b00tsy 28 Posted September 5, 2013 I have a little suggestion as for the ambience (also goes for stratis). I would like to see some birds flying around, may even flocks of birds. It looks now like they ate all the birds on the island. Also, I really really miss seagull sounds on the shore line and seagulls walking and flying on the docks. So far I have been adding my own seagull sounds, but that uses up triggers and resources. Share this post Link to post Share on other sites
clifdenhill 1 Posted September 5, 2013 (edited) I think some more hedgerows/brush separating the big open fields and some of the roads might make firefights more interesting. Also might help if the brush and hedgerows are thicker and longer. Also making some of the buildings that are already there more enterable. I don't think any of the buildings are to big to be fully enterable even the hospital. The big open fields could maybe have some crops growing. And then there's those mid range textures :( Edited September 5, 2013 by clifdenhill Share this post Link to post Share on other sites
jgbtl292 0 Posted September 5, 2013 delete the carwracks on the streets the ki cannot handle this for drive. and i can not clean the street . the wrack are more big stones on the street . many harbors have no ladders for climb on land. maby more big bushes on the forest edges , for more hide. Share this post Link to post Share on other sites
b00tsy 28 Posted September 5, 2013 Now that I have flown the jet a bit I have my first Altis criticism. Well, I already had this fear long before the release. It is almost impossible to use the soft airstrips with the jet. First of all you are doing a rally cross on the runway (taking away vital speed) and thus the airstrips are to short for proper takeoff. I have tried all the small strips and except one strip it usually ends up the jet crashing in to trees and bushes or straight against the hil, just can't get enough speed! Can't the airstrips get concrete floors that fits the surrounding? Dirty cracked concrete floor with some grass between the concrete plates. Share this post Link to post Share on other sites
2nd ranger 282 Posted September 5, 2013 An issue somewhat related to non-enterable buildings: the bell tower object has no entrance whatsoever. I'm not saying I want to go inside the bell tower, though it would be welcome, but there isn't even a locked door, or even a painted-on door. How does anyone get inside? Share this post Link to post Share on other sites
daveallen10 35 Posted September 5, 2013 I would really like to see a bit more detail in the terrain. It seems very copy/paste in some places (understandable as that is) 1) I would like to see water! There are no ponds, streams, creeks or even muddy puddles in the game (and I haven't seen any rain so far but maybe there is rain). Please, make the marshy areas have some water, even if it is just static and not running water. Add some ponds around Altis and up in the mountains. It's too dry! 2) More farms, fences, farm vehicles, crops, and animals. From the air, Altis seems like it is covered in farmland and feilds, but they are all barren! Spruce it up with a little Mediterranean crops! Add some real fences and more livestock, evidence of people working the land. 3)More civilian "life". 4) Improved interiors. Some basic furniture or something would be nice in some places. 5) Improved destructibility of environemnt (trees, buildings, ground) Share this post Link to post Share on other sites
Indeoent 10 Posted September 8, 2013 Also no hospital interior is another issue. Every building room should be enterable. I agree with the ProGamer: we really want to see the hospital inside, as well as these big towers too (inside of the solar power plant). And the performance of Altis, especially while flying on the jet, is terrifying at the moment - hope you, guys gonna fix it :) Share this post Link to post Share on other sites
clydefrog 3 Posted September 8, 2013 (edited) I would really like to see a bit more detail in the terrain. It seems very copy/paste in some places (understandable as that is)1) I would like to see water! There are no ponds, streams, creeks or even muddy puddles in the game (and I haven't seen any rain so far but maybe there is rain). Please, make the marshy areas have some water, even if it is just static and not running water. Add some ponds around Altis and up in the mountains. It's too dry! 2) More farms, fences, farm vehicles, crops, and animals. From the air, Altis seems like it is covered in farmland and feilds, but they are all barren! Spruce it up with a little Mediterranean crops! Add some real fences and more livestock, evidence of people working the land. 3)More civilian "life". 4) Improved interiors. Some basic furniture or something would be nice in some places. 5) Improved destructibility of environemnt (trees, buildings, ground) If you want all this stuff you should find another game, because Arma won't be getting it while it's using this engine. Regarding water, they've based this map on what it's actually like there, I doubt they will add things like ponds when there shouldn't be any just to make it less dry, it's meant to be dry. I'm pretty sure running water must be impossible in the RV engine because I've never seen it done. I've never seen a puddle in any arma game either. All the farm stuff and extra objects like furniture would probably just make the performance even worse. I doubt the engine is capable of the destruction stuff, the best it can do with that is make an object disappear through the ground while spawning a damaged version of it in the same place, that's as good as you're going to get in this game. And maybe a 2D crater on the ground when something explodes. Edited September 8, 2013 by clydefrog Share this post Link to post Share on other sites
