nkey 35 Posted October 29, 2014 What does the script exactly do, I'm not sure to understand, does it reduce or extend radio power, or something else ?BTW, do you think you could create a function that simulate relay antennas ? In ACRE for Arma 2 there was a function that could be added to an object's init and the object had the ability to retransmit communications from one frequence to an other in order to allow people to communicate at very long distances (without disabling terrain interferences). Keep up the good work. Yes, relays in the plan. Vehicle wil supress radio comminications in the area. Share this post Link to post Share on other sites
A.Cyprus 16 Posted October 29, 2014 A radio jammer? Share this post Link to post Share on other sites
nkey 35 Posted October 29, 2014 A radio jammer? yes, exactly Share this post Link to post Share on other sites
Santi871 10 Posted October 29, 2014 Try to switch to the first person and check if problem persists. I tried, also downgraded to ts3 version 3.0.14. Still not working properly. Share this post Link to post Share on other sites
nkey 35 Posted October 29, 2014 I tried, also downgraded to ts3 version 3.0.14. Still not working properly. Maybe some 3dpary sound software is used? (which processes sound) Share this post Link to post Share on other sites
Santi871 10 Posted October 30, 2014 Maybe some 3dpary sound software is used? (which processes sound) Nope. Do you reckon it's not working properly? Maybe it's just me. It's a small detail, but it really breaks immersion for me. ACRE on A2 used to work fine, so I'm not really sure. Maybe it has to do with PlaywithSIX download being corrupted or something of the sorts? Share this post Link to post Share on other sites
SHOGUN-6 10 Posted October 30, 2014 While I am willing to do anything I can to be able to play ARMA again, I want to minimize potentially messing up other things by uninstall-reinstallation. With this in mind, what do you suggest I start with, nkey? Share this post Link to post Share on other sites
MarcusCunningham 11 Posted October 30, 2014 (edited) Not sure if I'm blind, but I can't find the new class names for the new RHS radios that where added awhile ago? Any idea where I can get those. Thanks Edit: Found the class names but just by trial and error, anyone know where I can find them, the wiki didn't have the updated version. Thanks Also on another un-related note, I am using the module TFAR - Side Radio to change the LR (Backpack) Radio to the "tf_rt1523g_big_rhs" but I am getting the error in game saying tf_rt1523g_big_rhs is not a valid long range radio. which is weird because I can swear it is. I can give the radio to the player by putting this addBackpack "tf_rt1523g_big_rhs"; in the init of the player, but I wanted to do it to everyone who had a LR radio. Any clues as to why this is happening or are the modules broken? Thanks Edited October 30, 2014 by MarcusCunningham Share this post Link to post Share on other sites
nkey 35 Posted October 30, 2014 While I am willing to do anything I can to be able to play ARMA again, I want to minimize potentially messing up other things by uninstall-reinstallation. With this in mind, what do you suggest I start with, nkey? Start with clean installation of TFAR and CBA (skip CLF for now - most of it already in TFAR). ---------- Post added at 07:12 ---------- Previous post was at 07:11 ---------- Nope. Do you reckon it's not working properly? Maybe it's just me. It's a small detail, but it really breaks immersion for me. ACRE on A2 used to work fine, so I'm not really sure. Maybe it has to do with PlaywithSIX download being corrupted or something of the sorts? Not sure, need 1st person video to check. ---------- Post added at 07:15 ---------- Previous post was at 07:12 ---------- Not sure if I'm blind, but I can't find the new class names for the new RHS radios that where added awhile ago? Any idea where I can get those. ThanksEdit: Found the class names but just by trial and error, anyone know where I can find them, the wiki didn't have the updated version. Thanks Also on another un-related note, I am using the module TFAR - Side Radio to change the LR (Backpack) Radio to the "tf_rt1523g_big_rhs" but I am getting the error in game saying tf_rt1523g_big_rhs is not a valid long range radio. which is weird because I can swear it is. I can give the radio to the player by putting this addBackpack "tf_rt1523g_big_rhs"; in the init of the player, but I wanted to do it to everyone who had a LR radio. Any clues as to why this is happening or are the modules broken? Thanks 1) classes here - https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/Classes 2) probably bug, you can try to use TF_defaultWestBackpack (https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Variables) variable intead of module. 3) All RHS units will use RHS backpacks by default Share this post Link to post Share on other sites
