ollem 4 Posted September 27, 2013 (edited) While I was really missing the functionality of the great Kegetys' Spectator Script in ArmA 3 and the updated versions around didn't match my expectations, I decided to bit the bullet and made some major updates which do (/should) work in A3. Download: Kegetys' Spectator Script for A3 v3.7.zip QGFunBnwhXU Auto Action Focus (raw video, vehicle support after 02:00) 8iy_XfqcsKw Feedback appreciated Changes: V3.7 - Added first person camera - space bar toggles weapons sight in first person view - Auto Action Focus / Lazy combat observer mode enabled for first person view too V3.6 - Fixed occasional client crash due to spectator script - Smoother camera handling - improved visibility for 'unit locator' color - Leader identified by slightly larger and lighter 'color tag' - code optimization previous versions: V3.5 - added Auto Action Focus / Lazy combat observer mode - Code optimization - Bug fixes V3.2 - Added 'AI combat awareness status' visual info option ( Crtl - t ) - Improved map zoom and map click - Fixed: Arma 3 client crash while watching a player getting killed in combination with BTC-Revive - Code optimization - Bug-fixes v3.1: - All camera modes linked to same location/target - v-key for temporary view distance increase (4x) during spectator mode (v-key in combination with alt-key will increase vd up to 12km) - Code improvements for large amount of AI (faster) - Chase camera is now first/default camera mode - Re-added toggle dead/unknown filter - Fixed update of unit name in chase/lock-on mode when changed using a- and/or d-key - Multiple bug-fixes - New version-numbering to align with ArmA3 V1.0 - Removed a few camera features (e.g missile cam, 1st person cam - they may return in the future) - Added a new 'free camera' to replace the hard to handle butterfly camera - Added NVG and thermal (white and black) night vision modes (toggle using n key) - Map Marker Updates are enabled by default (toggle using h key) - Unit Tags are enabled by default (toggle using t key) Usage: - unzip file in spectator sub dir of mission folder - add the following to 'description.ext' file: #include "spectator\spectating.hpp" - for manual start call spectator script with: [player] execVM "spectator\specta.sqf"; - copy 'onPlayerRespawn.sqf' file to mission root folder to overrule seagull and start spectator script There are 4 camera view modes, which can be cycled by mouse menu or c (camera) key - chase: will chase the selected unit - zoom in/out using mouse wheel - lock-on: will allow you to focus on a unit and circle around by pressing right mouse button and zoom using mouse wheel - first-person: obviously 1st person view - use space bar to switch between weapon sight - free: travel camera around using w,s,a,d,q,z keys and mouse scroll wheel, right mouse to circle, and press Alt key to speed up, and use ctrl key for turbo mode Click near a unit/vehicle on map or minimap to focus on this unit in chase and lock-on mode. In free cam mode the camera is moved to that location. m key - toggle map - mini map - no map h key - while on map stop updating markers in case of low perf n key - toggle night vision and thermal modes t key - toggle unit side identification y key - toggle unit combat awareness status identification h key - toggle map marker update v key - toggle (temporary 4x) viewdistance ctrl + v-key - increase viewdistance up to 12km c key - cycle camera mode a/d key - select previous/next unit in lock-on and chase mode 1,2,3 key - direct cam switch f1 - help esc - close spectator mode tab - hide hud w,s,a,d,q,z key or mouse wheel - move camera in free mode (use alt or ctrl key to speed up camera movement) alt + right mouse button - change FOV zoom ctrl + alt + right mouse button - reset FOV zoom Edited April 12, 2014 by Ollem update v3.7 Share this post Link to post Share on other sites
celery 8 Posted September 27, 2013 Kegetys', not Kegety's. Share this post Link to post Share on other sites
Redphoenix 1540 Posted September 27, 2013 Thanks buddy, I do have a very very good use for that. Share this post Link to post Share on other sites
ollem 4 Posted September 27, 2013 Kegetys', not Kegety's. You're right :D - modified it Share this post Link to post Share on other sites
Guest Posted September 28, 2013 Release frontpaged on the Armaholic homepage. Modified Kegetys' spectator script v1.0 ================================================= We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
