subliminalss 12 Posted November 29, 2013 Sorry guys been out of arma until the new campaign. Looks like BI decided to change something though because my mod is now not finding a default BI texture hence the popup error. Ill have a looksie. Also about the notes on Gear Customiser Its Dslyecxi work. If he updates it to combat the points made then Ill definately integrate it with the fresh version. However in the meantime I just customise my Own character. Save the Loadout at an ammobox Using the refresh loadout manager option to re-initialise the system so that the Action is added to all ammo-boxes to have the newly saved load-out and then send my chosen character to the ammobox to "gearup". It sounds long winded but really its better than having to try and get him into a car or a particular ammobox... Also I have a fix for the fact that this mod becomes totally useless after a Save then load. A Debug Radio Action 0-0-0 to refresh the Key monitoring. Im probably using the incorrect function and hence thats why its not reloading on save but Im not so sure about this one so someone else feel free to chime in with suggestions. ---------- Post added at 06:28 PM ---------- Previous post was at 05:57 PM ---------- New Version As Promised http://editing.17thmedia.com/Filestore/Arma%203/Subliminal_Scripts/Subliminal_ScriptsV1.04.zip ==== Changelog ==== V1.04 Added a reset under Radio 0. (0-0-0) When activated this will reset the monitoring for all Key Commands That this mod uses and therefore support saved and reloaded games. Edited the Interface Common Settings to point to the correct loaction for "\ca\ui_f\data\ui_scrollbar_thumb_ca.paa" and other PAA files relating to the scrollbar. Share this post Link to post Share on other sites
bravo409 13 Posted November 29, 2013 So I tried your new version cant get it to work. Share this post Link to post Share on other sites
Guest Posted November 29, 2013 New version frontpaged on the Armaholic homepage. Group Manager, Loadout and Paper Doll v1.04 ================================================ You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
subliminalss 12 Posted November 29, 2013 So I tried your new version cant get it to work. Anything more specific than that? What Doesn't work exactly? Share this post Link to post Share on other sites
disco.modder 116 Posted November 29, 2013 @OP: FYI, Dslyexci uploaded the latest version of his character customiser only onto steam workshop. This also has the fix for the screen ratio bug. Really like this mod, very useful for when stuffing around in singleplayer. Cheers. Share this post Link to post Share on other sites
bravo409 13 Posted November 30, 2013 I cant get the waredrobe to work there are no clothes to be seen at all. All I see is a blank screen and next to it is team and array gm stuff but no pictures of anything Share this post Link to post Share on other sites
subliminalss 12 Posted November 30, 2013 @OP: FYI, Dslyexci uploaded the latest version of his character customiser only onto steam workshop. This also has the fix for the screen ratio bug.Really like this mod, very useful for when stuffing around in singleplayer. Cheers. Thanks, ill take a look at Dslyexci's updated version and see what can be done. I cant get the waredrobe to work there are no clothes to be seen at all. All I see is a blank screen and next to it is team and array gm stuff but no pictures of anything Its not a function to give you clothes in that sense. You are supposed to Spawn the Wardrobe(Field Toilet) with the Key as defined in Userconfig (Default "END" key), when you are in a mission that doesnt give access to an ammobox etc and then Load your saved loadouts from it as you can do an ammobox. Im considering how I could implement The Loadout Manager into an interface which is why there is a bit of empty space in the interface but dont worry about that. For now it does work when used correctly. Thats pretty much all the guidance I can provide without you providing some kind of screenshot with what you are getting and what you are expecting im afraid. Share this post Link to post Share on other sites
bravo409 13 Posted November 30, 2013 where is Dslyexci's update in steam workshop at I type his name in and got nothing so how do you find it in steam thanks? Share this post Link to post Share on other sites
Guest Posted November 30, 2013 I had the same problem, I could not find it neither. But if you go to his website and check the news you can find a link to the SWS. The Armaholic mirror was also already updated to 1.4, if you wish to go that route ;) Share this post Link to post Share on other sites
subliminalss 12 Posted November 30, 2013 Paper Doll is the keyword for that particular piece of work http://steamcommunity.com/sharedfiles/filedetails/?id=188160845 Share this post Link to post Share on other sites
oktyabr 12 Posted February 1, 2014 Nice work! I'm very interested mostly in the recruitment and group management features. Would you consider making a more modular version, preferably scripts, that don't rely on needing a userconfig? Thanks! ---------- Post added at 06:32 PM ---------- Previous post was at 05:50 PM ---------- I think I would like a way to keep the group manager active, so the scroll menu options are always there. Is there a way to do that? Also is there a way, besides killing them, to remove a unit from the group? Share this post Link to post Share on other sites
