peeta 10 Posted March 7, 2015 10/10 would transmit again :D Share this post Link to post Share on other sites
nkey 35 Posted March 7, 2015 I'm having issues changing the key mapping in addon controls. The controls will not accept a mouse key for SW talk key (mouse button 4), any idea? Have plan to start work on it in April Share this post Link to post Share on other sites
dscha 147 Posted March 7, 2015 Is there any chance to get it running without CBA? Share this post Link to post Share on other sites
coolfact 10 Posted March 7, 2015 Have plan to start work on it in April ahh ok got the impression from a friend that it was a feature already implemented :D cool, would also be nice with intern com's for armor vehicle (really noisy in there) Share this post Link to post Share on other sites
audiocustoms 375 Posted March 7, 2015 Is there any chance to get it running without CBA? Not that i know of. Keybinding depends on it. And i guess some other stuff... Why? Share this post Link to post Share on other sites
dscha 147 Posted March 8, 2015 Cause i don't like those 1000 of Variables (for example + X for each Uniform), that will be created by CBA. Share this post Link to post Share on other sites
hydrobull3t 13 Posted March 9, 2015 Is there any chance of creating OD Texture (Clean Army Green)? Share this post Link to post Share on other sites
DrFragg 1 Posted March 9, 2015 Hello, currently having issues with the long range radio within the vanilla arma 3 tank. Was basically getting intermittent radio, like below, both on short range and long range when inside and turned out on the tank. But 100% fine on foot. Not a volume or range issue, seeing as it was very loud and he was 200 meters behind me on a flat road. http://www.youtube.com/watch?v=FSnOwZPrTN8&feature=youtu.be I've reinstalled teamspeak, tfar, cba, verified the cache, created a new profile and various other things I can think of and I've still got the issue. No error messages or strange output in the logs that I've seen. Any help would be greatly appreciated. Share this post Link to post Share on other sites
bullhorn 18 Posted March 9, 2015 Ever since we changed Normal speech range from 20m to 30m, TFAR is much nicer. It's still pretty terrible at simulating realistic volume dropoff over distance for direct-speech but at least you don't have to constantly use the radio because you can never be sure that everyone around you can hear it Share this post Link to post Share on other sites
hydrobull3t 13 Posted March 9, 2015 Also it gave e an error: All kind of Bluefor LR Radio (ASIP) is not available long range radio. Share this post Link to post Share on other sites
Sundowner 11 Posted March 9, 2015 Is there any chance of creating OD Texture (Clean Army Green)? That's what I would also like to see - just OD and darker Coyote brown textures for the radios... or, better yet - a version of the LR radios to be put inside backpacks (maybe with sticking an antenna model to the launcher carry position). Share this post Link to post Share on other sites
soldia 1 Posted March 9, 2015 Cause i don't like those 1000 of Variables (for example + X for each Uniform), that will be created by CBA. Ehh..what are you talking about? Share this post Link to post Share on other sites
Bamse 223 Posted March 9, 2015 I've made a small sound pack for TFAR containing the sounds from ACRE1. Before a flood of poo comes running my way; yes, I do have permissions from NouberNou :) http://blackflagops.com/arma3/TFAR_ACRE_radio-sounds.zip Small demo taken from a co-op, mix of Swedish and English so dont be scared ;P Share this post Link to post Share on other sites
weatherstation 10 Posted March 9, 2015 Very nice Mod !!! Keep up the good work :) Share this post Link to post Share on other sites
Guest Posted March 9, 2015 TFAR Sound Pack frontpaged on the Armaholic homepage. TFAR Sound Pack v1.0Task Force Arrowhead RadioCommunity Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
nkey 35 Posted March 9, 2015 Is there any chance of creating OD Texture (Clean Army Green)? Could you provide some cammo image? ---------- Post added at 19:39 ---------- Previous post was at 19:31 ---------- Hello, currently having issues with the long range radio within the vanilla arma 3 tank. Was basically getting intermittent radio, like below, both on short range and long range when inside and turned out on the tank. But 100% fine on foot. Not a volume or range issue, seeing as it was very loud and he was 200 meters behind me on a flat road. I've reinstalled teamspeak, tfar, cba, verified the cache, created a new profile and various other things I can think of and I've still got the issue. No error messages or strange output in the logs that I've seen. Any help would be greatly appreciated. Hm.. Reallty strange thing. Do you use AGM? Was it working before? Only tank? Any other guys have such issue? ---------- Post added at 19:41 ---------- Previous post was at 19:39 ---------- Ever since we changed Normal speech range from 20m to 30m, TFAR is much nicer. It's still pretty terrible at simulating realistic volume dropoff over distance for direct-speech but at least you don't have to constantly use the radio because you can never be sure that everyone around you can hear it Will think to adjust it. Do you have some opinion how volume should change its value with distance? Do you want it too dropoff more slowly? Share this post Link to post Share on other sites
