rubbeman 30 Posted December 19, 2015 Massi is there any possibility to make your weapons compatible with other suppressors in other weapon packs? Share this post Link to post Share on other sites
massi 772 Posted December 19, 2015 Massi is there any possibility to make your weapons compatible with other suppressors in other weapon packs? Yes you can install the optional asdg joint rails config , read the instructions in the readme for this since you have to overwrite the config file. regards :) massi Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 20, 2015 Hey Massi, did you skipped the "GL reload update"? All your GL equipped weapons still have the "A2 reload animations" caused by the lack of proper configs for Nexus update on GL animations... I´m not expecting all GL weapons to have the neat new animation that the GL is actually opened and the grenade round loaded, cus your pack is waaay too massive... but a proper config would bring back the good old A3 GL reload animations (not the makshift A2 anims) But at least you´ve fixed the hit values, which were more urgent! Grazie! ;D Ciao! Share this post Link to post Share on other sites
coryh4225 10 Posted December 20, 2015 Hey massi will the new update be added to a3 launcher? Not sure if that's something you do or what. Share this post Link to post Share on other sites
graemeshute 218 Posted December 20, 2015 Hey massi will the new update be added to a3 launcher? Not sure if that's something you do or what. I am not sure if you mean you want the latest Steam link to Massi's weapons. A quick Steam Search netted me http://steamcommunity.com/workshop/filedetails/?id=500929500 However if you referring to newer links to the one above. You will have to wait. His pack has only just been out 3 days or less. Share this post Link to post Share on other sites
coryh4225 10 Posted December 20, 2015 I am not sure if you mean you want the latest Steam link to Massi's weapons. A quick Steam Search netted me http://steamcommunity.com/workshop/filedetails/?id=500929500 However if you referring to newer links to the one above. You will have to wait. His pack has only just been out 3 days or less. No a3 Launcher is a program a lot of people use to download mods and join servers. It auto handles mods upon joining. It currently still shows 1.10 version is why I ask. Share this post Link to post Share on other sites
graemeshute 218 Posted December 21, 2015 No a3 Launcher is a program a lot of people use to download mods and join servers. It auto handles mods upon joining. It currently still shows 1.10 version is why I ask. http://steamcommunity.com/sharedfiles/filedetails/changelog/500929500 Update: 18 Dec @ 10:32pm v 1.11 date 18/DEC/2015 Share this post Link to post Share on other sites
sonsalt6 105 Posted December 31, 2015 Updated mod v1.11 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
massi 772 Posted January 3, 2016 I think I've found a bug while using this mod together with ACE3. Without ACE3 I can fire the HK417 and M14 in both single and automatic fire, but with ACE3 activated it simply won't fire anything else than single fire. This bug may affect several more weapons, but I've found those two thus far after some minutes of testing. it's not a bug that's because ACE3 change base weapons fire mode for EBR rifle, so weapons dependant from it are affected too Share this post Link to post Share on other sites
ligthert 21 Posted January 3, 2016 Hi Massi, Are there any plans to release the many factions you've made depending on this mod to release them with CUP Weapons as a dependency instead? Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted January 3, 2016 Why have to be CUP weapons? Massi's weapon pack are better I think. Share this post Link to post Share on other sites
kendar 65 Posted January 3, 2016 Why have to be CUP weapons? Massi's weapon pack are better I think. And they don't need CBA, that's fine for me Share this post Link to post Share on other sites
Chairborne 2594 Posted January 4, 2016 And they don't need CBA, that's fine for me Why is CBA such a big deal? It weights nothing and literally 90% of community made content needs it anyway. 4 Share this post Link to post Share on other sites
kendar 65 Posted January 4, 2016 Hi Chairborne, I understand that. It's just me that don't want to have one more mod to follow as i try to limit the number of mods on my install, so i'm happy with this weapon pack without needed more dependancy. 1 Share this post Link to post Share on other sites
