bigpickle 0 Posted October 14, 2013 I've updated main post with the some new links with the amended fixes, couldn't fix the scorpion though as i think its protected atm, so just delete that pbo if you want to use that weapon. The main mod link has been also amended with fixes included. Thanks for the positive critique chaps, was quite nervous about release if you can believe that. Over the next month I'll be working on tidy stuff up and working on volumes in more detail. Regards Bp Share this post Link to post Share on other sites
HorbeySpector 164 Posted October 14, 2013 I really love the sounds! only suggestion I can make is that you edit the Ghosthawk's sound.. it's supposed to be a stealth helicopter. It shouldn't be as loud as the other helo's. Share this post Link to post Share on other sites
Guest Posted October 14, 2013 Thanks for informing us of the updated release :cool: Release frontpaged on the Armaholic homepage. Speed Of Sound beta (full)Speed Of Sound Update 1 =============================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Psilocybe 3 Posted October 14, 2013 Ha! So dreams do come true :D Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted October 14, 2013 Nice update! Still some problems: - Unable to hear Static Grenade Launcher in 3rd person. - I don't know if you can, but I can't hear the 3GL/EGLM reloads. Share this post Link to post Share on other sites
flipped 11 Posted October 14, 2013 Congrats on the release mate! Having had the honour of seeing this grow from it's infancy i'm genuinely chuffed for you. Will continue to test and offer feedback. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted October 14, 2013 It seems that this mod makes it impossible to load back during Scenarios or Showcases. Share this post Link to post Share on other sites
bigpickle 0 Posted October 14, 2013 Nice update! Still some problems:- Unable to hear Static Grenade Launcher in 3rd person. - I don't know if you can, but I can't hear the 3GL/EGLM reloads. yeah Ive been having issues with gmg external sounds, when they are fixed i'll put it into the next update. Fixed the reload sounds I think so added to next update. It seems that this mod makes it impossible to load back during Scenarios or Showcases. I've never played the scenarios but I think if you start the scenario without a mod then try to resume a saved game with a mod running or vice versa it might not let you do so because of saved data mismatch. I think I've seen the same type of thing happen in the editor so its possible it could happen with scenarios, if that is what you mean. Anyhow next update wont be for a few weeks because of work etc but I'll keep an eye on the thread and add any bugs i don't have already to my list. Share this post Link to post Share on other sites
linkinx 1 Posted October 14, 2013 I have to say that the bullets flying by sound soooo sexy :D, I actually feel like I have to duck down. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted October 14, 2013 I haven't tested this, but possible bug: Marshall's HE rounds don't explode when shot at a target. Share this post Link to post Share on other sites
Psilocybe 3 Posted October 14, 2013 Sounding very nice, once you sharpen up the samples/fix levels etc we are all going to be in for a really big treat. Thankyou for your efforts, will continue to support you all the way through! Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted October 14, 2013 Some reload sounds don't really fit their animations, ex. MK200. Share this post Link to post Share on other sites
mr burns 132 Posted October 14, 2013 Gave it a quick whirl yesterday night and liked what i heard so far :) Some issues i wanna point out: -rpt is getting hammered with script errors if (_dist < 150) exitwith {if (SpeedOfSound_core_logRPT) then {diag_log> Error position: <SpeedOfSound_core_logRPT) then {diag_log> Error Undefined variable in expression: speedofsound_core_logrpt File SpeedOfSound_core\init.sqf, line 54 Error in expression <sSource; if (_dist < 150) exitwith {if (SpeedOfSound_core_logRPT) then {diag_log> Error position: <SpeedOfSound_core_logRPT) then {diag_log> Error Undefined variable in expression: speedofsound_core_logrpt File SpeedOfSound_core\init.sqf, line 54 -shooting MLRS brings ingame popup errors: Warning Message: Sound _FPV1 not found Warning Message: Sound _FPV4 not found Warning Message: Sound _FPV2 not found Warning Message: Sound _FPV4 not found Warning Message: Sound _FPV4 not found Warning Message: Sound _FPV3 not found Warning Message: Sound _FPV2 not found Warning Message: Sound _FPV1 not found Warning Message: Sound _FPV3 not found Warning Message: Sound _FPV1 not found Warning Message: Sound _FPV4 not found Warning Message: Sound _FPV2 not found Warning Message: Sound _FPV4 not found Warning Message: Sound _FPV4 not found Warning Message: Sound _FPV3 not found Warning Message: Sound _FPV2 not found Warning Message: Sound _FPV1 not found Warning Message: Sound _FPV3 not found Share this post Link to post Share on other sites
pauliesss 2 Posted October 14, 2013 Great work, really like the sounds I heard so far...keep it up. :) Share this post Link to post Share on other sites
