BogatyrVoss 1 Posted February 13, 2014 i am still using the Jump MF addon, though it has a camera issue, the camera angle will allways reset after you jump while looking around (loor or freelook), its kind of annoying and feels choppy.Judging from the demo video, your mod seem to work the same way? Is it possible to make it work in the future or is that due some kind of engine limitation? You're right, and this can be easily fixed.. Sigh, I should have paid more attention. Will fix this soon. Share this post Link to post Share on other sites
fabio_chavez 103 Posted February 13, 2014 You're right, and this can be easily fixed.. Sigh, I should have paid more attention. Will fix this soon. awesome, looking forward to! :bounce3: do you also use the same fatigue system lime jump MF? Share this post Link to post Share on other sites
BogatyrVoss 1 Posted February 13, 2014 awesome, looking forward to! :bounce3:do you also use the same fatigue system lime jump MF? Jumping makes you get very tired pretty quickly, but you can do it as many times as you want. Share this post Link to post Share on other sites
GieNkoV 30 Posted February 13, 2014 Updated; thanks for the info, Gienkov. Thanks for reply! Will you also make custom animations for walking sideways and backward slowly with weapon lowered? Custom animation only apply to walking forward. Great update anyway, finally got rid of that standard "robot like" weapon lowered animation :). Share this post Link to post Share on other sites
BogatyrVoss 1 Posted February 13, 2014 Thanks for reply! Will you also make custom animations for walking sideways and backward slowly with weapon lowered? Custom animation only apply to walking forward. There aren't any files for walking right and left, so I suppose not. There is a way to force the player's hands to stick to the weapon, no matter what animation you're using, but that causes some weird glitches, you can see it for yourself using the older versions. Share this post Link to post Share on other sites
ACPL Jon 68 Posted February 14, 2014 Great mod man! Btw, any chance we'll see a new version with randomized walking animation? (I heard it was in one of the alpha\beta versions of the game, btw) Share this post Link to post Share on other sites
BogatyrVoss 1 Posted February 14, 2014 Btw, any chance we'll see a new version with randomized walking animation? (I heard it was in one of the alpha\beta versions of the game, btw) This is something I really want to do, but I simply can't get them to work. I haven't given up just yet, though. Share this post Link to post Share on other sites
LykosMactire 298 Posted February 14, 2014 This is something I really want to do, but I simply can't get them to work. I haven't given up just yet, though. IMO i would stick with Walk 2 Custom CP and Jumping, it feels more authentic IMO and gives me that A2 Nostalgia when using A3MP on takistan Share this post Link to post Share on other sites
Unchained 12 Posted March 8, 2014 It looks like with the new patch, the animations stopped working, just reporting, cheers. Tried the following configs: Custom jump / Default running anim / 2nd walking anim. Custom jump / Default running anim / 3rd walking anim. Share this post Link to post Share on other sites
BogatyrVoss 1 Posted March 8, 2014 It looks like with the new patch, the animations stopped working, just reporting, cheers. Tried the following configs: Custom jump / Default running anim / 2nd walking anim. Custom jump / Default running anim / 3rd walking anim. I can't confirm this, using the lastest Dev build. Could you try to use the mod without any other one, just to see if there's something conflicting with it? Share this post Link to post Share on other sites
Unchained 12 Posted March 8, 2014 I can't confirm this, using the lastest Dev build. Could you try to use the mod without any other one, just to see if there's something conflicting with it? You were right, it looks like it was a mod conflict with HotShotMikes unused vehicle animations, sorry for the inconvenience. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted March 9, 2014 You were right, it looks like it was a mod conflict with HotShotMikes unused vehicle animations, sorry for the inconvenience. I have the reverse bug. Instead of what you've experienced, this continued to work on the Dev build, but the unused vehicle animations addon refuses to work. I get the options to open doors, but they don't open. Share this post Link to post Share on other sites
