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nkey

Task Force Arrowhead Radio

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I'm having issues changing the key mapping in addon controls. The controls will not accept a mouse key for SW talk key (mouse button 4), any idea?

Have plan to start work on it in April

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Is there any chance to get it running without CBA?

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Have plan to start work on it in April

ahh ok got the impression from a friend that it was a feature already implemented :D cool, would also be nice with intern com's for armor vehicle (really noisy in there)

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Is there any chance to get it running without CBA?

Not that i know of. Keybinding depends on it. And i guess some other stuff... Why?

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Cause i don't like those 1000 of Variables (for example + X for each Uniform), that will be created by CBA.

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Hello, currently having issues with the long range radio within the vanilla arma 3 tank. Was basically getting intermittent radio, like below, both on short range and long range when inside and turned out on the tank. But 100% fine on foot. Not a volume or range issue, seeing as it was very loud and he was 200 meters behind me on a flat road.

http://www.youtube.com/watch?v=FSnOwZPrTN8&feature=youtu.be

I've reinstalled teamspeak, tfar, cba, verified the cache, created a new profile and various other things I can think of and I've still got the issue. No error messages or strange output in the logs that I've seen.

Any help would be greatly appreciated.

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Ever since we changed Normal speech range from 20m to 30m, TFAR is much nicer. It's still pretty terrible at simulating realistic volume dropoff over distance for direct-speech but at least you don't have to constantly use the radio because you can never be sure that everyone around you can hear it

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Also it gave e an error: All kind of Bluefor LR Radio (ASIP) is not available long range radio.

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Is there any chance of creating OD Texture (Clean Army Green)?
That's what I would also like to see - just OD and darker Coyote brown textures for the radios... or, better yet - a version of the LR radios to be put inside backpacks (maybe with sticking an antenna model to the launcher carry position).

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Cause i don't like those 1000 of Variables (for example + X for each Uniform), that will be created by CBA.

Ehh..what are you talking about?

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I've made a small sound pack for TFAR containing the sounds from ACRE1. Before a flood of poo comes running my way; yes, I do have permissions from NouberNou :)

http://blackflagops.com/arma3/TFAR_ACRE_radio-sounds.zip

Small demo taken from a co-op, mix of Swedish and English so dont be scared ;P

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Guest

TFAR Sound Pack frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Is there any chance of creating OD Texture (Clean Army Green)?

Could you provide some cammo image?

---------- Post added at 19:39 ---------- Previous post was at 19:31 ----------

Hello, currently having issues with the long range radio within the vanilla arma 3 tank. Was basically getting intermittent radio, like below, both on short range and long range when inside and turned out on the tank. But 100% fine on foot. Not a volume or range issue, seeing as it was very loud and he was 200 meters behind me on a flat road.

I've reinstalled teamspeak, tfar, cba, verified the cache, created a new profile and various other things I can think of and I've still got the issue. No error messages or strange output in the logs that I've seen.

Any help would be greatly appreciated.

Hm.. Reallty strange thing.

Do you use AGM? Was it working before? Only tank? Any other guys have such issue?

---------- Post added at 19:41 ---------- Previous post was at 19:39 ----------

Ever since we changed Normal speech range from 20m to 30m, TFAR is much nicer. It's still pretty terrible at simulating realistic volume dropoff over distance for direct-speech but at least you don't have to constantly use the radio because you can never be sure that everyone around you can hear it

Will think to adjust it. Do you have some opinion how volume should change its value with distance? Do you want it too dropoff more slowly?

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Hm.. Reallty strange thing.

Do you use AGM? Was it working before? Only tank? Any other guys have such issue?

?

I was using AGM yes and this is unfortunately the first time I've used radios in a tank in a few months so I can't be certain if it worked fine before hand.

I had the issue very badly when I was turned in, less often when I was turned out and rarely when I was on foot. My team mates inside the tank had similar issues with their short range 148's unless we were turned out, it was very strange.

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Could you provide some cammo image?

---------- Post added at 19:39 ---------- Previous post was at 19:31 ----------

Hm.. Reallty strange thing.

Do you use AGM? Was it working before? Only tank? Any other guys have such issue?

---------- Post added at 19:41 ---------- Previous post was at 19:39 ----------

Will think to adjust it. Do you have some opinion how volume should change its value with distance? Do you want it too dropoff more slowly?

Just the one like ASIG BWM (GERMAN) BIG LONG RAGE RADIO with that color:

t_100009190_1.jpg

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Ehh..what are you talking about?

play -> Multiplayer -> new Map -> New Unit -> Nato -> Men -> Rifleman -> exec local

{diag_log str _x}forEach (allVariables uiNamespace);

and/or

{diag_log str _x}forEach (allVariables missionNamespace);

check .rpt

1 Unit (me as player)

----

uiNamespace

410x cba (a bit less, when searching "cba_fnc")

37x slx_xeh

70x searching for "xeh" only

(of 2941)

----

missionNamespace

357x cba (a bit less, when searching "cba_fnc")

144x slx_xeh

162x searching for "xeh" only

(of 1777)

----

In Mission with some variables and other stuff in it loaded:

uiNamespace

411x cba

221x slx

255x searching for "xeh" only

And thats why the question:

Is it there any chance to run it without CBA or not?

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I was having a lot of trouble while using channel+additional channel on one radio.

After you release PTT of one channel, you have to wait like 2 seconds before you can PTT on the additional channel, otherwise it sends the speech to the wrong net. It was driving me crazy. :|

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@Eggi, yes that's what CBA does. It's a framework for addon creators to use. It extends ARMA with commonly used functions and bindings/eventhandlers, you can see some of them here

TFAR uses CBA for keybindings so no, it's not possible to use TFAR without CBA.

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I was having a lot of trouble while using channel+additional channel on one radio.

After you release PTT of one channel, you have to wait like 2 seconds before you can PTT on the additional channel, otherwise it sends the speech to the wrong net. It was driving me crazy. :|

Hm.. Strange... Anyone else have this problem?

---------- Post added at 07:02 ---------- Previous post was at 07:01 ----------

I was using AGM yes and this is unfortunately the first time I've used radios in a tank in a few months so I can't be certain if it worked fine before hand.

I had the issue very badly when I was turned in, less often when I was turned out and rarely when I was on foot. My team mates inside the tank had similar issues with their short range 148's unless we were turned out, it was very strange.

Ok, lets try one more game this tank, maybe it is something random.... Waiting for feedback. Thanks.

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nkey, when I notified my guys as to why I was continuously repeating the same thing I just said, they told me it's a known bug with TFAR and I just have to let the notification square at the bottom right disappear before I start my next transmission. I'm surprised it isn't really known. :p

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Is task force radio client side or do I need to install anything else to use it on some missions on a hosted server from myself ?

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