quakergamer 0 Posted August 31, 2002 Hi all, I've released my Hummer pack that includes 3 hummers in 2 different desert camos. If you want to see a picture: http://www.multimania.com/quakergamer1/mlrs.jpg =================================== VERSION 1.1 AVAIBLE =================================== -Bouncing bug fixed -Gunner bug fixed -In 1.46 when u choose TOW OFP Crashed FIXED -Fixed original hummer that had .50 cal mgun bug -TOW now have textures ==================================== And if you want to download it: http://www.roughnecks.org/desertmod/qkg_humr175.ZIP for 1.75 and http://www.roughnecks.org/desertmod/qkg_humr146.ZIP for 1.46 Thank you Share this post Link to post Share on other sites
PFC_Mike 2 Posted August 31, 2002 What are the tracked vehicles obcured by dust? Share this post Link to post Share on other sites
Eviscerator 0 Posted August 31, 2002 good work, definately good enough until an edited bis hummer comes out theres one really annoying problem though, the hummer bounces all the time, making it impossible to hit anything and inducing feelings of sea sickness nice addon though Share this post Link to post Share on other sites
Messiah 2 Posted August 31, 2002 they look like MLRS systems - used in the gulf war - kicked ass as i remember Share this post Link to post Share on other sites
USMC Sniper 0 Posted August 31, 2002 It doesnt bounce for me. however, i dont like how the tow fires (i know it cant be fired otherwise) and i was hoping you would release the hummmers with bis textures too. good work though. Share this post Link to post Share on other sites
N.o.R.S.u 0 Posted August 31, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">i was hoping you would release the hummmers with bis textures too<span id='postcolor'> Yeah me too, it would fit so well with BIS' other units. Share this post Link to post Share on other sites
miles teg 1 Posted August 31, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ Aug. 31 2002,22:00)</td></tr><tr><td id="QUOTE">Hi all, I've released my Hummer pack that includes 3 hummers in 2 different desert camos. If you want to see a picture: http://www.multimania.com/quakergamer1/mlrs.jpg And if you want to download it: http://www.roughnecks.org/desertmod/qkg_humr175.ZIP for 1.75 and http://www.roughnecks.org/desertmod/qkg_humr146.ZIP for 1.46 The tow launcher dont have textures yet and it will be fixed in the next pack. Also please tell me if u see any bugs. Thank you<span id='postcolor'> I also had the problem with the gun bouncing when facing towards the front of the vehicle. Also do the TOW missiles lock on? Even when I get a diamond lock on a target, it seems to just fire like a regular rocket in that it shot shoots towards wherever I put the dot at. Please try and make it a guided missle if possible. The inside textures should also resemble those of BIS which are taken from the real Humvee. I used to ride in Humvee's all the time and the interior of the BIS humvee is very accurately done. Also look at the slant of the hood on their. Yours is flat while there's is angled a bit. Also the window frames on the BIS humvees look more like the ones on the armored doors of the real thing which have thick bullet-proof glass. I'm not saying you have to make yours exactly like theirs, but BIS did a damn good job with theirs (they even included the radio mount and window wipers) so some comparisons are going to be made. Anyhoo...those are just minor quibbles. Overall I think you did a damn good job. Thanks for letting us play around with the beta. Just keep up the texturing work (interior needs a little more texturing) and fix the gun bounce and TOW missile issues and I think it'll be fairly high quality addon. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
quakergamer 0 Posted August 31, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Aug. 31 2002,22:13)</td></tr><tr><td id="QUOTE">good work, definately good enough until an edited bis hummer comes out theres one really annoying problem though, the hummer bounces all the time, making it impossible to hit anything and inducing feelings of sea sickness nice addon though <span id='postcolor'> Thank you evis. And thank you all for ur commetns. Now about hte bouncing bug: Its a v1.75 BUG. It DOES HAPPEN to me with the BMp2 and jeep with mgun so I dont know if you guyz hgave an Idea. And im wroking on anotehr forest camo so somethign would be different Share this post Link to post Share on other sites
chozen 0 Posted August 31, 2002 i guess this gonna sound dumb but i cant seem to figure out how to get in as gunner of any of the hummers Share this post Link to post Share on other sites
quakergamer 0 Posted August 31, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Aug. 31 2002,23:08)</td></tr><tr><td id="QUOTE">0--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ Aug. 31 2002,220)</td></tr><tr><td id="QUOTE">Hi all, I've released my Hummer pack that includes 3 hummers in 2 different desert camos. If you want to see a picture: http://www.multimania.com/quakergamer1/mlrs.jpg And if you want to download it: http://www.roughnecks.org/desertmod/qkg_humr175.ZIP for 1.75 and http://www.roughnecks.org/desertmod/qkg_humr146.ZIP for 1.46 The tow launcher dont have textures yet and it will be fixed in the next pack. Also please tell me if u see any bugs. Thank you<span id='postcolor'> I also had the problem with the gun bouncing when facing towards the front of the vehicle. Â Also do the TOW missiles lock on? Even when I get a diamond lock on a target, it seems to just fire like a regular rocket in that it shot shoots towards wherever I put the dot at. Â Please