rtek 10 Posted April 5, 2014 (edited) ok, the = camUseNVG true; works perfect. it's the setcamUseTi that doesnt work for me at the coordinates. [] spawn { BIS_fnc_establishingShot_fakeUAV = camUseNVG true; _establishingShot = [ [5365,14515,0], // Target position "Testing shit", // SITREP text 110, //altitude 150, //radius 45, //viewing angle 1, //movement [] ] spawn BIS_fnc_establishingShot; }; Edited April 5, 2014 by RTEK Share this post Link to post Share on other sites
cobra4v320 27 Posted April 5, 2014 (edited) I dont think this function was ever intended to be used with thermal or night vision otherwise it would have been an option under the parameters. I'm glad it worked out for you. Looks like you dont need BIS_fnc_establishingShot_fakeUAV. Check out this post here http://forums.bistudio.com/showthread.php?154952-How-to-do-the-UAV-sitrep-thing&p=2554475&viewfull=1#post2554475 Edited April 5, 2014 by cobra4v320 Share this post Link to post Share on other sites
rtek 10 Posted April 5, 2014 hell yeah dude, thanks for that link, that worked perfect. [] spawn { true setCamUseTi 0; // Turns thermal vision on [ [4342,3809,0], "Infiltrate Air Station Mike-26 undetected. Kill the Anti-Air missile specialists.", 140, 150, 45, 1 ] spawn BIS_fnc_establishingShot; // Your establishing shot waitUntil {!isNil "BIS_fnc_establishingShot_playing" && {!BIS_fnc_establishingShot_playing}}; // Wait until establishing shot has stopped playing false setCamUseTi 0; // Turns thermal vision off }; Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted April 5, 2014 Any idea what showUAVFeed does in description.ext? showUAVFeed = 0; or showUAVFeed = 1; https://community.bistudio.com/wiki/Description.ext#showUAVFeed Works in 1.16 ArmA 3 .. We are only on 1.14 IIRC. Share this post Link to post Share on other sites
rtek 10 Posted April 5, 2014 I wish it had to do with the UAV support option in the support requester. Share this post Link to post Share on other sites
cobra4v320 27 Posted April 6, 2014 Any idea what showUAVFeed does in description.ext?showUAVFeed = 0; or showUAVFeed = 1; https://community.bistudio.com/wiki/Description.ext#showUAVFeed Works in 1.16 ArmA 3 .. We are only on 1.14 IIRC. I think it is for ZEUS. Share this post Link to post Share on other sites
John Kozak 14 Posted April 6, 2014 Any idea what showUAVFeed does in description.ext?showUAVFeed = 0; or showUAVFeed = 1; https://community.bistudio.com/wiki/Description.ext#showUAVFeed Works in 1.16 ArmA 3 .. We are only on 1.14 IIRC. I'd guess it enables/disables the new UAV feed feature currently available in devbranch in the mission, just like showGPS and showMap do. Share this post Link to post Share on other sites
fortun 14 Posted June 16, 2014 Anyone know how to change to more markers? For example "a3\ui_f\data\map\markers\nato\b_inf.paa". Where can i see more than those markers and use them? Don't want to have the same marker on all things. Couldn't unpack the ui_f either to see whats inside it. So anyone knows of how to see the different markers you can use? Share this post Link to post Share on other sites
scic 10 Posted August 16, 2014 Ok ok i know how to put an UAV Sitrep on my mission by script, but i dont know how to Change Vision of the UAV to make it a night vision or normal vision or even changing its height or angle :confused: I have the 1.00 version my script for the UAV sitrep is: // set side colors private ["_colorWest", "_colorEast"]; _colorWest = WEST call BIS_fnc_sideColor; _colorEast = EAST call BIS_fnc_sideColor; // set transparency for colors {_x set [3, 0.73]} forEach [_colorWest, _colorEast]; [ markerPos "MARKER", // Target position (replace MARKERNAME) "Take over Stratis and take out the Caches found around Stratis", // SITREP text 400, // 400m altitude 200, // 200m radius 0, // 0 degrees viewing angle 1, // Clockwise movement [ // add Icon at player's position ["\a3\ui_f\data\map\markers\nato\b_inf.paa", _colorWest, getPos player, 1, 1, 0, "Base", 0], // add Icon at enemy/target position ["\a3\ui_f\data\map\markers\nato\o_inf.paa", _colorEast, markerPos "MARKERNAME", 1, 1, 0, "Enemy Camp", 0] ] ] spawn BIS_fnc_establishingShot ill be glad if you help me, thanks. Share this post Link to post Share on other sites
zona-gamer 10 Posted August 17, 2014 hi all I have UAV Briefing / Enter the original I put it on my server and my server does not see the video input or anything and put everything right as armabolic page says anyone can help thanks, to something else after aver that since I run out sound on my mission Share this post Link to post Share on other sites
AdamAb44 0 Posted June 24, 2017 How can you make the marks moving along with for example some unit? In my establishing shot I have a vehicle leaving the area. The mark for this vehicle spawns right where the vehicle is located, but it doesn´t move with the vehicle, it just sits in there. Any ideas? Share this post Link to post Share on other sites
kibaBG 53 Posted August 17 How to get rid of the black bars, I am that kind of dumb I guess .... Share this post Link to post Share on other sites