linuxmaster9 101 Posted January 20, 2016 I added Massi Weapons to Wasteland but am unable to buy the ammo for them in the gun store. The classnames are correct and the ammo shows up but I am unable to buy it........very odd. Makes me think about CUP even though I would rather use Massi. Share this post Link to post Share on other sites
massi 772 Posted January 21, 2016 sorry but I don't know how Wasteland works, anyway every weapons and magazine inherit from BI classes so it should not be an issue Share this post Link to post Share on other sites
Capt Childs 178 Posted January 22, 2016 Hi Massi Any plans for an M40A5 or the Mk 21 Precision Sniper Rifle/Remington MSR? Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted January 22, 2016 Hi Massi Any plans for an M40A5 or the Mk 21 Precision Sniper Rifle/Remington MSR? Yeah! It will be awesome this 2 weapons :) 1 Share this post Link to post Share on other sites
linuxmaster9 101 Posted January 23, 2016 I am having what appears to be a weapon/ammo config issue when using Massi weapons with ACE3. The massi weapons wont work with ACE3 M203 rounds like the huntIR and the ammo shows the incorrect caliber and uses the incorrect ballistics. for example the AKMS shows up as a 5.56mm caliber in the upper right of the screen and has the ballistics of the 5.56x45 round. i am using the Massi ACE3 optionals pbos but they seem to be out of date? Can this get fixed @massi? I tested the ballistics and such in the Virtual Arsenal using the VR terrain. I had ACE3 and CBA_A3 as well as the Massi SF weapons pack loaded. almost all the AR/AK style rifles and even the M24 had essentially the same ballistics profile and even showed the same caliber being fired. 2 Share this post Link to post Share on other sites
patrix87 15 Posted January 23, 2016 What licensing is you work under. I want to release a client side mod on the workshop specifically for my server as it makes it easier to customize stuff from inside a mod than from the mission file. *(also lighter) The mod would basically be a bunch of config files to change the compatibles items of a bunch of other mods including yours. I plan to use a slightly modified version of your ASDG_JR config.cpp to do that. Would that be ok with you ? PS: to be a bit more precise I want to harmonise the magazines of HLC, RHS, ARMA and NATO SF and Ru Weapons under a single set of mags. Probably RHS Mags as they have the widest variety. Share this post Link to post Share on other sites
dy_dead 12 Posted February 4, 2016 Hello Massi, Nice gun pack! Quality of the weapons used to be a bit iffy, but now the weapons look and sound great! I usually play singleplayer games where I use multiple weapons for different situations. Carrying one gun in a backpack whilst using a secondary rifle. For some reason NONE of your weapons can go into backpacks? Is this intentional? I want to use these guns so much, but running around with just an M24 allows me to only play one role :) Share this post Link to post Share on other sites
E-Cross 0 Posted March 4, 2016 Is there going to be a fix or update for MAS uniforms? I took it off my server until A3 Launcher recognizes it.Also I can't get any Lift/Tow/Hauling to work on anything non-vanilla, and even vanilla stuff, I've tried making changes, I get a few choppers to pick crates and some vehicles, but it's so random what works and doesn't have any rhyme/reason.Tried 4 or 5 variants that other communities are using, kind of at a loss. Most of the non-vanilla vehicles we use are part of this, so I figured it was relevant, if not disregard. Share this post Link to post Share on other sites
massi 772 Posted March 5, 2016 Is there going to be a fix or update for MAS uniforms? I took it off my server until A3 Launcher recognizes it. Also I can't get any Lift/Tow/Hauling to work on anything non-vanilla, and even vanilla stuff, I've tried making changes, I get a few choppers to pick crates and some vehicles, but it's so random what works and doesn't have any rhyme/reason. Tried 4 or 5 variants that other communities are using, kind of at a loss. Most of the non-vanilla vehicles we use are part of this, so I figured it was relevant, if not disregard. hi, I don't see any problems with the uniforms, for the rest I'll check it. Try latest version of all my addons and see if they're working correctly regards massi Share this post Link to post Share on other sites
Kiika 2 Posted March 5, 2016 One of the best mods out there :D Share this post Link to post Share on other sites