mikey74 169 Posted October 14, 2013 Seen a different error with the update. line 291 undefined Var _ssource. the only FPV erros so far is with the pistol _FPV4 and I'm not sure what this one was off of _FPV3 not found. Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted October 14, 2013 This is what Arma 3 needs, someone with some actual experience making a sound mod. You sir have my respect. Thank you for putting time and effort into such a great project ! Share this post Link to post Share on other sites
bigpickle 0 Posted October 14, 2013 Seen a different error with the update. line 291 undefined Var _ssource. the only FPV erros so far is with the pistol _FPV4 and I'm not sure what this one was off of _FPV3 not found. yeah there will be a few misdemeanors to do with the first person sounds from weapons ive missed or forgot, got this one fixed just now so thanks for flagging it up. Gave it a quick whirl yesterday night and liked what i heard so far :)Some issues i wanna point out: -rpt is getting hammered with script errors if (_dist < 150) exitwith {if (SpeedOfSound_core_logRPT) then {diag_log> Error position: <SpeedOfSound_core_logRPT) then {diag_log> Error Undefined variable in expression: speedofsound_core_logrpt File SpeedOfSound_core\init.sqf, line 54 Error in expression <sSource; if (_dist < 150) exitwith {if (SpeedOfSound_core_logRPT) then {diag_log> Error position: <SpeedOfSound_core_logRPT) then {diag_log> Error Undefined variable in expression: speedofsound_core_logrpt File SpeedOfSound_core\init.sqf, line 54 -shooting MLRS brings ingame popup errors: Warning Message: Sound _FPV1 not found Warning Message: Sound _FPV4 not found Warning Message: Sound _FPV2 not found Warning Message: Sound _FPV4 not found Warning Message: Sound _FPV4 not found Warning Message: Sound _FPV3 not found Warning Message: Sound _FPV2 not found Warning Message: Sound _FPV1 not found Warning Message: Sound _FPV3 not found Warning Message: Sound _FPV1 not found Warning Message: Sound _FPV4 not found Warning Message: Sound _FPV2 not found Warning Message: Sound _FPV4 not found Warning Message: Sound _FPV4 not found Warning Message: Sound _FPV3 not found Warning Message: Sound _FPV2 not found Warning Message: Sound _FPV1 not found Warning Message: Sound _FPV3 not found Sry bout that, the diag log stuff was a spelling mistake, somehow i spelt false wrong :o if you grab the update Mr Burns it will fix some errors and stop most of the rpt spam about exiting below 150m, its debug code to let me know its working correctly lol The MLRS samples are being worked and coming with update 2. Share this post Link to post Share on other sites
gliptal 25 Posted October 14, 2013 So, this or JSRS? Yay! Share this post Link to post Share on other sites
bigpickle 0 Posted October 14, 2013 You cant compare any sound mods really as they are a matter of taste, what they might like you might not and vice versa. Try it. Share this post Link to post Share on other sites
gliptal 25 Posted October 14, 2013 You cant compare any sound mods really as they are a matter of taste, what they might like you might not and vice versa. Try it.I will, thanks! :DYay! Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted October 15, 2013 I've never played the scenarios but I think if you start the scenario without a mod then try to resume a saved game with a mod running or vice versa it might not let you do so because of saved data mismatch. I think I've seen the same type of thing happen in the editor so its possible it could happen with scenarios, if that is what you mean.. Would it be possible to fix? Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted October 15, 2013 (edited) Not sure how I feel about your bomb audio seeing as modern ordnance doesn't whistle.. A lot of the firearms sounds you have don't sound right, when in POV the audio seems like it was taken from further away, that's just as a long time shooter. Edited October 15, 2013 by The Hebrew Hammer Share this post Link to post Share on other sites
mikey74 169 Posted October 15, 2013 (edited) @Bigpickle Your welcome. Always helps me when peeps point out stuff. Most of the time I know about it, but more times than not its something I've missed. "You cant compare any sound mods really as they are a matter of taste" Amen brother Amen!!! That being said this is imho one of the best I've heard on here going all the way back to OFPCWC. ;)edited: I was testing urs and mine. Those grenade blast are really quite. I couldnt hear any of them over a couple guns going off. Its also hard to hear some of the artillery impacts. Maybe bump up the volume on those a bit. ;) The tanks however are pretty awesome!!!!! ;) Edited October 15, 2013 by Mikey74 Share this post Link to post Share on other sites
L@ncerK 10 Posted October 15, 2013 i got some bugs here,APC's HE cannon not work(HE become AP)and 12.7 on vehicle can not see tracer when fireing BTW:nice mod man!!!! Share this post Link to post Share on other sites
sttosin 67 Posted October 15, 2013 Tried this last night with an astro A40 headset and wow! Standing near two support ghosthawks taking off never sounded so good. You also know when its time to get down. Great work. Have you tried this in a scenario with heavy rain? Distant gun fights were a bit too distant. Share this post Link to post Share on other sites