ziiip 1 Posted October 22, 2013 Finally a bunch of CSAT missions to break the NATO monotonity. Share this post Link to post Share on other sites
Variable 322 Posted October 24, 2013 Bardosy please tell me that in coop mode this campaign has no respawn or revive. Please tell me it has the GROUP AI replacement mode. Share this post Link to post Share on other sites
R0adki11 3949 Posted October 24, 2013 @Dar i edited your post with spoiler "tags" please use them when posting about spoilers :) Share this post Link to post Share on other sites
bardosy 158 Posted October 24, 2013 Bardosy please tell me that in coop mode this campaign has no respawn or revive. Please tell me it has the GROUP AI replacement mode. Errrr.. It was, but a few week before i post it, i repleaced to base. I can replace back to group before next update. Share this post Link to post Share on other sites
Muahaha 10 Posted October 25, 2013 Just saw this after my other post. Will try it out ! Your campaign are awesome as usual, expecting the same here :) Share this post Link to post Share on other sites
Variable 322 Posted October 25, 2013 Errrr.. It was, but a few week before i post it, i repleaced to base. I can replace back to group before next update. Oh boy... Please please switch it back to GROUP... Share this post Link to post Share on other sites
bardosy 158 Posted October 29, 2013 I made a HUGE update on three missions. I applied many changes and fixes. I tried to develop your requests here and the Steam topic. Steam links to the updated versions works and I tried to use my dropbox to share the three missions in one zip, but it's not worked as Variable told me, so please tell me: can you download from my dropbox? Did the share worked or not? Share this post Link to post Share on other sites
caico1983 10 Posted October 31, 2013 Bardosy, I was able to download from your dropbox. It is working. Share this post Link to post Share on other sites
bardosy 158 Posted October 31, 2013 Bardosy, I was able to download from your dropbox. It is working. Thanks for the info, caico1983! So it worked. It's a good news, because I'm able to upload the next versions easier. Share this post Link to post Share on other sites
napalmi 10 Posted November 1, 2013 I'm having trouble on the first mission capturing Feres. I walk on the trigger after having the town cleared but nothing happens. Share this post Link to post Share on other sites
Tonci87 163 Posted November 1, 2013 I'm having trouble on the first mission capturing Feres. I walk on the trigger after having the town cleared but nothing happens. Then the town isn´t clear yet. I had this problem inm a few missions that some AAF Bastard was hiding somewhere and I had to find him. Share this post Link to post Share on other sites
napalmi 10 Posted November 1, 2013 Then the town isn´t clear yet. I had this problem inm a few missions that some AAF Bastard was hiding somewhere and I had to find him. Ah okay, thanks. Guess I have to look harder then. Share this post Link to post Share on other sites
bardosy 158 Posted November 1, 2013 Thanks for report this! Until the last (big) update, the older UPSMON script didn't hide enemy sooo deep in the rooms, so it was easy to clear the town. After the newer UPSMON script, I had troubles like you napalmi, in the 3rd mission large town and the 1st mission last village, so I create lastloon-script to bring the last two-three enemy from their hidings to prevent the unlimited searching and searching what is very boring. I had no problem with Feres, but thanks for your kind feedback, I will add a lastloon script to Feres too. Share this post Link to post Share on other sites
napalmi 10 Posted November 2, 2013 No problem! Thank you for making these missions, I've been enjoying them very much. :D Share this post Link to post Share on other sites
markocro 66 Posted November 3, 2013 gonna try it, thx Share this post Link to post Share on other sites
bardosy 158 Posted November 3, 2013 After the last official arma patch (when the campaign come), my missions are pretty challenges. This patch probably made the AI smarter, because enemy destroy my support armors from very far distances. It's all playable, no showstoppers, but harder then before. Additionally, everything was synchronized, but this patch made the speed of armors much different. Before this patch slow was only a little bit slower then normal, now it's really slow. I will try to recalibrate all three missions. But it need much time. Share this post Link to post Share on other sites
