legolasindar 3 Posted October 29, 2013 After testing your weapon pack, it blow my head away, so much detail in everything really nice. The killflash of the comp 2 is a really nice detail and very good made. The Recoil can take really some fine tuning, just a little more. When it would be possible to increase the light distance of the surfire lamp, because i love it to go on night missions without night vision. The R3f lamp had made a good job for that. One thing fall into my eyes was, when you switch the view by the TA31 RCO you see nothing only the bottom of the scope. Why you dont make a back up iron sights there, only as suggestion. http://t0.gstatic.com/images?q=tbn:ANd9GcS3iV7Btwk45sQWaP-DgRYrPxuqguOE0FzwhRyQ2OZSTC6-a_0I http://t3.gstatic.com/images?q=tbn:ANd9GcRzbw9yJVV284HKFN76_dClS6TOGuJt-VML7s7wEypA22N8L43A But thats all minor things i love your package. Addon model is the TA31, this have this red fiber optic in the top, the model you images suggested is TA01. Share this post Link to post Share on other sites
chops 111 Posted October 29, 2013 Oh fuck yeah! Great work mate! Share this post Link to post Share on other sites
dunedain 48 Posted October 29, 2013 OMFGThe Bolt catch release button It's pop out !!!!!!!!!!!!!!!!!!! Like a real gun! DICE and BI etc etc which is BIG HUGE commpany didn't give a shit this cool thigs He gives it! I'm so wet because of this cool detail Love it I think ACE had those since Armed Assault. It's definitely a nice touch though. Share this post Link to post Share on other sites
scarecrow398 43 Posted October 29, 2013 I think there's an issue with Shortdot scope. When you zoom in - the markers on the scope do not. Same goes for TS scope - making them unusable. Correct me if I'm wrong about them though. Yea, they're a second focal plane construction sight. In a FFP reticle it would change with magnification and prevents the point of impact changing, while on a SFP reticle it looks the same at 10x and 20x magnification. @RH, first off, nice work great quality so far and I noticed you've addressed some of the initial bugs already with animations so i won't go on about those. Do you plan to bring over an updated version of your LMG pack aswell? IMO, there's plenty of rifles and sniper rifles around currently but there's a bit of a capability gap (even in vanilla) with a lack of medium caliber machineguns. For the above argument, I do like the quality of 3D ACOG, one of the best so far however I find the 3D sight system overall to be inaccurate as hell, between the sight shifting around the screen and the ridiculous sway it's a little derp, how ever as some people as above appear to enjoy the sight. I think a nice compromise for this would be to have either a 3rd option on the sight when switching to have a 2d sight or to have a 2nd copy of the sight which uses a 2D sight. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted October 29, 2013 ----they have a different reticles and scope shape, how can you do such a stupid replacement? ↓ Well I like 3D scope :) Not everyone prefers the 2D scopes. It's an intelligent compromise. Share this post Link to post Share on other sites
Zorg_DK 10 Posted October 29, 2013 Wow, what a nice gun pack, very nice models! I Like that you have added a click sound to the firing rate switch. The guns have a tad too little recoil for my taste, but it's not a big deal. Sounds are nice. And workable bipods, sweet. Great job. Share this post Link to post Share on other sites
instagoat 133 Posted October 29, 2013 Bloom makes the red dots useless at night. BI has configged their own dots not to bloom, maybe they're using a different material? Share this post Link to post Share on other sites
roberthammer 582 Posted October 29, 2013 Well i tried many rvmats before to fix this issue - if you tell me how bis fixed it , then i can do it too Share this post Link to post Share on other sites
nanucq 22 Posted October 29, 2013 With the "aimpoint_dot_ca.paa" I use this rvmat on my Aimpoint, if this can help... ambient[] = {1e+002,0.5,0.5,1.0}; diffuse[] = {1.0,0.5,0.5,1.0}; forcedDiffuse[] = {1e+001,2.0,2.0,0.0}; emmisive[] = {1e+001,1e+001,1e+001,1.0}; specular[] = {0.0,0.0,0.0,1.0}; specularPower = 1.0; renderFlags[] = {"AddBlend"}; PixelShaderID = "Normal"; VertexShaderID = "Basic"; Share this post Link to post Share on other sites
bleyland629 10 Posted October 29, 2013 Hello, first I want to say what a fantastic mod pack. I'm [sSG] Leyland [32IR] and I am with the 32nd Infantry Regiment Arma 3 realism unit who uses the M4a1 as a standard weapon. you have done a fantastic job and all the boys love it. However there are a few issues regarding the mod pack I would kindly like to point out. 1. (M203) I have noticed that its calibrated wrongly to the different ranges. Also with certain scopes it bugs up the [M203] sights so cant see properly. 2. (Scopes) some of your lovely scopes are calibrated to certain ranges and the weapon to my knowledge is set to 300m. This shows up in the HUD. 3. (Acog Scope) Can we get the red dot on top ? when on the weapon it shows up like there is but all you can see is the red line on top. Request Our Automatic Rifleman use the Saw 249 and was hoping you could do a mod for this as you have done such a beautiful job with the m4/m16 release. Also is it possible to get cammo versions of the weapons ha ha that one is just me :P Thanks for your time and I will post a link to our TS and website for your information below. 32nd Infantry Regiment Arma 3 Realism Unit WebSite 32ndarma3.enjin.com TeamSpeak promethium.typefrag.com:7115 Look forward to hearing from you. [sSG] Leyland [32IR] Share this post Link to post Share on other sites