DrFragg 1 Posted March 9, 2015 Hm.. Reallty strange thing. Do you use AGM? Was it working before? Only tank? Any other guys have such issue? ? I was using AGM yes and this is unfortunately the first time I've used radios in a tank in a few months so I can't be certain if it worked fine before hand. I had the issue very badly when I was turned in, less often when I was turned out and rarely when I was on foot. My team mates inside the tank had similar issues with their short range 148's unless we were turned out, it was very strange. Share this post Link to post Share on other sites
hydrobull3t 13 Posted March 9, 2015 Could you provide some cammo image?---------- Post added at 19:39 ---------- Previous post was at 19:31 ---------- Hm.. Reallty strange thing. Do you use AGM? Was it working before? Only tank? Any other guys have such issue? ---------- Post added at 19:41 ---------- Previous post was at 19:39 ---------- Will think to adjust it. Do you have some opinion how volume should change its value with distance? Do you want it too dropoff more slowly? Just the one like ASIG BWM (GERMAN) BIG LONG RAGE RADIO with that color: Share this post Link to post Share on other sites
dscha 147 Posted March 9, 2015 Ehh..what are you talking about? play -> Multiplayer -> new Map -> New Unit -> Nato -> Men -> Rifleman -> exec local {diag_log str _x}forEach (allVariables uiNamespace); and/or {diag_log str _x}forEach (allVariables missionNamespace); check .rpt 1 Unit (me as player) ---- uiNamespace 410x cba (a bit less, when searching "cba_fnc") 37x slx_xeh 70x searching for "xeh" only (of 2941) ---- missionNamespace 357x cba (a bit less, when searching "cba_fnc") 144x slx_xeh 162x searching for "xeh" only (of 1777) ---- In Mission with some variables and other stuff in it loaded: uiNamespace 411x cba 221x slx 255x searching for "xeh" only And thats why the question: Is it there any chance to run it without CBA or not? Share this post Link to post Share on other sites
bullhorn 18 Posted March 9, 2015 I was having a lot of trouble while using channel+additional channel on one radio. After you release PTT of one channel, you have to wait like 2 seconds before you can PTT on the additional channel, otherwise it sends the speech to the wrong net. It was driving me crazy. :| Share this post Link to post Share on other sites
cuel 25 Posted March 9, 2015 @Eggi, yes that's what CBA does. It's a framework for addon creators to use. It extends ARMA with commonly used functions and bindings/eventhandlers, you can see some of them here TFAR uses CBA for keybindings so no, it's not possible to use TFAR without CBA. Share this post Link to post Share on other sites
nkey 35 Posted March 10, 2015 I was having a lot of trouble while using channel+additional channel on one radio.After you release PTT of one channel, you have to wait like 2 seconds before you can PTT on the additional channel, otherwise it sends the speech to the wrong net. It was driving me crazy. :| Hm.. Strange... Anyone else have this problem? ---------- Post added at 07:02 ---------- Previous post was at 07:01 ---------- I was using AGM yes and this is unfortunately the first time I've used radios in a tank in a few months so I can't be certain if it worked fine before hand.I had the issue very badly when I was turned in, less often when I was turned out and rarely when I was on foot. My team mates inside the tank had similar issues with their short range 148's unless we were turned out, it was very strange. Ok, lets try one more game this tank, maybe it is something random.... Waiting for feedback. Thanks. Share this post Link to post Share on other sites
bullhorn 18 Posted March 10, 2015 nkey, when I notified my guys as to why I was continuously repeating the same thing I just said, they told me it's a known bug with TFAR and I just have to let the notification square at the bottom right disappear before I start my next transmission. I'm surprised it isn't really known. :p Share this post Link to post Share on other sites
taterx 10 Posted March 10, 2015 Is task force radio client side or do I need to install anything else to use it on some missions on a hosted server from myself ? Share this post Link to post Share on other sites