SavageCDN 231 Posted September 28, 2013 Thank you Ollem Share this post Link to post Share on other sites
Spoor 23 Posted September 28, 2013 Have been waiting for such a script - thanks Share this post Link to post Share on other sites
ollem 4 Posted September 29, 2013 (edited) Updated to version 3.1 - see start post Edited September 30, 2013 by Ollem Share this post Link to post Share on other sites
ollem 4 Posted October 11, 2013 (edited) Updated to verison 3.2 - see start post New (a.o. things): AI combat awareness status. - Red: combat - Cyan: Stealth - Green: default - Yellow: aware - Blue: careless Edited October 11, 2013 by Ollem Share this post Link to post Share on other sites
MAD T 16 Posted October 11, 2013 Many thanks for updating this. Share this post Link to post Share on other sites
Guest Posted October 11, 2013 Thanks for taking the time to inform us of the updated version :cool: Release frontpaged on the Armaholic homepage. Modified Kegetys' spectator script v3.2 ================================================= We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
shay_gman 272 Posted October 13, 2013 Great work Ollem :cool: Share this post Link to post Share on other sites
Spoor 23 Posted October 24, 2013 Great stuff - thanks Share this post Link to post Share on other sites
zealot111 13 Posted October 24, 2013 (edited) Thank you very much! Hmm, when I use this script in my coop tvt mission after character death it constantly blinks changing from seagull into spectator. So it doesnt works. rpt file: {_x camSetFov szoom} foreach KEGs_cameras> Error position: <_x camSetFov szoom} foreach KEGs_cameras> Error Undefined variable in expression: _x File C:\Users\Igor\Documents\Arma 3 - Other Profiles\[sTELS]Zealot\mpmissions\wog_122_Hydrae_13.Altis\spectator\specta.sqf, line 581 Error in expression <kon camSetTarget KEGscam_target; Edited October 24, 2013 by zealot111 add Share this post Link to post Share on other sites
ollem 4 Posted October 26, 2013 How do you start the spectator script? (what line of code and where?) Share this post Link to post Share on other sites
ollem 4 Posted November 22, 2013 Updated to version 3.5 Added Auto Action focus - see start post Share this post Link to post Share on other sites
Guest Posted November 23, 2013 Thanks for informing us about the update :cool: Release frontpaged on the Armaholic homepage. Modified Kegetys' spectator script v3.5 ================================================= We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
ollem 4 Posted December 13, 2013 Updated to version 3.6 - see start post Changes: V3.6 - Fixed occasional client crash due to spectator script - Smoother camera handling - improved visibility for 'unit locator' color - Leader identified by slightly larger and lighter 'color tag' - code optimization Share this post Link to post Share on other sites
Guest Posted December 14, 2013 Thanks for informing us of the updated version mate and sorry for the delay, I was testing wine............... :811: Release frontpaged on the Armaholic homepage. Modified Kegetys' spectator script v3.6 ================================================= We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
mpalotislazosgl 10 Posted March 19, 2014 Thanks Ollem :D Share this post Link to post Share on other sites
ollem 4 Posted April 11, 2014 Updated to version 3.7: Download: Kegetys' Spectator Script for A3 v3.7.zip (details in start post) Share this post Link to post Share on other sites
Guest Posted April 11, 2014 Updated version frontpaged on the Armaholic homepage. Modified Kegetys' spectator script v3.7 ================================================= We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
.kju 3245 Posted April 12, 2014 Do the embedded videos work for someone else? Share this post Link to post Share on other sites
ck-claw 1 Posted April 12, 2014 ;2665528']Do the embedded videos work for someone else? On the 1st page .kju? they do for me. Share this post Link to post Share on other sites
GieNkoV 30 Posted April 21, 2014 Is there a way, to make it work without adding it to every mission, I mean to install it on dedicated server side and set it to always launch that script after death? Share this post Link to post Share on other sites