try and make it a guided missle if possible. Â The inside textures should also resemble those of BIS which are taken from the real Humvee. Â I used to ride in Humvee's all the time and the interior of the BIS humvee is very accurately done. Â Also look at the slant of the hood on their. Â Yours is flat while there's is angled a bit. Also the window frames on the BIS humvees look more like the ones on the armored doors of the real thing which have thick bullet-proof glass. Â I'm not saying you have to make yours exactly like theirs, but BIS did a damn good job with theirs (they even included the radio mount and window wipers) so some comparisons are going to be made. Â Anyhoo...those are just minor quibbles. Â Overall I think you did a damn good job. Â Thanks for letting us play around with the beta. Â Just keep up the texturing work (interior needs a little more texturing) and fix the gun bounce and TOW missile issues and I think it'll be fairly high quality addon. Â Chris G. aka-Miles Teg<GD><span id='postcolor'> Well for the TOW if BIS Dont change their engine I wont be able to fix it. Bullets cant be locked on. And for the interior, its VERY HARD to texture it without fckin up another texture job. Ill wait for BIS humemrs for a high quality interior Share this post Link to post Share on other sites
Eviscerator 0 Posted August 31, 2002 ive never experienced it before, its more like your landcontact or geometry are conflicting or something Share this post Link to post Share on other sites
quakergamer 0 Posted August 31, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Sep. 01 2002,00:12)</td></tr><tr><td id="QUOTE">ive never experienced it before, its more like your landcontact or geometry are conflicting or something<span id='postcolor'> Well I dont know but this bug exist for me for the BMP2. ive playedo n the net and had it. Dont know when it happens. Ill go check. BTW evis go here http://www.ofpec.com/yabbse....did=854 Share this post Link to post Share on other sites
Jester983 0 Posted August 31, 2002 Great work quaker. But I have one HUGE problem. I cant figure out how to get into the gunner position. Theres no selection to get in it. I downloaded 1.75. I cant figure out what im doing wrong. Share this post Link to post Share on other sites
quakergamer 0 Posted August 31, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jester983 @ Sep. 01 2002,00:24)</td></tr><tr><td id="QUOTE">Great work quaker. But I have one HUGE problem. I cant figure out how to get into the gunner position. Theres no selection to get in it. I downloaded 1.75. I cant figure out what im doing wrong.<span id='postcolor'> Idont know if ur the saem guy from OFPEC(he told me the same thing) but i dont have this problem ?? What you shoudl try is try to get AI to get in gunner position and look where they are trying to mount in the hummer Share this post Link to post Share on other sites
Jester983 0 Posted August 31, 2002 Thats the problem. It acts like there is no gunner's position. I tell the AI to get in the hummer and the list gives me 1 anywhere, 2 driver, 5 ride in back. ill keep trying. Share this post Link to post Share on other sites
chozen 0 Posted August 31, 2002 well i tried putting this moveingunner hummv and i still couldnt get in as gunner Share this post Link to post Share on other sites
edc 0 Posted August 31, 2002 I got 1.75 and I can get in gunner. PS This is my 100th post!!! Share this post Link to post Share on other sites
quakergamer 0 Posted August 31, 2002 Maybe its the versio nof the hummer. Are you trying to get as gunner in M2 or Tow version hummer ? Share this post Link to post Share on other sites
chozen 0 Posted August 31, 2002 cant get in gunner anyof them veryodd Share this post Link to post Share on other sites
m16a2m203 0 Posted September 1, 2002 Same here, can't get in a firing position. Edit- NM Got it to work by moving the pbo file from the RES addon dir to the main addon dir. Quite sure I downloaded the 1.75 version so not why it works in one and not the other. Hope this helps. Great addons. Been waiting for someone to release these for a long time. Share this post Link to post Share on other sites
Major Fubar 0 Posted September 1, 2002 I had no probs as getting in as gunner. One question: with the TOW, even though you can't lock it on due to the OFP engine limitations, couldd you add a scope for the optics view? Share this post Link to post Share on other sites
N.o.R.S.u 0 Posted September 1, 2002 Can you make the TOW version so that it's classed as APC/tank. Wheels won't turn in this class but the TOW should work perfectly. Just a thought. Share this post Link to post Share on other sites
cam0flage 0 Posted September 1, 2002 Why should the TOW be able to lock? TOW 2 doesn't lock on its target in real life, it's wire-guided. // cam0flage Share this post Link to post Share on other sites
Major Fubar 0 Posted September 1, 2002 I think because OFP doesn't support wire-guiding type aiming, it is given a lock capability to simulate it. Also, for the TOW texture, could you use the texture from DKM's TOW (static)...if they give permission? Share this post Link to post Share on other sites
cam0flage 0 Posted September 1, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I think because OFP doesn't support wire-guiding type aiming, it is given a lock capability to simulate it.<span id='postcolor'> Ok, but is there some kind of wire guidance thing in OFP, because when you move the targeting crosshair in DKM's TOW the missile follows, just like in real TOW? This happens without locking the target. Share this post Link to post Share on other sites