Banderas 0 Posted October 30, 2013 Its Hammer Time again! Thanks a lot for the pack Mr Boss :) Share this post Link to post Share on other sites
Predator.v2 10 Posted October 30, 2013 I think your weapons need more recoil. In comparison to the default guns or other addons, your M4s/M16s are pinpoint accurate even standing without weapon resting. Next to that, great models and textures. I really like the look of them and your optics are some of the best i have seen that far. Share this post Link to post Share on other sites
-Coulum- 35 Posted October 30, 2013 Really awesome work This is going to be one of my "must have" mods. My only feed back is, Like others said recoil is very low and not balanced with the other guns in the game The 3d scopes - I am not a fan of them in general - I like what TMR has done much better and think it would be awesome if your weapons had the same or the options for the same. Other wise this mod is perfect. Great work guys keep it up. Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted October 30, 2013 I made two re-skins for the M4 (and M16) :) It is not released in any way, it was made for my personal use. Convince RobertHammer to add a new model with these if you like it. http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_1.png (2345 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_2.png (1045 kB) I'm making a more yellow and more green version of the cammo thingie as well. http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo1.png (2752 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo2.png (3176 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo3.png (2149 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo4.png (2648 kB) Gotta get these in the addon! I am loving the texture work, looks like they have been thrown in the mix. Perfect. Share this post Link to post Share on other sites
legolasindar 3 Posted October 31, 2013 I made two re-skins for the M4 (and M16) :) It is not released in any way, it was made for my personal use. Convince RobertHammer to add a new model with these if you like it. http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_1.png (2345 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_2.png (1045 kB) I'm making a more yellow and more green version of the cammo thingie as well. http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo1.png (2752 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo2.png (3176 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo3.png (2149 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo4.png (2648 kB) I like more the texture of weapon used, with dirt and wear, is more real. Share this post Link to post Share on other sites
kgino1045 12 Posted October 31, 2013 can't we have pure cammo? i mean no mixture but only one color :( Share this post Link to post Share on other sites
IGCNightmare 10 Posted October 31, 2013 Is it possible to make this modular? So we can pick and choose what we want etc reducing the overall download size. (It's for a community) Share this post Link to post Share on other sites
BadHabitz 235 Posted October 31, 2013 I think this has been reported but I'll add it anyway. When playing with many (30+) players a few of us get massive FPS drop with these weapons. When we are few, no FPS drop. We are on Stable Branch. We will of course test again after the patch tomorrow :) RPT spams with this: 2013/10/30, 19:05:20 Warning Message: No entry 'bin\config.bin/CfgWeapons.optic_DMS'. 2013/10/30, 19:05:20 Warning Message: No entry '.scope'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: Error: creating weapon optic_DMS with scope=private 2013/10/30, 19:05:20 Warning Message: No entry '.displayName'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.disposableWeapon'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.nameSound'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.type'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.picture'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.Library'. 2013/10/30, 19:05:20 Warning Message: No entry '.libTextDesc'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.model'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.simulation'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.fireLightDuration'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.fireLightIntensity'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.fireLightDiffuse'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: No entry '.fireLightAmbient'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: No entry '.weaponLockDelay'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.weaponLockSystem'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.cmImmunity'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.weight'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.lockingTargetSound'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: No entry '.lockedTargetSound'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: No entry '.detectRange'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.muzzles'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton No entry 'bin\config.bin/CfgWeapons.optic_DMS' is an error caused because A3 is looking for optic_DMS and it's not there. The DMS is a scope that's on the dev build and will be released in the next patch, so the patch will eliminate that error. I think it is the latest version of the Mp9 mod causes this error, so perhaps you're running that. Share this post Link to post Share on other sites
roberthammer 582 Posted October 31, 2013 (edited) Thx for the reports guys :) about the recoil - i might switch to bis sdar or trg recoils , need to test that the acog will get 3rd mode - the 2D view , so you can use both still need to fix those GL sights + the animations also in todays arma 3 update - there will be the new arrays attachment thingy (atleast i hope) , so we all can use the new system without issues Edited October 31, 2013 by RobertHammer Share this post Link to post Share on other sites
