slatts 1978 Posted November 17, 2013 Tonight I'm releasing the M110 ported from Arma 2 with permission from BIS. So far it contains a straight port from Operation Arrowhead but in the future with time allowing I might make one with a regular stock and not the PRS. Pictures: http://i296.photobucket.com/albums/mm180/guitaro-man/arma32013-11-1701-35-44-70_zps1808070a.png http://i296.photobucket.com/albums/mm180/guitaro-man/arma32013-11-1701-34-36-16_zps4a70fbbd.png DL Link: http://www.mediafire.com/?fd2g367whbaxr34 Credit to BIS for allowing me to do this. Class name is simply "M110". Contains keys and ammo box. Have fun :cool: Share this post Link to post Share on other sites
kgino1045 12 Posted November 17, 2013 Oh lovely So cool :) Slatts I'm sorry to speak off topic here but can you port Huey too? Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted November 17, 2013 The textures actually look pretty nice on the weapon. Thanks for the rifle slatts. ---------- Post added at 02:05 ---------- Previous post was at 01:58 ---------- Oh lovely So cool :)Slatts I'm sorry to speak off topic here but can you port Huey too? <sarcasm>Yeah actually, if you could just port over all the helos and jets while you're at it that would be great. Maybe some armored vehicles as well</sarcasm> Share this post Link to post Share on other sites
kgino1045 12 Posted November 17, 2013 (edited) Bug found Can't see Magzine at first person view It just not about magazine problem but also grapical error i think You know.. It's happen like spider web so spread it every where Edited November 17, 2013 by kgino1045 Share this post Link to post Share on other sites
banky 4 Posted November 17, 2013 Yeah, the rifle looks great, but I'm getting the floating mags like with your FN FAL. Other than that I love it. Share this post Link to post Share on other sites
llMEANll 10 Posted November 17, 2013 (edited) When you have time, can you make this work with the ASDG Joint Rails Mod? :) Edited November 17, 2013 by llMEANll Rephrase Share this post Link to post Share on other sites
chortles 263 Posted November 17, 2013 Only immediate nitpick is that you've got it using the 6.5 mm suppressor (regular, not LMG) instead of the 7.62 mm suppressor... otherwise, any chance that you can change the inventory picture to remove the nonexistent optic, or is doing so out of bounds WRT the modding license and porting? Share this post Link to post Share on other sites
warlord554 2065 Posted November 17, 2013 Yeah, the rifle looks great, but I'm getting the floating mags like with your FN FAL. Other than that I love it. I am also getting the floating mag. Great work though it looks awesome ingame. How hard would it be to animate the bipod? Share this post Link to post Share on other sites
ei8ght 11 Posted November 17, 2013 Great job Slatts:) Share this post Link to post Share on other sites
instagoat 133 Posted November 17, 2013 (edited) Would it be possible to do a custom hand animation for this gun too? The trigger finger's outside the trigger guard and the support hand twitches and in some positions, such as sideways prone, even leave the handguard and just clip through the gun to float a little bit beside it. Edit: Picture here -> It's a great gun, thanks for bringing this to the game! I hope the bugs are fixable, I'd love to have this in my toolbox in the future. Also, would it be possible to enable the joint rails addon, so we can mount community attachments on the gun? Edited November 17, 2013 by InstaGoat Share this post Link to post Share on other sites
Guest Posted November 17, 2013 Release frontpaged on the Armaholic homepage. M110 v1.0 =============================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
tomclothier 1 Posted November 17, 2013 (edited) Nice job on the release Slatts! Just to let you know I'm experiencing a bug with the magazine floating around the gun in mid air, here are some screenshots http://imgur.com/a/3ZqKY Edited November 17, 2013 by TomClothier Noticed a bug Share this post Link to post Share on other sites
Flipper 1 Posted November 17, 2013 Thanks for this good release! Two issues: - I'm experiencing the same bug like TomClothier. - There is absolutley no anti-personal damage with the default ammunition - no stopping power!!! Share this post Link to post Share on other sites
slatts 1978 Posted November 17, 2013 Thanks for this good release!Two issues: - I'm experiencing the same bug like TomClothier. - There is absolutley no anti-personal damage with the default ammunition - no stopping power!!! Still working on a fix for the floating magazine. Also I've not had this issue about the rounds doing no damage, it uses vanilla rounds also used in the EBR battle rifle. Are you using any other mods or can any one else test this? Share this post Link to post Share on other sites
banky 4 Posted November 18, 2013 I just ran through a few tests against a team of 4 opfor and I was able to get one shot kills most of the time. Occasionally it would take two or even three rounds, but for the most part the damage seems good to me. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted November 19, 2013 Thanks for this fantastic release, i love this gun^^ I don´t have this floating Mag Bug :cool: Share this post Link to post Share on other sites
subliminalss 12 Posted November 19, 2013 No Damage could be because SDAR underwater mags loaded up. I had this with a set of M4s was driving me nuts. They stop travelling after about 50ft or something silly. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted November 23, 2013 Hey, i find this in a changelog in one of FHQ Accesoires, someone know what he means with that, it would be possible to fix the issue propably Fixed a nasty issue with floating magazines and other visual artifacts caused by using the same name for Mode land Skeleton in model.cfg. Thanks to M4Mkey for his help in tracking this one down, he managed to find a way to 100% reproduce the issue. Share this post Link to post Share on other sites
warlord554 2065 Posted November 23, 2013 When I go into command view (".") and rotate 360 degrees around my player with the M110 there is a sweet spot where the mag looks perfect in the gun. The rest of the time it's still floating. Hope it helps Share this post Link to post Share on other sites
slatts 1978 Posted May 11, 2014 So it's been quite a while since I said I would update this and I've done just that. (hopefully!) fixing that floating mag bug that some people have. Improving the RVMAT materials so the gun looks far better. Fixed incorrect suppressor Link: https://www.mediafire.com/?fd2g367whbaxr34 Pic: http://i296.photobucket.com/albums/mm180/guitaro-man/2014-05-11_00001_zps495870fa.jpg Share this post Link to post Share on other sites
Guest Posted May 11, 2014 Release frontpaged on the Armaholic homepage. M110 v1.1 =============================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
.kju 3245 Posted May 11, 2014 New update v1.1 available at withSIX. Download now by clicking: @ Slatts Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
Brainbug 10 Posted May 11, 2014 gj, that floating mag was quite, uhm, distracting^^ Share this post Link to post Share on other sites
slatts 1978 Posted May 11, 2014 Thanks for the mirrors lads. Also if anyone who had the floating mag issue before can report back to me if it is fixed. I've never experienced it so can't really tell. Share this post Link to post Share on other sites
johnnygitarr 7 Posted June 28, 2014 hi, thnx for this mod. i like it much, but can you make it zeus compatible? thnx again, keep up the good work cheers Share this post Link to post Share on other sites