bardosy 158 Posted November 16, 2013 Can you guys help me to test the next(4th) mission? So it's not a release, but beta test request: dropbox This mission is a little bit more common, then others, because your team operate almost alone against light FIA groups at the back country. But I hope I can twist you a little bit. And this story is necessary to the continue of the campaign. Share this post Link to post Share on other sites
Variable 322 Posted November 16, 2013 CiA is on it Bardosy! Share this post Link to post Share on other sites
bardosy 158 Posted November 17, 2013 There was a serious bug in the last version )delete the whole squad of the player after the first major objective. So in the new version is fixed and other improvements. I hope I will publish it in Monday. Dropbox It's the same URL as above, but I upload the newer version. Share this post Link to post Share on other sites
maturin 12 Posted November 18, 2013 Have you removed the squad teleporting feature yet? It invariably happens when I run ahead in a vehicle, and they end up getting dropped from a height of 2 meters and then run over. Also, as a general criticism, the chances of finishing any of these long-ass missions with a combat-effective force is pretty much nil. Could we reinforce our squad like the AI allies do? Otherwise it means taking the last objective alone, most of the time. Share this post Link to post Share on other sites
Variable 322 Posted November 18, 2013 Could we reinforce our squad like the AI allies do? Otherwise it means taking the last objective alone, most of the time. Will that work on a dedicated server when playing the missions in coop? Share this post Link to post Share on other sites
bardosy 158 Posted November 18, 2013 The remove-squad bug was my fault and I fixed it. There are reinforcement in my missions. Not as much as for AI groups, but I expect better fight from the players than AI. But There are critical points in my long missions when reinforcement will arrive to the player's squad. In this last mission (Clearing) there is a huge reinforcement after the first main task: the squad will get soldiers to raise their count to 10 because they have to operate alone in the second part of the mission. Variable: in the first three missions I gave reinforcement with only non-playable soldiers. But in the last 4th mission I gave the reinforcement in playable soldiers. So I will add this feature to the first three missions too. It means (I hope it means), because of group respawn, if your mate die, he can spawn in these newly joined solders too. Share this post Link to post Share on other sites
bardosy 158 Posted November 18, 2013 New mission added: Clear. You can check the details in the first post. You can download the all missions in one ZIP from DropBox (I hope Armacholic update the mirror soon) and from Steam Workshop. I can't post more picture in the first post, so the new mission preview pictures are here: There are also small changes (mostly re-balancing after the Arma3's Survive-patch) in the other missions too. Share this post Link to post Share on other sites
Variable 322 Posted November 18, 2013 Variable: in the first three missions I gave reinforcement with only non-playable soldiers. But in the last 4th mission I gave the reinforcement in playable soldiers. So I will add this feature to the first three missions too. It means (I hope it means), because of group respawn, if your mate die, he can spawn in these newly joined solders too. That's awesome! Never seen this work thus far in coop, I wish you luck. New mission added: Clear.You can check the details in the first post. You can download the all missions in one ZIP from DropBox (I hope Armacholic update the mirror soon) and from Steam Workshop. I can't post more picture in the first post, so the new mission preview pictures are here: http://imageshack.us/a/img542/2335/c7yx.th.jpg http://imageshack.us/a/img24/3018/vlxo.th.jpg http://imageshack.us/a/img6/3563/og5w.th.jpg There are also small changes (mostly re-balancing after the Arma3's Survive-patch) in the other missions too. Thanks! Updating. We have a hard time testing your missions since we are too many for them during coop nights. Do you happen to have plans for making missions with more slots? Share this post Link to post Share on other sites
bardosy 158 Posted November 18, 2013 If you want i canopen more role in my persian missions (eg the other squads what all AI now), but i will not publish this, just send you, because you have to know the rule: the main squad have to survive at least one man, because without the main squad the triggers will not work. And the reinforcement of AI squads may seems odd, if players fight in it. But i understand what important to play together. Is it ok for you? It means, the main squad have to play, but other squads can play too. Share this post Link to post Share on other sites