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Kydoimos

UAV Briefing / Intro

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ok, the = camUseNVG true; works perfect. it's the setcamUseTi that doesnt work for me at the coordinates.

[] spawn {
		BIS_fnc_establishingShot_fakeUAV = camUseNVG true;
_establishingShot = [
[5365,14515,0], // Target position
"Testing shit",	// SITREP text
110, //altitude
150, //radius
45, //viewing angle
1, //movement
[]
				] spawn BIS_fnc_establishingShot;



	};

Edited by RTEK

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I dont think this function was ever intended to be used with thermal or night vision otherwise it would have been an option under the parameters. I'm glad it worked out for you. Looks like you dont need BIS_fnc_establishingShot_fakeUAV. Check out this post here http://forums.bistudio.com/showthread.php?154952-How-to-do-the-UAV-sitrep-thing&p=2554475&viewfull=1#post2554475

Edited by cobra4v320

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hell yeah dude, thanks for that link, that worked perfect.

[] spawn
{
   true setCamUseTi 0; // Turns thermal vision on
   [
[4342,3809,0],
"Infiltrate Air Station Mike-26 undetected. Kill the Anti-Air missile specialists.",
140,
150,
45,
1
] spawn BIS_fnc_establishingShot; // Your establishing shot
   waitUntil {!isNil "BIS_fnc_establishingShot_playing" && {!BIS_fnc_establishingShot_playing}}; // Wait until establishing shot has stopped playing
   false setCamUseTi 0; // Turns thermal vision off
}; 

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I wish it had to do with the UAV support option in the support requester.

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Any idea what showUAVFeed does in description.ext?

showUAVFeed = 0;

or

showUAVFeed = 1;

https://community.bistudio.com/wiki/Description.ext#showUAVFeed

Works in 1.16 ArmA 3 .. We are only on 1.14 IIRC.

I'd guess it enables/disables the new UAV feed feature currently available in devbranch in the mission, just like showGPS and showMap do.

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Anyone know how to change to more markers? For example "a3\ui_f\data\map\markers\nato\b_inf.paa".

Where can i see more than those markers and use them? Don't want to have the same marker on all things. Couldn't unpack the ui_f either to see whats inside it.

So anyone knows of how to see the different markers you can use?

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Ok ok i know how to put an UAV Sitrep on my mission by script, but i dont know how to Change Vision of the UAV to make it a night vision or normal vision or even changing its height or angle :confused:

I have the 1.00 version

my script for the UAV sitrep is:

// set side colors

private ["_colorWest", "_colorEast"];

_colorWest = WEST call BIS_fnc_sideColor;

_colorEast = EAST call BIS_fnc_sideColor;

// set transparency for colors

{_x set [3, 0.73]} forEach [_colorWest, _colorEast];

[

markerPos "MARKER", // Target position (replace MARKERNAME)

"Take over Stratis and take out the Caches found around Stratis", // SITREP text

400, // 400m altitude

200, // 200m radius

0, // 0 degrees viewing angle

1, // Clockwise movement

[ // add Icon at player's position

["\a3\ui_f\data\map\markers\nato\b_inf.paa", _colorWest, getPos player, 1, 1, 0, "Base", 0],

// add Icon at enemy/target position

["\a3\ui_f\data\map\markers\nato\o_inf.paa", _colorEast, markerPos "MARKERNAME", 1, 1, 0, "Enemy Camp", 0]

]

] spawn BIS_fnc_establishingShot

ill be glad if you help me, thanks.

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hi all I have UAV Briefing / Enter the original

I put it on my server and my server does not see the video input or anything and put everything right as armabolic page says anyone can help thanks,

to something else after aver that since I run out sound on my mission

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How can you make the marks moving along with for example some unit? In my establishing shot I have a vehicle leaving the area. The mark for this vehicle spawns right where the vehicle is located, but it doesn´t move with the vehicle, it just sits in there. Any ideas?

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How to get rid of the black bars, I am that kind of dumb I guess .... :icon1:

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