celery 8 Posted September 26, 2013 (edited) Vanilla: Altis - a multi-location deathmatch for 2-40 players This mission currently has 89 locations, all of which have carefully considered minimum and maximum player capacities, respawn areas and weapon loadouts, effectively making them individual deathmatches in their own right. You can choose to play the whole match in a single location or you can go for a tour that changes locations mid-game. The mission takes the number of players into account when changing the location, so you'll always end up with a good fit. Features 89 hand-picked locations Tour mode that changes locations while you play First aid kits heal you completely Advanced respawn positioning system that avoids enemy line of sight Deep and serious story Version 1.0 - Steam Workshop - Armaholic - Mediafire Changelog v1.0 Fixed respawn marker's color Fixed local weapon pool issue Fixed insufficient carrying capacity for certain units Added player capacity info to location name marker Added FIA uniforms Changed view distance from 1000 to 600 meters for better fps Player now changes instantly to an appropriate animation when getting a new weapon Changed SDAR underwater ammo to proper ammo Removed location: Agios Petros Added location: Makrynisi Respawn position system is now better at avoiding rocks Improved the æsthetics of death notifications Added time of day selection Added grenade launcher versions of 5.56 mm assault rifles Separated 9 mm and .45 caliber weapons in location-specific weapon pools Fixed bug in weapon pool changing if location changes when you're dead Added individual weapons in mission parameters Dead bodies are now instantly cleaned up every time the location changes Disabled door opening script (which was unreliable to begin with) to improve server performance Edited October 4, 2013 by Celery Share this post Link to post Share on other sites
gossamersolid 155 Posted September 26, 2013 My name is Spacecat and I approve this thread. Good to see it released Celly Share this post Link to post Share on other sites
celery 8 Posted September 26, 2013 My name is Spacecat and I approve this thread.Good to see it released Celly I approve of your post. Share this post Link to post Share on other sites
.kju 3244 Posted September 26, 2013 Sweet! Can you please also provide a non steamworkshop download link please. Share this post Link to post Share on other sites
celery 8 Posted September 26, 2013 ;2516295']Sweet!Can you please also provide a non steamworkshop download link please. Added. Share this post Link to post Share on other sites
giorgygr 61 Posted September 26, 2013 Features 89 hand-picked locations Tour mode that changes locations while you play First aid kits heal you completely Advanced respawn positioning system that avoids enemy line of sight Deep and serious story [/b] I just CAN'T forget your descriptions/SITREP's following every DM mission (while ARMA 1 era).Simple/short/Full of Win! Share this post Link to post Share on other sites
SavageCDN 231 Posted September 26, 2013 ...and so it begins.... Thanks for releasing this! Share this post Link to post Share on other sites
Taxman 10 Posted September 26, 2013 Nice one buddy, look forward to trying it Share this post Link to post Share on other sites
outlawled 9 Posted September 27, 2013 This looks pretty awesome, Celery. Can't wait to play it! Share this post Link to post Share on other sites
React 10 Posted September 27, 2013 Downloading now and it looks great. I hope some of your A2 ideas will be moved over to A3. (Disco and Razing of Zargabad, just sayin'). Love your work. Share this post Link to post Share on other sites
MikeMuir 9 Posted September 27, 2013 Just put your mission on my fresh new serv. You remove the grass, not bad, my FPS appreciate that :) Share this post Link to post Share on other sites
MikeMuir 9 Posted September 27, 2013 People seems love your mission Celery. My server is always full. I'm glad to see you frag everyone on my serv :) Share this post Link to post Share on other sites
Przemek_kondor 13 Posted September 28, 2013 I have great play yesterday. However when more people were joining the server and we've been moved to more dense locations my fps dropped to 10 (from initial 30). Is it possible to decrease distance view for such locations? - those are towns with many buildings so you don't see / look at the landscape around anyway, and it would improve the smoothness Share this post Link to post Share on other sites