pellejones 1 Posted October 31, 2013 @RobertHammer Any chance of you adding the textures I sent (I have more textures)? Or even adding more weapon configs for different textures? Also I noticed that the rail on the M16A4 does not use the entire rail texture. It seems to tile a tiny part from the texture file. It looks strange. Share this post Link to post Share on other sites
roberthammer 582 Posted October 31, 2013 (edited) @RobertHammerAny chance of you adding the textures I sent (I have more textures)? Or even adding more weapon configs for different textures? Also I noticed that the rail on the M16A4 does not use the entire rail texture. It seems to tile a tiny part from the texture file. It looks strange. Sorry to disappoint you ,but i prefer the original ones because they are dynamic and they work properly with specular/gloss + the baked normal map later i will add a reskin selections and some tan variants , the A4 rail is a placeholder atm (will be replaced with new one in the future) Edited October 31, 2013 by RobertHammer Share this post Link to post Share on other sites
pellejones 1 Posted October 31, 2013 What is your standpoint on releasing the M4 with a few new textured versions as a stand alone pack? Share this post Link to post Share on other sites
roberthammer 582 Posted October 31, 2013 What is your standpoint on releasing the M4 with a few new textured versions as a stand alone pack? Nope , i dont want that sorry Share this post Link to post Share on other sites
banky 4 Posted October 31, 2013 Why wouldn't you want all the weapons in the pack? They're awesome. Share this post Link to post Share on other sites
pellejones 1 Posted October 31, 2013 (edited) Then sorry guys, all of you who asked for the textures on the M4, not happening. We are stuck with awesome models that sadly look like plastic weapons due to textures <- sorry did not mean to be such a douche. I respect that RH. I won't release any of the textures. (still the best M4/M16 pack out there though!) Edited October 31, 2013 by Pellejones rephrased it to not sound like such a douch Share this post Link to post Share on other sites
kgino1045 12 Posted October 31, 2013 Then sorry guys, all of you who asked for the textures on the M4, not happening. We are stuck with awesome models that sadly look like plastic weapons due to textures :( (still the best M4/M16 pack out there though!) Maybe ha can work in the future if he has the time :) I'll expecting him in long shot Share this post Link to post Share on other sites
kiory 405 Posted October 31, 2013 @Pellejones, completely unnecessary don't you think? This is hands down the best looking rifle mod I've seen thus far, maybe they are a bit too clean but look like plastic they do not. Share this post Link to post Share on other sites
pellejones 1 Posted October 31, 2013 @Pellejones, completely unnecessary don't you think? This is hands down the best looking rifle mod I've seen thus far, maybe they are a bit too clean but look like plastic they do not. The carry handle does look plastic :( very much so. I love the rifles! But I do not like the look of the surface (texture). That is why I did the re-texture :) but it's no biggie, we will still use it and like i said - it is without a doubt the best looking M4/M16 pack out there! It is a matter of opinion regarding the look. Highly subjective. And no I do not feel that it was completely unnecessary. /edit/ RH also said he'd add Tan and stuff in the future so that is awesome! Share this post Link to post Share on other sites
kiory 405 Posted October 31, 2013 It's the way you worded it, makes you sound like an entitled little shit. Share this post Link to post Share on other sites
pellejones 1 Posted October 31, 2013 You are right, sorry. I rephrased it. Did not mean to sound like a douche. Share this post Link to post Share on other sites
kgino1045 12 Posted October 31, 2013 Can we give HIM some TIME GUYS! Let's wait! for now the modder say no then no, futher sharp words are pointless. Let the modder do what he want and expect the unexpected awesome future update. maybe we can wish to him some indivisual hope with puppy eyes and true heart. so wait and don't fight :( Share this post Link to post Share on other sites
R0adki11 3949 Posted October 31, 2013 (edited) I respect that RH. I won't release any of the textures. Sadly :((still the best M4/M16 pack out there though!) Please respect RH wishes, as releasing any content with out an authors permission would be breaking forum rules. Also as a polite request, please try to be abit more civil to each other, sharp words and insults are not appropriate nor needed. Edited October 31, 2013 by R0adki11 Share this post Link to post Share on other sites
pellejones 1 Posted October 31, 2013 @R0adki11 Of course! I would never release anything without the authors approval. That is why I asked for permission. And I respect his wished. So I will not. And I am sorry for the sharp wording, did not mean to offend anyone. Sorry again. :pet5: Share this post Link to post Share on other sites
Predator.v2 10 Posted October 31, 2013 Thx for the reports guys :)about the recoil - i might switch to bis sdar or trg recoils , need to test that the acog will get 3rd mode - the 2D view , so you can use both About the recoil, i think your might wanna stick with the F2000As recoil. I think the TRG21 still has a recoil comparable to the 6.5 caliber rifles. I really like your 3D scope of the acog (best acog available for A3 right now). Maybe you could simply create two seperate acoq attachments, one for 2D and one for 3D? In battle i tend to switch around between weapon modes quite often and a third mode "might" be bothersome. That way everyone could simply equip the optic he'd prefer. Share this post Link to post Share on other sites