BogatyrVoss 1 Posted November 2, 2013 (edited) A short description: This mod edits some configs to make use of the animations that are otherwise not used in the game. I made no animations, nor the original config, that credit goes to BIS. Update: Re-made the entire thing, now added the jumping animation, plus a new walking animation and now you can be very specific as to what animations you want. Plus fixed the issues that were brought up thanks to BIS's updates Download: Unused Animations V5 https://mega.co.nz/#!8hFB1TZA!lylxkSUpTfEB1iBrRRRaeg5QxdVLIwNdgTEEO_60YWI Armaholic Link http://www.armaholic.com/page.php?id=23337 Demonstration of Variations (Handy if you're installing) Update (Version 3): (OUTDATED) Fixed the soldier's hands going through weapons while walking. (Thanks to antoineflemming for the suggestion). https://mega.co.nz/#!B08k1TyT!cWCVPXR7A2iPXm0kQTTHwS3WY_cm5cBMmiKfKwjvKCo Update (Version 2): (OUTDATED) Added a new variation which only has the walking animation, no combat pace change. https://mega.co.nz/#!JoFyRI4L!E8mKsQfF1GDSY3QCTxwHhCP4FTMQRDPO_KFMT1ZcVSM Link (Outdated): https://mega.co.nz/#!N5MFDB6b!Nox11GbarNQ9TTnZihgioDSxERBNR8gue4zbVtf1vA0 Edited February 13, 2014 by BogatyrVoss Share this post Link to post Share on other sites
HorbeySpector 164 Posted November 2, 2013 if those are allready in the game files, they're most likely W.I.P. and might get into the game later. :) thanks for sharing this, though. Share this post Link to post Share on other sites
BogatyrVoss 1 Posted November 2, 2013 The combat pace animations are only used by AI, though the walking ones are ought to be in the game some day indeed. Share this post Link to post Share on other sites
antoineflemming 14 Posted November 2, 2013 The AI used to switch between this walk animation and the current animation. Don't know why they don't anymore. I thought the player did as well. But these are definitely not WIP, but old animations from Alpha. Share this post Link to post Share on other sites
FartParty 10 Posted November 3, 2013 great work, i've been hoping for something like this for a while there is also a second unused walk animation, it's a relaxed version of the one you are using if i could add an idea, this could be a mod that randomizes animations, so maybe while you're doing the default armswing walk, maybe your buddy next to you is strolling along calmly with his weapon down, and the guy next to him is doing the patrol walk that your mod uses just an idea Share this post Link to post Share on other sites
warlord554 2065 Posted November 3, 2013 I would look into somehow incorporating these plus the standard ones. I enjoy the default ones however I love these new ones too. Would be nice to be able to choose on the fly, maybe through an addAction command or something. "Enable Relaxed Walk", or "Enable Combat Walk".... Cool mod though thanks!! Share this post Link to post Share on other sites
Guest Posted November 3, 2013 Release frontpaged on the Armaholic homepage. Unused Animations Mod ================================================ You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
laxemann 1673 Posted November 3, 2013 (edited) I would look into somehow incorporating these plus the standard ones. I enjoy the default ones however I love these new ones too. Would be nice to be able to choose on the fly, maybe through an addAction command or something. "Enable Relaxed Walk", or "Enable Combat Walk".... Cool mod though thanks!! +1! Anyway, really loving this, been waiting for this since I saw the old walking animations for the first time. Thanks man! Edited November 3, 2013 by LAxemann Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted November 3, 2013 Do you plan on including the jump animation as well? Share this post Link to post Share on other sites
clifdenhill 1 Posted November 3, 2013 Did you shoot while moving? Share this post Link to post Share on other sites
Igitur 43 Posted November 3, 2013 (edited) Outstanding ! I'll definitely have a look at your code and take some lessons. I had sth like that planned for a long time but never took the time to figure out how to work with those config files. Three suggestions if I may : . Add a userconfig to let us choose whether we want only the combat pace mod, only the walk mod, or both. . It would be great to have a system that either allows the player to choose between the three available walk anims, or automatically switches between them following the circumstances. For instance, the anim you choose is perfect for a potentially dangerous situation, while the AmovPercMwlkSlowWrflDf_v2 version better fits a more relaxed patrolling walk. The latter could be randomly mixed with the original game anim btw. . As far as I can see, AI units are not affected by the mod. Any plans on changing that ? They could for sure adopt the lowered weapon stance as the default one and raise their weapon only when an ennemy is spotted. Anyway, I would gladly help developping this mod if you feel interested. Regards, EDIT : - Damn, I cant extract any readable code. Looks like I'll have to wait a bit more for the lessons. - I was wrong, AI units ARE following the mod actually, provided their behaviour is set to 'SAFE'. Awesome ! But please make them do so when they are AWARE, in formation, as long as no ennemy is spotted. Congrats and thanks again :) Edited November 3, 2013 by Igitur Share this post Link to post Share on other sites
