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Yeah I think his last update mentioned something about that along with the BIS tweaks as well. Right now I'm tired as shit so later on today, or maybe tomorrow I'll get back on this. Current plans:

- Merging the Thompson pack into the main weapons pack (less... technically "less" to worry about...) but may not do it, if people really don't mind I will.

- MRTing that M3LR and the PVS-22.

Got a couple requests off of here and Steam so....

- 18" SPR Masada

- Black Masada (both versions, I think if I understood it correctly).

- Somebody asked me on the Steam topic for a desert Barrett .50cal (yes I did fix that, that was a good catch thank you.)

-"Camouflaged" sniper rifle, which methinks (correct me if I'm wrong) is an SVD. I'll have to check my files and double-check.

Alibi RVMATs (i.e. I simply didn't do them or realized after I uploaded it):

- L115A3 and A1

- Glock 45CL. I had actually tried it on the Glock but must have screwed it up somewhere along the line as it was pretty bad, so it doesn't have it for now, I need to work on a good plastic RVMAT as it was as said, the original was a shit one. I think I may need to adjust some things but overall for later or so.

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Plastic and rubber the hardest brah. Overhauled my plastic rvmats....

Notice rail covers and forgrip, then rubber magpul..... close may need a bit more shine but always test ingame first (buldozer can lie)

buldozer%202015-03-18%2015-28-07-76_zps6ch13zhx.png

Good base plastic fresnel is (1.5, 1.22). The pic shows spec powers (0.100000, 0.100000, 0.100000, 1), and specularPower = 70

But remember it will depend on your base smdi map ;)

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Sweet...

Got some good news, bad news. Good news is that I backed up my mod. Bad news it wasn't the current version that's available for download, so I'll have to redo all that shit I did before that's in the current version (along with reinstalling everything as well). Good thing is that I remember most of the stuff and won't be too hard redoing all that work. Bad news is that I have to redo (again... grrrr) the Fucking SureFire 60 models again. My computer was having issues and wasn't able to backup (which yes I should have) the current version, so again gonna have to "start from scratch" but thankfully all that work I did before won't be hard to redo.

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can't you un-PBO the current version of the released mod and grab those assets from there?

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No I can't get the binarized models, which is okay, as I can redo the SureFire 60-round mags, but the textures are free game, when I get to it. Re-RVMAtting them won't be an issue either so it's a setback, but not a killer one. Just a pain in the ass that's all :)

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Okay good news... managed to redo the SureFire 60 models and able to at least salvage the config, which is good because I hate redoing stuff when it's done. Thankfully I still had a good percentage of weapons (some I have to refix) but overall after some RVMAT love it'll be better.

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Yeah my dumbass didn't think to after the last update so yeah... :D

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Glad to hear you're back on track Eric.

Edited by Wansec_6

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Yeah the message said that there was a texture error? Or not?

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Sorry about that Eric. I attempted to reproduce the error several times last night after I posted that. I was unable to fault it. Will try again as I think it may have been a conflict with another mod. Have been adding and deleting a few lately.

If I get it to happen again I will let you know.

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Okay don't kill yourself then :) Thanks for the heads up though... I'm re-RVMATing stuff so that may be just a thing...

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Okay as I slowly think of things... would the community like it if I made the mod able to use vanilla (as well as the supplied optics for the mod) only in lieu of those who don't for some odd reason don't like or use ASDG Joint Rails? Given how fullerpj set it up for the USAF Mod weapons would that be a thing to implement?

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I mean, in reality all of the optics are either weaver or picatinny style compatible so the realistic approach would of course be to have compatibility for every optic in the list to be used on every gun with an optic rail

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True... and the reason why I like ASDG Joint Rails because it does represent real life. Game-wise though... A) I'm not going to spend my life finding every classname for EVERY optic because B) People who don't have such mods will get errors ("can't find config.bin\opticname"). So it's not a perfect solution but there are those who feel that BIS's optics (and I recommend the ARCO myself) are just fine and don't want any mods. But so far it's one dude and I had planned to maybe do this, and may just create another poll to see what people like.

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I assume your pack isnt compatible with vanilla optics then? Id do it, might as well give players max options. I always hardcode vanilla compatibility on appropriate weapons, so you can use asdg or just vanilla

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With ASDG you can still use vanilla optics fine (Robalo simply made them compatible) but it's easy to code ASDG and vanilla and not have to worry about a dependency issue, they just won't be able to use the full range of optics without ASDG.

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Also regarding the new Marksman DLC... with some help a friend on FB he's helped me decode some of the mystery on how to get bipods setup for weapons. So right now I'm staying off Dev branch simply because the last time I was on it, I just needed to see how the resting function was working and so far back then it was pretty cool, so I left it and waiting for 1.42. So once i figure it out how to set the proxy and get it coded right yes, the majority of weapons that have enough space on the rail will get a bipod proxy so you can use BIS or hopefully homemade bipods on the weapons. So for the IAR lovers out there yes, the IAR will get the bipod love and realistically the MGs will not. I may modify the M249 as these days most (Brits do as far as I remember) don't use the original factory bipod in lieu of the Grip Pod but that's subject to some checking around. I used the factory bipod when I was assigned the SAW and it worked great so I don't see removing it yet.

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Id hold off until DLC full release. That way it will be easier to incorporate, and we will know how non dlc players will be affected.

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Fair enough and a good point even though I'd like to get cracking on it.

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Haha im not stopping you, then you can send me a copy of that bipod config hard work... :p

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No worries check PM.

The only thing I need is a proxy so I can set it up right and pretty much can check it once the DLC comes out.

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Never mind... the new tools update has the new bipod stuff included, yay! So right now I've setup the IARs and will include select weapons to the mix with that capability as I see fit based on weapon configuration.

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do vfg and afg weapons have different recoil coeficient than 'standard' hand guard and from each other?

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