haleks 8212 Posted March 9, 2014 I'm having the same problem DayGlow is having. I try to load up the game and it hangs on "Loading Addons". I'm running main branch, and I've tried loading just this mod by itself, with no success.Any ideas? Hi, I have been running into this problem too - I'm running the stable branch. The only way for me to fix it, was to edit the config files and replace class CfgMovesBasic { access = ReadAndWrite; by class CfgMovesBasic { access = 0; Hope that helps! And thanks for this addon, the custom combat pace looks so much better! Share this post Link to post Share on other sites
dayglow 2 Posted March 13, 2014 where do I access this config file? Share this post Link to post Share on other sites
serjames 357 Posted April 1, 2014 Any chance we can get this on PW6 ?? It's by far the best "bunnyhop" for A3 and the walking and movment changes are a nice relief from the normal weird body movements... ? Share this post Link to post Share on other sites
chrisakky 10 Posted April 13, 2014 The only way for me to fix it, was to edit the config files I'm having the same problems unfortunately, my group use this mod and only mine seems to not work. Can you say what these configs are and where they can be found please? Share this post Link to post Share on other sites
cyruz 103 Posted April 13, 2014 Is there any chance you could release a version that allowed for jumping while sprinting. I did look through the configs but I was a bit out of my depth. Share this post Link to post Share on other sites
haleks 8212 Posted April 14, 2014 I'm having the same problems unfortunately, my group use this mod and only mine seems to not work.Can you say what these configs are and where they can be found please? You just have to decompress the pbo file you're using, and convert the config.bin file into a config.cpp format (all of this can be done with the tools set provided by BIS, there're plenty of tutorials if you don't know how to do it). Once you've done the modifications, just recompile the mod folder into a new PBO and you're good to go - no need to binarize the config.cpp file. By the way, I've noticed that the no Idle animation mod disable the custom anims (but not the jump feature)... :( Share this post Link to post Share on other sites
chrisakky 10 Posted April 14, 2014 I'm afraid the modifications didn't work. I edited the config as shown and the game loaded successfully, however it was because it disabled the mod. Going to have to continue playing around with the configs to see if anything works. Share this post Link to post Share on other sites
fabio_chavez 103 Posted April 27, 2014 any updates impending? id love to get rid of the "3rd person cam reset when jumping bug" Share this post Link to post Share on other sites
Belbo 462 Posted May 1, 2014 (edited) nevermind. This post can be deleted, I've made mistake... Edited May 1, 2014 by Pergor Share this post Link to post Share on other sites
Sethenor 1 Posted May 5, 2014 By the way, I've noticed that the no Idle animation mod disable the custom anims (but not the jump feature)... :( Got the same issue. It's either this addon that works or the 'no idle animation' addon. Hope you could fix it somehow, but not sure because they might both edit the same files. Share this post Link to post Share on other sites
Belbo 462 Posted May 5, 2014 Got the same issue. It's either this addon that works or the 'no idle animation' addon. Hope you could fix it somehow, but not sure because they might both edit the same files. Ha, so my post was relevant! I have this problem with TEN_WeaponSwitching, that allows fast switching of weapons while moving. But ever since I removed the addon, unusedanims doesn't work at all anymore. :( Share this post Link to post Share on other sites
xxgetbuck123 945 Posted August 15, 2016 Now that Arma has introduced new walking animations, would it possible to get the following Default Combat Pace > Default Walking As currently the only way to have the default (original walking) is to have the custom running animation. I would make the edit myself if I know how animations work but I don't so I have to ask. Cheers. Edit: Strange, so when I pick the following Default Combat Pace > 2nd Walking It pretty much does Default combat and walking, back when Arma was released animations. Strange. But it works so cheers. Share this post Link to post Share on other sites
ShiftyFR 14 Posted February 21, 2017 Up for this mod ! Will be great to have an update since some animations are no more available Share this post Link to post Share on other sites