Posted January 23, 2014 (edited) https://drive.google.com/folderview?id=0BxO9BJYhQBeaTWtIVUtZSURodmc&usp=sharing&tid=0BxO9BJYhQBeaZmx5aE5ILVVOeWM Sneak peak of next update Edited January 24, 2014 by dezkit Share this post Link to post Share on other sites
Tankbuster 1746 Posted January 24, 2014 An A380! Jubbly. :) Share this post Link to post Share on other sites
disco.modder 116 Posted January 24, 2014 Sweet Lord, hows that 380 going to land anywhere in Altis? Would be great to see if you pimp up the Altis airport to suit jetliner operations in the near future. Thanks for this mod mate! Share this post Link to post Share on other sites
theevancat 277 Posted January 24, 2014 Sweet Lord, hows that 380 going to land anywhere in Altis? Would be great to see if you pimp up the Altis airport to suit jetliner operations in the near future.Thanks for this mod mate! Maybe if we ask nicely, some of the WIP community maps can make bigass airfields for them. :P Share this post Link to post Share on other sites
dezkit 28 Posted January 24, 2014 Maybe if we ask nicely, some of the WIP community maps can make bigass airfields for them. :P i was planning on making a really really really big map, like 10 times bigger than altis. But it will only have high poly counts in airports and stuff, everything else will be low poly like cities. Sort of like any other flight simulator game such as FSX or xplane Share this post Link to post Share on other sites
theevancat 277 Posted January 24, 2014 i was planning on making a really really really big map, like 10 times bigger than altis. But it will only have high poly counts in airports and stuff, everything else will be low poly like cities. Sort of like any other flight simulator game such as FSX or xplane Heh. That'd be pretty cool. Have some air battles and whatnot. Share this post Link to post Share on other sites
bravom5 2 Posted January 25, 2014 Nice mod I really like these civil aviation mods keep up the good work. :cool: Share this post Link to post Share on other sites
disco.modder 116 Posted January 25, 2014 i was planning on making a really really really big map, like 10 times bigger than altis. But it will only have high poly counts in airports and stuff, everything else will be low poly like cities. Sort of like any other flight simulator game such as FSX or xplane That would be an amazing piece of work if you go ahead with it. Tho for Altis International airport I was thinking more if you could modify it to suit large civil airliners by adding onto the map (in a template) larger buildings, boarding bridges, etc. Share this post Link to post Share on other sites
sergeant rock 3 Posted January 25, 2014 Would love to see a civilian Cessna Citation or similar class of jets. Well done. Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted January 25, 2014 Not all jets seem to be targetable by AA missiles. The 747 was only shot at by AAA, but they would fire missiles. Sorry k8nda drunk Share this post Link to post Share on other sites
dezkit 28 Posted January 25, 2014 Not all jets seem to be targetable by AA missiles. The 747 was only shot at by AAA, but they would fire missiles.Sorry k8nda drunk Roger. And. Here is a progress video. Hope you guys enjoy what's coming next update. (Note this will only be for the Yak42. Other Planes will be done later, if demand is high though) I have made almost every gauge work. http://www.youtube.com/watch?v=1AUht5fv43M Share this post Link to post Share on other sites
paulthephil 10 Posted January 25, 2014 Roger.And. Here is a progress video. Hope you guys enjoy what's coming next update. (Note this will only be for the Yak42. Other Planes will be done later, if demand is high though) I have made almost every gauge work. http://www.youtube.com/watch?v=1AUht5fv43M awesome! this makes flying in first person so much more comfortable... What do you think about the A321 and an A330/340 I think they would be awesome for Altis Airport, smaller and better looking than the A380... Share this post Link to post Share on other sites