celery 8 Posted September 28, 2013 I have great play yesterday. However when more people were joining the server and we've been moved to more dense locations my fps dropped to 10 (from initial 30).Is it possible to decrease distance view for such locations? - those are towns with many buildings so you don't see / look at the landscape around anyway, and it would improve the smoothness It'll make the locations look less pretty but yeah, fps is important. Share this post Link to post Share on other sites
SavageCDN 231 Posted September 30, 2013 Downloading now and it looks great.I hope some of your A2 ideas will be moved over to A3. (Disco and Razing of Zargabad, just sayin'). Love your work. Looks like you got your wish (Razing of...). Crossing fingers for a Road Rage port :p Share this post Link to post Share on other sites
ligthert 21 Posted October 2, 2013 I've had loads of fun with this scenario! Thanks Celery! :D There is however one small bug, we've had a player spawn into a large chunk of rock of which he coudn't escape. It is related to: http://feedback.arma3.com/view.php?id=2563 Share this post Link to post Share on other sites
Taxman 10 Posted October 2, 2013 lol Ligthert, that happened to me too, tell him go prone a couple of times and out you pop :), I would say that due to the locations you used this is better than the original, I was getting an issue the other night where myself and Delta were spawning with the same weapon on every location (by same wep I mean that one location I had pistol throughout, then on another it was a sniper rifle etc... not sure if this is a bug or planned ? ) Share this post Link to post Share on other sites
celery 8 Posted October 2, 2013 I've had loads of fun with this scenario! Thanks Celery! :DThere is however one small bug, we've had a player spawn into a large chunk of rock of which he coudn't escape. It is related to: http://feedback.arma3.com/view.php?id=2563 Pressing respawn in the escape menu is a working emergency solution. I'll try to figure out how to prevent that but unfortunately some objects such as certain rocks or buildings don't register in altitude or line intersection checks which makes it a bit tricky. I was getting an issue the other night where myself and Delta were spawning with the same weapon on every location (by same wep I mean that one location I had pistol throughout, then on another it was a sniper rifle etc... not sure if this is a bug or planned ? ) It's half intended feature, half bug. Different locations have their own weapon pools, sometimes more than one, but an oversight of mine caused clients to choose their own weapon pools at random instead of the server assigning a universal one. Share this post Link to post Share on other sites
celery 8 Posted October 3, 2013 Mission updated to v1.0 Changelog Fixed respawn marker's color Fixed local weapon pool issue Fixed insufficient carrying capacity for certain units Added player capacity info to location name marker Added FIA uniforms Changed view distance from 1000 to 600 meters for better fps Player now changes instantly to an appropriate animation when getting a new weapon Changed SDAR underwater ammo to proper ammo Removed location: Agios Petros Added location: Makrynisi Respawn position system is now better at avoiding rocks Improved the æsthetics of death notifications Added time of day selection Added grenade launcher versions of 5.56 mm assault rifles Separated 9 mm and .45 caliber weapons in location-specific weapon pools Fixed bug in weapon pool changing if location changes when you're dead Added individual weapons in mission parameters Dead bodies are now instantly cleaned up every time the location changes Disabled door opening script (which was unreliable to begin with) to improve server performance Share this post Link to post Share on other sites
Taxman 10 Posted October 3, 2013 Will upload tonight and give it try, cheers buddy Share this post Link to post Share on other sites
ligthert 21 Posted October 3, 2013 Will test tonight! :) Share this post Link to post Share on other sites
celery 8 Posted October 3, 2013 (edited) Sorry but I have to confess that I didn't actually make DM Vanilla. I simply ripped these guys off and released it on the BI forums as my own work. :( Here is the original: And here is the venerable author: http://tossicclan.altervista.org/index.php?site=profile&id=12 Edited October 3, 2013 by Celery Share this post Link to post Share on other sites
SavageCDN 231 Posted October 3, 2013 ^ that is a sorry state of affairs. Guess it's too hard to give credit where it is due? Share this post Link to post Share on other sites
celery 8 Posted October 3, 2013 I know I know... I feel bad about it already what more do you want! Share this post Link to post Share on other sites