MarcusCunningham 11 Posted October 30, 2014 Start with clean installation of TFAR and CBA (skip CLF for now - most of it already in TFAR).---------- Post added at 07:12 ---------- Previous post was at 07:11 ---------- Not sure, need 1st person video to check. ---------- Post added at 07:15 ---------- Previous post was at 07:12 ---------- 1) classes here - https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/Classes 2) probably bug, you can try to use TF_defaultWestBackpack (https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Variables) variable intead of module. 3) All RHS units will use RHS backpacks by default Yeah I'm trying to get them to use the big backpack by default, not the smaller one. Thanks will have a look at it. Share this post Link to post Share on other sites
Belbo 462 Posted October 30, 2014 (edited) Hey, nkey, we've encountered an odd problem: A friend of mine can't get TFAR to work. He's got TS 3.0.16, the current plugin and version 0.9.7. It did work with version 0.9.3 however. The plugin is activated in TS, his status reads "Task Force Radio Status (0.9.7):Connected N Play N P:0.9.7 A: ", but that doesn't change in-game. He can hear everyone and everyone can hear him, but his TFAR doesn't activate, even though everything (TFAR, Arma 3 and Arma3Sync) is being started as administrator. His client protocoll in TS says: "task_force_radio Info Can't get channel of client : not connected", whereas my client protocol says "task_force_radio Info can't center client : invalid clientID" I've seen there has been someone with a similar problem before, but he didn't reply after some time. I'd say, let's solve this. ;) #edit: We've solved it! :D He didn't update his userconfig. TFAR didn't find the radio_settings.hpp but the radio_keys.hpp instead and didn't give out an error. Is it possible to give a hint that the userconfig isn't the right one, so troubleshooting gets easier? Edited October 30, 2014 by Belbo Share this post Link to post Share on other sites
darshyne 12 Posted October 30, 2014 Is the TFAR module in the editor useful? Last time i try it, the direct voice feature bugged: i was able to hear my mate far away. Share this post Link to post Share on other sites
nkey 35 Posted October 30, 2014 Is the TFAR module in the editor useful? Last time i try it, the direct voice feature bugged: i was able to hear my mate far away. Should work fine... Share this post Link to post Share on other sites
BryanBoru 10 Posted October 30, 2014 Excellent Mod all around. Great features and easy use. Thank you for your work, TF team.. My only request would be a more in depth user guide for newer users and newer features. Thank you all the way Share this post Link to post Share on other sites
SHOGUN-6 10 Posted October 30, 2014 Start with clean installation of TFAR and CBA (skip CLF for now - most of it already in TFAR). Okay, tried that. It still gives me the same error about Radio_ids.hpp. Share this post Link to post Share on other sites
nkey 35 Posted October 30, 2014 Okay, tried that. It still gives me the same error about Radio_ids.hpp. So, with just CBA and TFAR, without CLF? Share this post Link to post Share on other sites
SHOGUN-6 10 Posted October 30, 2014 Okay, just removed CLF, and now it works. Thank you so much! Was it noted prior that CLF could cause problems with TFAR? It might be important to have that information on hand. Share this post Link to post Share on other sites
soldierman 16 Posted November 1, 2014 How would i go about making it so vehicle radios work for a helicopter co-pilot?. Ive got the vehicle radio parameter set to 1 in my config but only the pilot can use it at the moment Share this post Link to post Share on other sites
nkey 35 Posted November 1, 2014 How would i go about making it so vehicle radios work for a helicopter co-pilot?. Ive got the vehicle radio parameter set to 1 in my config but only the pilot can use it at the moment Hm. Strange, it should be available. Which heli? Share this post Link to post Share on other sites
soldierman 16 Posted November 1, 2014 Its my own Chinook based of the A2 samples and Alpions public source files. I can pm you the files if it helps Share this post Link to post Share on other sites
nkey 35 Posted November 1, 2014 Its my own Chinook based of the A2 samples and Alpions public source files. I can pm you the files if it helps Check https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio/functions/fn_vehicleLr.sqf#L34 Share this post Link to post Share on other sites
dimitri_harkov 10 Posted November 1, 2014 If I'm not mistaken, you need to set up your co-pilot position as a 'turret' (i.e.: as gunner or commander). He will not get a radio if he's just an ordinary passenger. Cheers, D. Share this post Link to post Share on other sites
beaar 78 Posted November 1, 2014 How do you use the speakers on the radios? Share this post Link to post Share on other sites
soldierman 16 Posted November 1, 2014 Check https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio/functions/fn_vehicleLr.sqf#L34 Sorry mate i don't have a clue what this is. It may be something to do with my Turrets as 1 of the three gunners ive defined has the vehicle. Share this post Link to post Share on other sites