Ludovico Technique 0 Posted August 21, 2002 Okay I can't help meself, I gotta do the wishlist based on extensive playing the first Nam pack almost to death and then back again... 1) An early model ZSU for the NVA. I think they had something nicknamed the Quad Fifty that might have been one. It would give them a decent AA punch without having to use SAMs, which frankly are not much fun. 2) Some sort of VC or NVA low-level fixed heavy machinegun. 3) RPG7s. No determined VC soldier should leave his tunnel without one of these nearby. 4) Reduced weapons fire damage. This isn't so much an issue of realism as much as the fact that it makes medics that much more important as fewer soldiers are killed outright and enables players playing as medics more opportunities to earn their CMHs. 5) A medium sized jungle island, and I mean intense jungle, few clearings and possibly only a couple of ruined villages, then a couple of places for staging helicopters and some roads through the jungle with trees up close on either side, and a river, and some punkass wooden bridges. Basically like the Trang valley map but with loads more trees. 6) VC and NVA trucks, and also trucks and jeeps for the US army reskinned accordingly, or at least recrewed. Same goes for the M113. 7) A shotgun for the US army lads perhaps? Seem to recall seeing them in many a movie for close encounters. 8) A reskinned and/or recrewed patrol/landing boat for the US. There. I did it. Just to add though the Vietnam mod is damn good, I prefer using it to using the original game units. The models for both sides are excellent and the new weapons such as the early model M16 and M79 are particularly impressive. I'd also recommend to anyone that hasn't tried it yet using the Littlebird helicopter mod with the Vietnam forces as the eastern forces will fire on the Littlebirds with machineguns which makes them the ideal gunship to deploy without mucking up game balance too much. Share this post Link to post Share on other sites
Eviscerator 0 Posted August 21, 2002 i believe there are plans for an OH-6A Cayuse in the pack, wont be using capt moores model though.... Share this post Link to post Share on other sites
Thud 0 Posted August 21, 2002 The NVA had a few ZSU-23-4's, though they were not ready for combat deployment till '75 and only saw limited action in the south during the final offensive. Maybe better for Nam missions: A couple of months ago I saw a twin stationary aa gun, also 23 mm on some in-game shots at ofp.info, these could be used very well as authentic vietnam era aaa. And recently there was a zsu-57-2 3d-model somewhere which could be used also. BTW Great work on the Nam pack (as always) Share this post Link to post Share on other sites
Eviscerator 0 Posted August 21, 2002 there will hopefully be a BTR-152 in the pack, we might be able to fit an aa gun on the back of that... Share this post Link to post Share on other sites
dkraver 1 Posted August 21, 2002 Evis can the t-55 be altered?? The ZSU-57-2 is build on the T-55 chasis but with a altered wheel configuration and some other small changes. 3 view drawing of ZSU-57-2 here and of T-55 here Real life pictures here, here ,here and here VC paint version here Walk around pictures here Share this post Link to post Share on other sites
B@ZOOkA 0 Posted August 21, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">A couple of months ago I saw a twin stationary aa gun, also 23 mm on some in-game shots at ofp.info, these could be used very well as authentic vietnam era aaa.<span id='postcolor'> its the one made by the retelations-team.... im affraid you have to wait till the release of the campaign but it really looks great... the will be a mounted version on a kamaz truck too Share this post Link to post Share on other sites
UKSubmariner 0 Posted August 23, 2002 Wow! *Begins humming ride of the valkyries* Now all we need is someone to make maps using the mods! Share this post Link to post Share on other sites
.40S&W 0 Posted August 23, 2002 Shall the NAM Pack 2 be released only for OFP 1.75, or for both versions? Share this post Link to post Share on other sites
SelectThis 0 Posted August 23, 2002 It will only be for OFP:R as some of the units will be using the larger textures available in it. If 1.46 can handle the larger texture sizes then I could try to code the OFP:R bits (cfgmodels etc) into a seperate PBO people without OFP:R can use it. (bit like the quickfix I made for Nam Pack 1) SelectThis Share this post Link to post Share on other sites
