xendance 3 Posted September 10, 2013 Hi, I'm working on a mission and I tested the JSRS sound mod on it. My problem is that while the mod was active, I saved the mission. So after I removed the sound mod, I can't open the mission anymore since the editor says it's dependent on stuff that has been removed. So: How I can remove the dependency? Share this post Link to post Share on other sites
Antorugby 2 Posted September 10, 2013 I'm making mission with JSRS enabled and I don't get this kind of problem, I've even published a mission on the workshop without trouble. The error pop up when you try the mission on the editor or after that you saved it in the User Mission and played it with JSRS active? Share this post Link to post Share on other sites
Worldeater 2 Posted September 10, 2013 Open the mission.sqm with a text editor. Check the addOns and addOnsAuto sections at the top. 1 Share this post Link to post Share on other sites
Deadfast 43 Posted September 10, 2013 Open the mission.sqm and remove the reference to JSRS from addOns and/or addOnsAuto. 1 1 Share this post Link to post Share on other sites
gc8 977 Posted May 14, 2019 Is there any fix for a binarized .sqm ? This dependency thing is ruining my mission file 😕 Share this post Link to post Share on other sites
Schatten 287 Posted May 14, 2019 @gc8, use CfgConvert from A3 Tools to unbinarize mission file. 1 Share this post Link to post Share on other sites
redarmy 422 Posted May 14, 2019 you are using an older version of JSRS. There is a dependency fix file on the JSRS page on armaholic. Download it and you should be good 1 Share this post Link to post Share on other sites
sarogahtyp 1108 Posted May 15, 2019 6 hours ago, redarmy said: you are using an older version of JSRS. There is a dependency fix file on the JSRS page on armaholic. Download it and you should be good i guess at the time op posted he had the actual version... 1 1 Share this post Link to post Share on other sites
redarmy 422 Posted May 15, 2019 Just now, sarogahtyp said: i guess at the time op posted he had the actual version... hahahahha good catch man ,i just saw the date...sweet jesus i wasn't even playing ArmA3 then Share this post Link to post Share on other sites
gc8 977 Posted May 15, 2019 @Schatten ok thanks. I was just thinking that since this issue is so old why haven't BIS made some kind of fix? Like some dialog in the editor to remove dependencies when you know what your mission does not use. There's already the dialog listing required addons, why not add delete button there? 🙂 Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted May 15, 2019 12 minutes ago, gc8 said: why not add delete button there? Would be an idea, theres alot of other things that can be done too but its pretty simple imo just dont edit a mission with assets you dont plan on adding in the mission, even if you dont add any assets from a mod, majority of mods somehow will make the mission dependent on them once you save the mission, so check and recheck and only run those mods that the mission requires, like units, weapons, vehicles. For editing missions and missions that require mods, setup mod groups and have only mods in a group for the mission that requires them. Share this post Link to post Share on other sites
gc8 977 Posted May 15, 2019 5 minutes ago, Gunter Severloh said: even if you dont add any assets from a mod, majority of mods somehow will make the mission dependent on them once you save the mission yeah that's the main problem here maybe they should fix that too. i think it's pretty weird that the mod becomes required just by being loaded. Share this post Link to post Share on other sites
The Real Bunc 137 Posted May 15, 2019 I've had this problem before and as far as I recall I sometimes solved it by simply bringing up a blank mission for the same map then doing a merge. That might be worth a try first before starting to hack the mission file itself. 1 Share this post Link to post Share on other sites