serjames 357 Posted February 12, 2015 Looks like they are trying to get Vanilla Supression back into the game Originally Posted by oukej DATA •Added: New danger cause (dcbulletClose) to danger.fsm ENGINE •Added: Detection of bullets flying close to unit Share this post Link to post Share on other sites
fabrizio_t 58 Posted February 12, 2015 Looks like they are trying to get Vanilla Supression back into the gameOriginally Posted by oukej DATA •Added: New danger cause (dcbulletClose) to danger.fsm ENGINE •Added: Detection of bullets flying close to unit They took their time ... However, that's good news. Share this post Link to post Share on other sites
Psilocybe 3 Posted February 12, 2015 Nope. With Six version is borked. Still 0.17 despite claiming to be 0.18 and screams for bcombat.sqf until you make a copy it's folder in the steam arma folder. Also starts in debug with balls over heads of everything etc.Currently if you want to play 0.18 with SIX you have to download the armaholic one and make a copy of the folder in the steam Arma folder and library files arma folder as usual. Then just play without updating on WithSIX. Hope the author corrects this for SIX as it's quite annoying. Would probably use the default launcher but the ,mod,mod,mod is much more annoying and creating a single singleplayer mod folder dosen't seem to work as theres always that special snowflake mod who hates it. I have tried to follow your steps but without luck, here is what I did. 1)Uninstalled Bcombat from PW6 2)Download Bcombat from Armaholic 3)Unzipped and placed @bcombat inside of my PW6 Folder AND my Steam ArmA III folder (I also took the lib folder from within @bcombat and put this inside the ArmA III folder) 4)Open PW6, select Bcombat from the Local section This is where it messes up, PW6 still wants me to install the mod and wont recognize that I have it locally and I cannot find a way to bypass this. Where did i go wrong? Thanks. Share this post Link to post Share on other sites
TuffShitSki 16 Posted February 13, 2015 I have tried to follow your steps but without luck, here is what I did.1)Uninstalled Bcombat from PW6 2)Download Bcombat from Armaholic 3)Unzipped and placed @bcombat inside of my PW6 Folder AND my Steam ArmA III folder (I also took the lib folder from within @bcombat and put this inside the ArmA III folder) 4)Open PW6, select Bcombat from the Local section This is where it messes up, PW6 still wants me to install the mod and wont recognize that I have it locally and I cannot find a way to bypass this. Where did i go wrong? Thanks. Can you launch the game without updating bcombat in PW6? If yes then enable bcombat in the game configuration menu instead. I don't use PW6 so not sure if that's the best way but should at least be able to play on 0.18. Sent from my GT-I9505G using Tapatalk Share this post Link to post Share on other sites
Psilocybe 3 Posted February 13, 2015 If bcombat is part of my collection (mods selected to be launched) then it wont allow me, no. Share this post Link to post Share on other sites
Iceman_TF_Timberwolf 12 Posted February 13, 2015 I'm having that problem as well. Share this post Link to post Share on other sites
Jackson Snow 10 Posted February 13, 2015 What about the little menu button next to the Launch / Install button? When I click mine, it has an option to play without updating. Does this help? I don't use Play with Six for launching, prefer Arma 3 Sync for that, so I haven't tested this. Share this post Link to post Share on other sites
serjames 357 Posted February 13, 2015 guys.. why not just ask Pw6 to update their version to most recent "corrected and pretty" Git version. So mail them here https://getsatisfaction.com/withsix/topics/mod_update_or_addition_requests_pt2 and ask them to grab the latest version from here https://github.com/fabrizioT/bCombat simples.... Share this post Link to post Share on other sites
SAMstudios-3Dartist 45 Posted February 14, 2015 Hey! I tried out Bcombat today but getting a error? Other way it looks like it works fine. Uploading a picture. http://i.imgur.com/rZ0IOcc.jpg (270 kB) Share this post Link to post Share on other sites
fabrizio_t 58 Posted February 14, 2015 Hey!I tried out Bcombat today but getting a error? Other way it looks like it works fine. Uploading a picture. http://i.imgur.com/rZ0IOcc.jpg (270 kB) It's due to the changes made to ArmA3 BETA builds within the last 3-4 days ... Issue does not affect stable ArmA3 build. I'm looking into it. Share this post Link to post Share on other sites
serjames 357 Posted February 14, 2015 Lazy sods...... Suppose muggins will have to do it as usual. Won't be listening to ANY complaints about out of date mods from people who can't be arsed to help themselves. (not directed at you Fab - but those that can't be bothered to understand how PW6 works) SJ Share this post Link to post Share on other sites
SAMstudios-3Dartist 45 Posted February 14, 2015 Okey Nice Fabrizio_t. Then theres no "real" problem :D Keep up the work. Share this post Link to post Share on other sites
fabrizio_t 58 Posted February 14, 2015 Okey Nice Fabrizio_t. Then theres no "real" problem :D Keep up the work. Good news. I'm testing an updated version, which fixes this issue and allows to hook the brand new close-bullet detection introduced by BIS. If that's proved working it may definetely help framerate and render bDetect obsolete. Share this post Link to post Share on other sites
