dpatt712 10 Posted September 7, 2013 If you are interested message me. Share this post Link to post Share on other sites
kremator 1065 Posted September 7, 2013 And your skills are? And the project is? More information is required before you get people excited. Share this post Link to post Share on other sites
FartParty 10 Posted September 7, 2013 he's the idea guy Share this post Link to post Share on other sites
marcai 1 Posted September 8, 2013 It is a bit vague, Dpatt. For all we know you're wanting to make a Napoleonic mod where the Prussians tamed dragons. You might want to give a hint at what you're wanting to achieve. Share this post Link to post Share on other sites
dpatt712 10 Posted September 8, 2013 I only can model and texture, I'm working on a submarine and already have the model. Share this post Link to post Share on other sites
sakura_chan 9 Posted September 8, 2013 A full scale submarine will require a script in order to work. I made one just as a test and found that there were many hardcoded limits in the submarineX class. If you made the sub a realistic size and weight, it couldn't submerge. If you made the geometry lod really small and light like the SDV then it would work but you couldn't change the acceleration, so it would just jump to its top speed in a few seconds like the SDV. It's doable, but basically you chose one of the most difficult vehicles to build as a first project. Share this post Link to post Share on other sites
dpatt712 10 Posted September 8, 2013 didn't know that, like I said I am a visuals man, I texture, model and animate, not code. Share this post Link to post Share on other sites
suprememodder 11 Posted September 8, 2013 nothing gets people more excited than a picture Share this post Link to post Share on other sites
Kommiekat 11 Posted September 9, 2013 A full scale submarine will require a script in order to work. I made one just as a test and found that there were many hardcoded limits in the submarineX class. If you made the sub a realistic size and weight, it couldn't submerge. If you made the geometry lod really small and light like the SDV then it would work but you couldn't change the acceleration, so it would just jump to its top speed in a few seconds like the SDV. It's doable, but basically you chose one of the most difficult vehicles to build as a first project. What if someone were to create a new map contained no islands per say, but had great depth for underwater battles and scenes? Or maybe a map with reliable Depth for the sub and a small island to unload Recon by rubber dingy? Share this post Link to post Share on other sites
granQ 293 Posted September 9, 2013 didn't know that, like I said I am a visuals man, I texture, model and animate, not code. hey, this gets me excited. Very rare with people who actually do stuff :) Like Sakura I been trying to code our submarine without any luck.. but I think its doable, its just a matter of fully understand what does what. Should be able to increase the engine and such. So I am very excited about a working submarine.. The main problem as I see it is to get rid of the water from the interior view... Share this post Link to post Share on other sites
mankyle 410 Posted September 9, 2013 The main problem as I see it is to get rid of the water from the interior view... Only that? Just a matter of adding in the config waterPPInVehicle = 0; And no "inside water FX" in the driver, gunner, commander and cargo LODs. You will still have strange lighting issues if you don't have a correct Shadow or View Geometry LODs Share this post Link to post Share on other sites
ocramweb 0 Posted September 24, 2013 dpatt712 : what kind of submarine are you working on, and if you are still on it, what kind of troubles are you stuck on? Share this post Link to post Share on other sites