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massi

NATO SF and Russian Spetsnaz WEAPONS for A3

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The MRCO bug is a vanilla bug, happens on almost all weapons. Made a ticket about it(http://feedback.arma3.com/view.php?id=9960) but devs never looked into it.

Thanks a lot NMDANNY !

I suspected it was an optic issue ...anyway I voted your ticket and hopefully will be fixed in future :)

Best regards

massi

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Hi,

yes is a kind of wierd thing, since is doing this only with HK416 GL\M203\CQB and M4 CQB, and also I tested it and is doing this only with MRCO and Aimpoint, other optics show the weapons textured as normal.

here few screen with the exact same weapon (M4 cqb) and different optics:

http://imageshack.us/scaled/thumb/560/v4xm.jpg

http://imageshack.us/scaled/thumb/580/g4y7.jpg

http://imageshack.us/scaled/thumb/94/ibu2.jpg

http://imageshack.us/scaled/thumb/69/exmk.jpg

Start thinking is something related to the optics instead of weapons...if anyone has any guess or solution please report ;)

cheers

massi

Do you think you could take the weird tint off the aimpoint for the next update? Maybe it's just me but I really hate it. Loving the progress on the guns though, keep up the good work!

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Hey massi, excellent weapons pack. I'm not sure if this has been suggested before, but would it be difficult to create an optional version of the pack that removes all of the additional variants for each weapon? The only reason I ask is because it fills up the VAS pretty quickly with all of those variants. Other than that, thanks a lot for the great mod!

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And an M40A5

I already requested that on the Armaholic thread. I don't know if any progress has been made, though.

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Hi,

thanks to all for the nice ideas, I'll hope to be able to implement some of those weapons as soon as BI will release the MLODs ;)

Regards

massi

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Hi,

thanks to all for the nice ideas, I'll hope to be able to implement some of those weapons as soon as BI will release the MLODs ;)

Regards

massi

You're a good man massi

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Also I am gonna be the first guy to ask.. but could you also add a SCAR to the pack?

Edited by Rockdpm

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Rock you have a SCAR WIP? If so pics ;D

Fixed... Err... Thanks for pointing that out hehe

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Great mod! Does anyone know any SP missions that use this? I dont use Arma Mission Editor so SP missions are the only way I can use them. I already done A Daring Raid (tough but fun) :D.

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Dang....

I know... I know... I wanna SCAR just as much as you do. I mean I don't see why its not in the game anyways.. Were in the future... I'd figure SCAR would be standardized by then.

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Massi,

I continue to really enjoy these weapons, so thanks again.

One thing I noticed last night was a) you had ACOGs in there (I missed that) and b) the reticule on the ACOGs is a little too big. If you use the reticule as it's designed, if the horizontal bar next (let's say) the 6 is the same width as a man's chest, then that means he's 600 meters away. However, on your ACOGs, it really means he's only about 200-300m away. I'm assuming this could be a relatively simple adjustment of the overlay graphic of the reticule. If it's more complicated than that, I'll still have tons of fun with these.

Thanks again.

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how do I get my AI equipped with those weapons in a singleplayer mission?

thanks ;)

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Hey Massi, could you make a replacement addon for all those pleople that prefer your weapons to the vanilla ones? I can spawn them with MCC (or make a mission with them, or search the Workshop, there´s at least 4 missions featuring units and massi´s weapons) but I pitty all these newcommers who don´t =)

it could work with All in Arma, then even I would use this replacement pack ;D

cheers

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good mod :)

are you going to change VFH grip model? because they grip VFH at bottom and it's looks a bit akward D:

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