sgt_Savage2003 10 Posted October 29, 2013 RH any way to make one of these baby's . http://tnvc.com/shop/surefire-m620v/ Share this post Link to post Share on other sites
kgino1045 12 Posted October 29, 2013 RH any way to make one of these baby's .http://tnvc.com/shop/surefire-m620v/ There are already in this addon. Share this post Link to post Share on other sites
p_siddy 58 Posted October 29, 2013 Absolutely love this pack! Really good job! Suppressed sounds are amazingly cool! One quick question... Im 99.99% im not drunk. 99.99% im not crazy... im sure I deployed the bi-pod... but for the life of me I cannot do it again..... 1: did I actually do it? 2: how did I do it? ---------- Post added at 18:46 ---------- Previous post was at 18:44 ---------- IM NOT MAD!!!!!!!!! it's the fire mode button :) nice job on that :) Share this post Link to post Share on other sites
dam675 10 Posted October 29, 2013 this is awsome!! thanks robert Share this post Link to post Share on other sites
legolasindar 3 Posted October 29, 2013 http://i.imgur.com/zQkVyr6l.jpgBloom makes the red dots useless at night. BI has configged their own dots not to bloom, maybe they're using a different material? All holografic optics have this problems. http://img707.imageshack.us/img707/8752/3ysw.jpg (105 kB) http://img197.imageshack.us/img197/6089/6oco.jpg (290 kB) And if you make zoom to the mark, you can see the problem, the 2D sprite have big glow. Solution (if you cant set the NVG gain) is make holografic mark with low glow, i make a example. Share this post Link to post Share on other sites
lennard 447 Posted October 29, 2013 Great to see this released. =) Congrats! Share this post Link to post Share on other sites
pellejones 1 Posted October 29, 2013 Looking through GL sights with an optic mounted on the gun will make you look through the optic model, so that it blocks the GL sight. Also, if you move your head down the gun will disappear. Share this post Link to post Share on other sites
gatordev 219 Posted October 29, 2013 RH: Thank you for releasing this. Hopefully you can solve the reticule issue at night and I'm hoping once the public update release comes out, you can update this with the rail system, but even if not, these are fantastic. Thanks again. 3. (Acog Scope) Can we get the red dot on top ? when on the weapon it shows up like there is but all you can see is the red line on top. As someone mentioned, the ACOG in RH's addon is the TA31. The "red line" is the fiber channel for the reticule. You're thinking of a SU-237 which is the TA01ECOS. It's a different scope. Share this post Link to post Share on other sites
sgt_Savage2003 10 Posted October 30, 2013 There are already in this addon. No what iam talking about is an IR flashlight. But Rh's flashlight are amazing, 100x better the BIS. Share this post Link to post Share on other sites
scarecrow398 43 Posted October 30, 2013 As someone mentioned, the ACOG in RH's addon is the TA31. The "red line" is the fiber channel for the reticule. You're thinking of a SU-237 which is the TA01ECOS. It's a different scope. Trijicon make an RMR mounted TA31 and i've seen some TA31's mounted with Docter Optics on a small mount that attaches to the rear. Share this post Link to post Share on other sites
pellejones 1 Posted October 30, 2013 (edited) I think this has been reported but I'll add it anyway. When playing with many (30+) players a few of us get massive FPS drop with these weapons. When we are few, no FPS drop. We are on Stable Branch. We will of course test again after the patch tomorrow :) RPT spams with this: 2013/10/30, 19:05:20 Warning Message: No entry 'bin\config.bin/CfgWeapons.optic_DMS'. 2013/10/30, 19:05:20 Warning Message: No entry '.scope'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: Error: creating weapon optic_DMS with scope=private 2013/10/30, 19:05:20 Warning Message: No entry '.displayName'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.disposableWeapon'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.nameSound'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.type'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.picture'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.Library'. 2013/10/30, 19:05:20 Warning Message: No entry '.libTextDesc'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.model'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.simulation'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.fireLightDuration'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.fireLightIntensity'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.fireLightDiffuse'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: No entry '.fireLightAmbient'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: No entry '.weaponLockDelay'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.weaponLockSystem'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.cmImmunity'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.weight'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.lockingTargetSound'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: No entry '.lockedTargetSound'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: No entry '.detectRange'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.muzzles'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Edited October 30, 2013 by Pellejones moved pics Share this post Link to post Share on other sites