BogatyrVoss 1 Posted November 3, 2013 Do you plan on including the jump animation as well? That's a really good idea, I will look into this. Igitur: There actually is no code, I just edited the config files. The config files need to be decrypted with a program like Mikero's Derapify. Share this post Link to post Share on other sites
Ethras 1 Posted November 3, 2013 This is great! As for multiplayer, if the host has this installed, will these animations be shown for everyone instead of the vanilla ones, and vice versa, or does it not work at all? Share this post Link to post Share on other sites
defk0n_NL 2 Posted November 3, 2013 This is perfect!! I always found the walking anim a bit too relaxed. Share this post Link to post Share on other sites
BogatyrVoss 1 Posted November 3, 2013 This is great!As for multiplayer, if the host has this installed, will these animations be shown for everyone instead of the vanilla ones, and vice versa, or does it not work at all? I'm pretty sure every client needs to install in order to see it. Share this post Link to post Share on other sites
defk0n_NL 2 Posted November 3, 2013 (edited) I'm pretty sure every client needs to install in order to see it. Hey i got a suggestion, Could you re-place it like this. wep lowered, no combatpace AmovPercMtacSlowWrflD(f/fr/fl/b/r/l/br/bl) becomes AmovPercMrunSlowWrflD(f/fr/fl/b/r/l/br/bl) - wep lowered, combat pace: AmovPercMrunSlowWrflD(f/fr/fl/b/r/l/br/bl) becomes AmovPercMrunSrasWrflD(f/fr/fl/b/r/l/br/bl) wep raised, combat pace AmovPercMrunSrasWrflD(f/fr/fl/b/r/l/br/bl) becomes AmovPercMrunSrasWrflD(f/fr/fl/b/r/l/br/bl) (original) The combat pace was never really the issue i think. Its the running with weapons down. It generated this awkard looking half running half walking one handed walk/run (lol) How did you replace this btw? Did you also adjusted the interpolates or declerations? Or did you just switched the animation files? Edited November 4, 2013 by defk0n_NL Share this post Link to post Share on other sites
PTV-Jobo 820 Posted November 3, 2013 Just watched your video. All I can say is THANK YOU! I'm so happy being able to use the other walking anim, as like you said in the video it looks so much better instead of that annoying one-handed pimp walk. I mean it's not that horrible, but for patrolling and such, this animation looks much better and fitting. Share this post Link to post Share on other sites
BogatyrVoss 1 Posted November 3, 2013 (edited) Made a quick update, read main post. Also, does anyone have any idea on how to use VariationsAI [] = {}; and VariationsPlayer [] = {}; ? I've been trying to use these in order to achieve multiple walking animations, but it always ends up glitchy. Edited November 3, 2013 by BogatyrVoss Share this post Link to post Share on other sites
PTV-Jobo 820 Posted November 4, 2013 I was wondering--now, I'm sure a lot will roll their eyes and hate me--however, for my own curiosity....is it possible in general without BIS's technical intervention to slow down the walking speed a little if someone wanted to? Or is speed hardcoded? Share this post Link to post Share on other sites
defk0n_NL 2 Posted November 4, 2013 I was wondering--now, I'm sure a lot will roll their eyes and hate me--however, for my own curiosity....is it possible in general without BIS's technical intervention to slow down the walking speed a little if someone wanted to? Or is speed hardcoded? yes, ithink its possible. If you would have to adjust both the animation speed and walking speed idk. Share this post Link to post Share on other sites
BogatyrVoss 1 Posted November 4, 2013 I was wondering--now, I'm sure a lot will roll their eyes and hate me--however, for my own curiosity....is it possible in general without BIS's technical intervention to slow down the walking speed a little if someone wanted to? Or is speed hardcoded? It's pretty easy to edit it. It says clear as crystal in the config file speed = X; Share this post Link to post Share on other sites
warlord554 2065 Posted November 4, 2013 Can anyone tell me how to disable player animations? Just like we do with (_x disableAI "ANIM") Share this post Link to post Share on other sites
Guest Posted November 4, 2013 New version frontpaged on the Armaholic homepage. Unused Animations Mod v2 ================================================ You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
PTV-Jobo 820 Posted November 4, 2013 It's pretty easy to edit it. It says clear as crystal in the config file speed = X; That video almost made me spit my coffee on my screen when I laughed, lol. Thanks for the advise, I'll try it out. :D Share this post Link to post Share on other sites