subliminalss 12 Posted February 3, 2014 It was originally mission based if that's what you mean. Other than that its not add on based and the User config is there to stop any conflicts. Using the Home Key to bring up the menu options allows all the functions of adding/removing to the groups that's what the whole thing is about. Explore all the menus it should be pretty self explanatory. Share this post Link to post Share on other sites
taro8 806 Posted February 5, 2014 Could you provide a version that can be unpbo-ed? I want to remove the ability to switch weapons and NV in order to prevent "cheating" weapons in. Maybe add a userconfig setting that would allow to disable each slider and button separately. Share this post Link to post Share on other sites
taro8 806 Posted February 26, 2014 Could you change the menus so Loadout and Group management options are only available after selecting an option. Right now if you have 10 or so loadouts saved they all clutter menu when you get near ammobox. If you put them this way: Loadout Management > "stuff as it is now" It would greatly reduce clutter of menu when interacting with ammo boxes. Share this post Link to post Share on other sites
PwndaBwear 10 Posted July 11, 2014 how do you give the custom loadout to recruits with this mod? or is that not possible? been hurting my brain about it :butbut: Share this post Link to post Share on other sites
Gunter Severloh 4064 Posted July 11, 2014 With this: http://forums.bistudio.com/showthread.php?174953-Character-Loadout-Customizer-%28Paper-Doll-Gear-menu-amp-VAS-Virtual-Ammobox-Combined%29 Share this post Link to post Share on other sites
PwndaBwear 10 Posted July 11, 2014 (edited) that really doesn't awnser my question. i said "recruits" meaning ai you add in your squad. i wanted to know if you can customize the loadout of the ai with this mod..if yes, how? Edited July 11, 2014 by PwndaBwear Share this post Link to post Share on other sites
PwndaBwear 10 Posted July 14, 2014 nvm the problem is solved with the new update...i love the virtual arsenal, makes dealing with long scripts almost non existant..thank you bis XD Share this post Link to post Share on other sites
subliminalss 12 Posted July 17, 2014 that really doesn't awnser my question.i said "recruits" meaning ai you add in your squad. i wanted to know if you can customize the loadout of the ai with this mod..if yes, how? FWIW you just go to the unit and open the command menu where you tell them what to do. Something todo with 6 IIRC (Not played arma in a while) and then order them to load a loadout from the saved loadouts. ---------- Post added at 02:32 PM ---------- Previous post was at 02:25 PM ---------- I'm going to update this by trying to get Virtual Arsenal instead of the old Dslyecxi's 'Paper doll' Gear Menu scripts here so if there are any other good ideas now is the time to send. Also going to add Norrin's Revive script into SP campaign with the players group. Is it just me or has the campaign got harder! ---------- Post added at 02:36 PM ---------- Previous post was at 02:32 PM ---------- Could you provide a version that can be unpbo-ed? I want to remove the ability to switch weapons and NV in order to prevent "cheating" weapons in. Maybe add a userconfig setting that would allow to disable each slider and button separately. Could you change the menus so Loadout and Group management options are only available after selecting an option. Right now if you have 10 or so loadouts saved they all clutter menu when you get near ammobox. If you put them this way:Loadout Management > "stuff as it is now" It would greatly reduce clutter of menu when interacting with ammo boxes. Hi mate, sorry for the late reply 5 months... but both requests are outside the scope of what I've done and are todo with the core functionality of the 3rd party scripts. Unfortunately I don't have the time of patience to do that level of work. Share this post Link to post Share on other sites
xrook 10 Posted July 29, 2014 does this mod still work in the boot camp update? the last update was 2013, i need this for recruiting people in campaign Share this post Link to post Share on other sites
subliminalss 12 Posted July 29, 2014 Will still work fine, there is a popup when the interface for the wardrobe is opened but other than that ok. Shout if you have any issues I'll release a hotfix if needed while I finish testing Revive and Virtual Arsenal Share this post Link to post Share on other sites
xrook 10 Posted July 30, 2014 i just recruited 2 guys before heading out on a patrol, they didnt come with me :( Share this post Link to post Share on other sites
subliminalss 12 Posted July 30, 2014 i just recruited 2 guys before heading out on a patrol, they didn't come with me :( Yea the campaign isn't quite as open as it was in previous games I'ts much more on rails. You don't just get left yo your devices as something like the Manhattan mission was in arma 2. Then again that mission was considered a disaster by many because it was full of bugs! Share this post Link to post Share on other sites
xrook 10 Posted July 30, 2014 no way around that? i have to go on "patrol" alone? thats not right Share this post Link to post Share on other sites
subliminalss 12 Posted July 30, 2014 no way around that? i have to go on "patrol" alone? that's not right You could use a recruit script but afaik they are mission based. It's the mission design for whatever reason I'm guessing its because you are not in a position to command men while in camp maxwel. Share this post Link to post Share on other sites