gatordev 219 Posted October 30, 2013 Trijicon make an RMR mounted TA31 and i've seen some TA31's mounted with Docter Optics on a small mount that attaches to the rear. Well, damn. I didn't realize it could accept the mount on top. Thanks for the correction. Share this post Link to post Share on other sites
RSharpe 0 Posted October 30, 2013 After testing your weapon pack, it blow my head away, so much detail in everything really nice. The killflash of the comp 2 is a really nice detail and very good made. The Recoil can take really some fine tuning, just a little more. When it would be possible to increase the light distance of the surfire lamp, because i love it to go on night missions without night vision. The R3f lamp had made a good job for that. One thing fall into my eyes was, when you switch the view by the TA31 RCO you see nothing only the bottom of the scope. Why you dont make a back up iron sights there, only as suggestion. http://t0.gstatic.com/images?q=tbn:ANd9GcS3iV7Btwk45sQWaP-DgRYrPxuqguOE0FzwhRyQ2OZSTC6-a_0I http://t3.gstatic.com/images?q=tbn:ANd9GcRzbw9yJVV284HKFN76_dClS6TOGuJt-VML7s7wEypA22N8L43A But thats all minor things i love your package. TA31s don't have BUIS, but they can come with mini reflex optics like the Doc Optics or Trijicon RMR. Share this post Link to post Share on other sites
pellejones 1 Posted October 30, 2013 I made two re-skins for the M4 (and M16) :) It is not released in any way, it was made for my personal use. Convince RobertHammer to add a new model with these if you like it. http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_1.png (2345 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_2.png (1045 kB) I'm making a more yellow and more green version of the cammo thingie as well. http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo1.png (2752 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo2.png (3176 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo3.png (2149 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo4.png (2648 kB) Share this post Link to post Share on other sites
nanucq 22 Posted October 30, 2013 I think this has been reported but I'll add it anyway. When playing with many (30+) players a few of us get massive FPS drop with these weapons. When we are few, no FPS drop. We are on Stable Branch. We will of course test again after the patch tomorrow :) RPT spams with this: 2013/10/30, 19:05:20 Warning Message: No entry 'bin\config.bin/CfgWeapons.optic_DMS'. 2013/10/30, 19:05:20 Warning Message: No entry '.scope'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: Error: creating weapon optic_DMS with scope=private 2013/10/30, 19:05:20 Warning Message: No entry '.displayName'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.disposableWeapon'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.nameSound'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.type'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.picture'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.Library'. 2013/10/30, 19:05:20 Warning Message: No entry '.libTextDesc'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.model'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.simulation'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.fireLightDuration'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.fireLightIntensity'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.fireLightDiffuse'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: No entry '.fireLightAmbient'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: No entry '.weaponLockDelay'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.weaponLockSystem'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.cmImmunity'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.weight'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.lockingTargetSound'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: No entry '.lockedTargetSound'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Warning Message: No entry '.detectRange'. 2013/10/30, 19:05:20 Warning Message: '/' is not a value 2013/10/30, 19:05:20 Warning Message: No entry '.muzzles'. 2013/10/30, 19:05:20 Warning Message: Size: '/' not an array 2013/10/30, 19:05:20 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 2013/10/30, 19:05:20 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton I gave RH the solution to the "bone" problem, I hope he will take the time to read my PM. 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