kremator 1065 Posted February 14, 2015 Excellent ... looking forward to the new version :) .... any time you are ready ;) Share this post Link to post Share on other sites
orcinus 121 Posted February 14, 2015 Thanks for the updates, Fabrizio :) Share this post Link to post Share on other sites
kecharles28 197 Posted February 14, 2015 Updated mod v0.18.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Cossack monk 11 Posted February 14, 2015 Thanks for the updates, Fabrizio.Mod super. Share this post Link to post Share on other sites
avfc 10 Posted February 15, 2015 I'm getting an error "script @bcombat\bcombat.sqf not found" but when i go into my folder the file is actually there? All installed with six and havent touched anything at all.. Share this post Link to post Share on other sites
kremator 1065 Posted February 15, 2015 Try the old fashioned way (ie not PwS) and things will be absolutely fine ! Share this post Link to post Share on other sites
tpw 2315 Posted February 15, 2015 Good news.I'm testing an updated version, which fixes this issue and allows to hook the brand new close-bullet detection introduced by BIS. If that's proved working it may definetely help framerate and render bDetect obsolete. This is really exciting news. Engine level suppression is one of the things that many of us have wanted for years. Share this post Link to post Share on other sites
kremator 1065 Posted February 15, 2015 <---- is scanning the GIT for the newest version :) Share this post Link to post Share on other sites
fabrizio_t 58 Posted February 15, 2015 (edited) <---- is scanning the GIT for the newest version :) Nothing released for the moment. BIS own engine based bullet detection is working fine within internal bCombat test build. That's good. A newly introduced setting will allow switching between bDetect and BIS native ballistics check: bcombat_ballistics_native_handler = false; Setting it to true will activate BIS engine based close-bullet detection (shutting down bDetect). Default will be false: This way we won't lose backward compatibility. I'm still testing some other features, namely some logic constraining AI units to assigned tasks. More to come. Edited February 15, 2015 by fabrizio_T Share this post Link to post Share on other sites
avfc 10 Posted February 15, 2015 (edited) Try the old fashioned way (ie not PwS) and things will be absolutely fine ! Ok, thanks. Edit: deleted it, downloaded it from the op link and the same thing is popping up. Edited February 15, 2015 by AVFC Share this post Link to post Share on other sites
fabrizio_t 58 Posted February 15, 2015 I've just finished a long playtesting session on v.0.18 release candidate. 3 major improvements are coming with this version: Ability to choose between bDetect and BIS native close-bullet detection ( i hope the latter will finally render bDetect obsolete ) Better fulfilling of tasks: units are prioritizing way more their assigned tasks, especially MOVE tasks and special actions. Dynamic teamplay: units are now able to dynamically merge / split teams: given their task, reciprocal position and planned destination they are now able to choose whether to go alone, or in teams. I'm particularly proud of the latter feature. More fine-tuning needed, in order to flawlessly "integrate" investigate behaviour into the new logic. ---------- Post added at 18:08 ---------- Previous post was at 18:04 ---------- Ok, thanks.Edit: deleted it, downloaded it from the op link and the same thing is popping up. Please doubleheck installation instructions: https://github.com/fabrizioT/bCombat Be sure there are no old leftovers before reinstalling. In my opinion, it's likely you're not installing bCombat into ArmA3 main folder, or bCombat folder is not named as expected. Let me know if issue persists. Share this post Link to post Share on other sites
cholo 11 Posted February 15, 2015 I've just finished a long playtesting session on v.0.18 release candidate.3 major improvements are coming with this version: Ability to choose between bDetect and BIS native close-bullet detection ( i hope the latter will finally render bDetect obsolete ) Better fulfilling of tasks: units are prioritizing way more their assigned tasks, especially MOVE tasks and special actions. Dynamic teamplay: units are now able to dynamically merge / split teams: given their task, reciprocal position and planned destination they are now able to choose whether to go alone, or in teams. I'm particularly proud of the latter feature. More fine-tuning needed, in order to flawlessly "integrate" investigate behaviour into the new logic. ---------- Post added at 18:08 ---------- Previous post was at 18:04 ---------- Please doubleheck installation instructions: https://github.com/fabrizioT/bCombat Be sure there are no old leftovers before reinstalling. In my opinion, it's likely you're not installing bCombat into ArmA3 main folder, or bCombat folder is not named as expected. Let me know if issue persists. WOW thats great , any news on the AI support call? Share this post Link to post Share on other sites