Guest Posted August 23, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SelectThis @ Aug. 23 2002,20:09)</td></tr><tr><td id="QUOTE">It will only be for OFP:R as some of the units will be using the larger textures available in it. If 1.46 can handle the larger texture sizes then I could try to code the OFP:R bits (cfgmodels etc) into a seperate PBO people without OFP:R can use it. (bit like the quickfix I made for Nam Pack 1) SelectThis<span id='postcolor'> If I understand correctly what Suma has been saying then OFP does not have any texture limitations. Graphics boards have. For instance the voodoo series can only handle 256x256 textures. Share this post Link to post Share on other sites
Rhubarbman 0 Posted August 23, 2002 Thats what he said Share this post Link to post Share on other sites
P8ntM98 0 Posted August 24, 2002 Looks great! Are there any plans for a modern grey USMC Huey? Share this post Link to post Share on other sites
Eviscerator 0 Posted August 24, 2002 the marines dont use the UH-1D/C they use the UH-1N which looks different, and also not used in nam... Share this post Link to post Share on other sites
VMF124 Foxtrot 0 Posted August 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Aug. 23 2002,11:16)</td></tr><tr><td id="QUOTE">9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SelectThis @ Aug. 23 2002,209)</td></tr><tr><td id="QUOTE">It will only be for OFP:R as some of the units will be using the larger textures available in it. If 1.46 can handle the larger texture sizes then I could try to code the OFP:R bits (cfgmodels etc) into a seperate PBO people without OFP:R can use it. (bit like the quickfix I made for Nam Pack 1) SelectThis<span id='postcolor'> If I understand correctly what Suma has been saying then OFP does not have any texture limitations. Graphics boards have. For instance the voodoo series can only handle 256x256 textures.<span id='postcolor'> lol, I was wandering why I couldn't get any higher. I almost went insane trying to figuer that one out. Share this post Link to post Share on other sites
The_Captain 0 Posted August 25, 2002 Dumb question, but are you including a hush puppy for the US Spec Ops? They don't have any silent options otherwise, and the hush puppy was widely used blah blah blah blah... Share this post Link to post Share on other sites
The_Captain 0 Posted August 25, 2002 Now THAT'S what I'm talking about! I'm making this mission that's based on EA's SEAL Team from 1993 ( http://www.the-underdogs.org/game.php?name=SEAL+Team ), which I felt was an awesome game, though lacking in certain areas. (graphics, combat, etc.) Well, I've got my dynamic mission generator working (I borrowed it from my Homeland Security mod/map, based loosely on CS), so it picks the date/time, mission name, type of mission (patrol, ambush, observation, capture, demolition, rescue, recover), an insertion method, extraction method, fire support method, mission location, enemy strength, and occasional friendly-enemy battles in the background, etc. etc. etc. I've got the four man seal team outfitting working well, however... There's no option to silently take down guards! I could make my own hush puppy, but it would be easier if you guys just threw one in the pack Fofr now I'm just using a capture option, where you get close enoguh to the guy and he's turned into a weaponless prisoner who follows you around. But I still want a hush puppy. Oh yes, and what about sampans? I could probably make my own, make it have a few guys in cargo, and the gunner be a guy kneeling holding an ak47... Oh, and major thanks to everyone who made mods that I'm using for this. The La Drang Valley, SEB Nam pack, martin's hueys... It's all wonderful Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted August 25, 2002 SEAL team is amazing I have it in my wardrobe right here, on 2 3.5" disks Lost the manual though That was an amazing game, I esp. liked the M60. You would just fire 200 rounds through andeverything, both in close and far vicinity would be DEAD You also had chopper and Phantom air support, I spent hours playing it EDIT: I also fixed your link Share this post Link to post Share on other sites
The_Captain 0 Posted August 26, 2002 Heh, whoops. Damn parenthesisesisies. In Nam pack 2.0 I know they're adding in LSSC's and other boats, as well as some nice gunships. I've got a phantom that 'works', the hueys, the seals, the VC, the island (Though, I would prefer the mekong delta or the rung sat special zone to the Ia drang, but hey, who's picky?), the weapons, and the mission engine. All I need are sampans and a hush puppy... =) I'm planning to toss in a proximity activated 'capture' function, although I don't know if you'll ever be able to get that close to the enemy... perhaps it would work best on enemies shot in the legs... Options for Insertion/Extraction: Huey (Seawolves, I wish ) LSSC PBR (I'd say parachutes but if I rememebr correctly, SEAL para insertions were rarely done....) Mission