dale0404 5 Posted September 8, 2013 If you want all this stuff you should find another game, because Arma won't be getting it while it's using this engine. Regarding water, they've based this map on what it's actually like there, I doubt they will add things like ponds when there shouldn't be any just to make it less dry, it's meant to be dry. I'm pretty sure running water must be impossible in the RV engine because I've never seen it done. I've never seen a puddle in any arma game either. All the farm stuff and extra objects like furniture would probably just make the performance even worse. I doubt the engine is capable of the destruction stuff, the best it can do with that is make an object disappear through the ground while spawning a damaged version of it in the same place, that's as good as you're going to get in this game. And maybe a 2D crater on the ground when something explodes. You been to Chernarus? I am saying that ponds etc can be done, not the fact that there aren't any on Altis, just to clarify. Share this post Link to post Share on other sites
Sealife 22 Posted September 8, 2013 thre are already Ponds in the folders, likelyhood is they wil be added or configged or Custom Built for custom terrains if not for Altis . Share this post Link to post Share on other sites
clydefrog 3 Posted September 8, 2013 (edited) thre are already Ponds in the folders, likelyhood is they wil be added or configged or Custom Built for custom terrains if not for Altis . Possibly, like I said I don't think they will ruin an authentic environment by adding water features to it that shouldn't be there, but you never know what they're going to do these days. You been to Chernarus? I am saying that ponds etc can be done, not the fact that there aren't any on Altis, just to clarify. Never seen any puddles on chernarus, where are they? I'm sure they could make them though with the same type of water that the ponds use. Edited September 8, 2013 by clydefrog Share this post Link to post Share on other sites
artemas 1 Posted September 8, 2013 I don't know what you're talking about dude, the real island has a big lake (with dam), and several streams. You can even find them in-game, they're all just missing the water. So its not so much "wanting to change whats there" and far more "adding the things that ARE and SHOULD BE there" Share this post Link to post Share on other sites
Bashka_IF 1 Posted September 8, 2013 Possibly, like I said I don't think they will ruin an authentic environment by adding water features to it that shouldn't be there, but you never know what they're going to do these days.Never seen any puddles on chernarus, where are they? I'm sure they could make them though with the same type of water that the ponds use. Iron Front Libeartion 44 (Arma 2 engine) have ponds, swamps, rivers. Forests (nice trees, not arma 2 Trees) and fields with high crops (although not rendered at distances). I dream of Iron Front maps be ported to Arma 3 Share this post Link to post Share on other sites
clydefrog 3 Posted September 8, 2013 I don't know what you're talking about dude, the real island has a big lake (with dam), and several streams. You can even find them in-game, they're all just missing the water.So its not so much "wanting to change whats there" and far more "adding the things that ARE and SHOULD BE there" Well in that case they should add it. But I'm pretty sure it would all be static water if they did put it in as it seems like the engine can't do running water. Iron Front LIbeartion 44 (on Arma engine)gave ponds, swamps, rivers. I dream of Iron Front maps be ported to Arma 3 Did the rivers actually have running water or was it still? Share this post Link to post Share on other sites
Fulcrum90 10 Posted September 8, 2013 Im also a bit disappointed by Altis. Its not diverse, no big forests which I always like about Operation Flashpoint and ArmA, no rivers, only desert. I think in their desire to create an exact copy of a real island, they unfortunatly copied a rather boring island into the game :D Share this post Link to post Share on other sites
Bashka_IF 1 Posted September 8, 2013 (edited) Did the rivers actually have running water or was it still? Rivers are still (small waves make illusion of some movement), I think it is possible to emulate drift when a soldier or boat is in water. Rivers are deep, not shallow. you must swim, tanks cant pass it without a bridge. No waterfalls was seen ) Found screenshots (not most beautiful because of bad weather) ) http://steamcommunity.com/sharedfiles/filedetails/?id=121797525 BTW from airplane sometimes it is not so easy to spot tanks because of nice textures ) http://steamcommunity.com/sharedfiles/filedetails/?id=148781078 Edited September 8, 2013 by Bashka Share this post Link to post Share on other sites
artemas 1 Posted September 8, 2013 On the subject of forests, I feel that its a bit odd that the area north of Finri (where most of the logging occurs) doesnt actually have as much of a forest as you'd think. Its really just a few separated copses of trees, not a large forest. Share this post Link to post Share on other sites
insumsnoy 4 Posted September 8, 2013 The only real criticism I can give is that the buildings could do with some furniture in them. That is all, Altis is the best map you have made so far. Share this post Link to post Share on other sites