Objectives: patrol (patrol waypoints) ambush (take down group of enemies) observation (Confirm a target and it's location, friendlie's blow it to hell) capture (capture a high ranking official. Phoenix comes to mind...) demolition (Blow something to hell and back) rescue (POW's,. downed pilots, or cut off troops need YOUR help! recover (Locate some object [weapons cache, documents, etc.), and earmark it for a support team to get it.) Enemies: Locals (VC mixed in with villagers) VC Squad Small VC Base w/ patrols VC 'Convoy' Large VC base (2-3 squads, few emplacements) (Of course, if the shit hits the fan, VC assemble from nearby patrols/camps and zero on your position) Support Teams: Artilery Phantoms (cluster bombs/napalm) Cobra gunships UH1-C Hueys LSSCs/PBR's (water permitting) I'm still pinpointing the different mission locations, but there should be around 10-15, with a few special ones. (IE, NVA/VC attacking an important firebase). There will probably be a few beach area missions, a few near the NVA 'base' mountain, a few riverine missions, a few near LZ's, and a few deep in the jungle. Depending on the mission, there may also be friendlies. For example, a group of downed troops holding out near their crashed chopper, or a nearby seal team (rare, but possible). Aircraft may be conducting raids on positions, and if the mission takes place in an area where air cav or regulars might be present, they'll be autonomous and fighting on their own. If the mission is supposedly taking place in the Mekong or the RSSZ, there won't be troops on the ground. Yeah, the army taking foot soldiers into the lion's den. (It was suicide to take troops into those heavily infested regions). However, if it's a generic vietnam location, there should be friendly ground troops for fun's sake. I plan to have different concentrations of the vietnamese on the island, if I use the Ia Drang. The NVA will be located on the large mountain, and the forces will disintegrate into VC, and local VC militia as you progress towards the north east of the island, with americans having a small to moderate concentration at the SF firebase/airbase. During missions, battles will occasionally take place independant of the player, or in conjunction (IE, make this distraction so troops divert towards you and we can attack here, or since they're fighting here, you should be able to sneak in and do A-B-C.) I should get it into a playable state in about a week or two, and I'll integrate the Nam Pack 2.0 once it arrives, and 'feature complete' beta should be done in 2-3 weeks. However, feature complete doesn't mean feature creep won't rear its ugly head.... Oh yes, and EXTREME praise to everyone that helped make this pack. It's just as awesome as those before me have testified. By the way, you an download the manual in PDF from that underdogs link. =) Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted August 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The_Captain @ Aug. 26 2002,05:13)</td></tr><tr><td id="QUOTE">By the way, you an download the manual in PDF from that underdogs link. =)<span id='postcolor'> I did Not that it would do me any good ,I don't think SEAL team runs on Win XP Your idea sounds great, can't wait to download it Share this post Link to post Share on other sites
Rhubarbman 0 Posted August 26, 2002 SelectThis any info on your Spec Op Blackhawks? Share this post Link to post Share on other sites
Eviscerator 0 Posted August 26, 2002 a couple of new aircraft that have been added to the list of things being made are the F4 which we will be using freeware models for instead of spending ages making a new one, and the ch-47a has been added, it will have two m60's like the huey but only one will work, and if there is deemed enough room in the pack there will be a ACH-47A Share this post Link to post Share on other sites
Eviscerator 0 Posted August 26, 2002 spec op blackhawks? i didnt know he was working on any...unless you mean the ballistic ones? oh and i have the huey gunship and i have to say great work to selectthis, it looks exactly like a bell 204 (ARA UH-1C with the little known cowboys of vietnam ) Share this post Link to post Share on other sites
Rhubarbman 0 Posted August 26, 2002 *Tears of joy* But the guns will go to wast on the ACH-47A But it looks good, all we need know is some indians for the cowboys of the sky to round up :DD Share this post Link to post Share on other sites
Rhubarbman 0 Posted August 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Aug. 26 2002,17:49)</td></tr><tr><td id="QUOTE">spec op blackhawks? i didnt know he was working on any...unless you mean the ballistic ones?<span id='postcolor'> Yea i meant the BA stuff, looks good Share this post Link to post Share on other sites