nmdanny 22 Posted September 20, 2013 The MRCO bug is a vanilla bug, happens on almost all weapons. Made a ticket about it(http://feedback.arma3.com/view.php?id=9960) but devs never looked into it. Share this post Link to post Share on other sites
massi 772 Posted September 20, 2013 The MRCO bug is a vanilla bug, happens on almost all weapons. Made a ticket about it(http://feedback.arma3.com/view.php?id=9960) but devs never looked into it. Thanks a lot NMDANNY ! I suspected it was an optic issue ...anyway I voted your ticket and hopefully will be fixed in future :) Best regards massi Share this post Link to post Share on other sites
spectrersg 9 Posted September 20, 2013 Massi, any possibility on doing a TMR config to get the bipod item to work on your weapons? Share this post Link to post Share on other sites
zach72 1 Posted September 21, 2013 ^ this would be awesome, please! Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted September 21, 2013 Hi,yes is a kind of wierd thing, since is doing this only with HK416 GL\M203\CQB and M4 CQB, and also I tested it and is doing this only with MRCO and Aimpoint, other optics show the weapons textured as normal. here few screen with the exact same weapon (M4 cqb) and different optics: http://imageshack.us/scaled/thumb/560/v4xm.jpg http://imageshack.us/scaled/thumb/580/g4y7.jpg http://imageshack.us/scaled/thumb/94/ibu2.jpg http://imageshack.us/scaled/thumb/69/exmk.jpg Start thinking is something related to the optics instead of weapons...if anyone has any guess or solution please report ;) cheers massi Do you think you could take the weird tint off the aimpoint for the next update? Maybe it's just me but I really hate it. Loving the progress on the guns though, keep up the good work! Share this post Link to post Share on other sites
JohnoBurr 10 Posted September 21, 2013 Hey massi, excellent weapons pack. I'm not sure if this has been suggested before, but would it be difficult to create an optional version of the pack that removes all of the additional variants for each weapon? The only reason I ask is because it fills up the VAS pretty quickly with all of those variants. Other than that, thanks a lot for the great mod! Share this post Link to post Share on other sites
rockdpm 10 Posted September 21, 2013 Would it be possible... To add a M110 to the pack? Share this post Link to post Share on other sites
CalamityUSSOCOM 11 Posted September 22, 2013 ^^ Is it possible? :3 Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted September 22, 2013 Would it be possible... To add a M110 to the pack? And an M40A5 Share this post Link to post Share on other sites
barakokula31 10 Posted September 22, 2013 And an M40A5 I already requested that on the Armaholic thread. I don't know if any progress has been made, though. Share this post Link to post Share on other sites
massi 772 Posted September 22, 2013 Hi, thanks to all for the nice ideas, I'll hope to be able to implement some of those weapons as soon as BI will release the MLODs ;) Regards massi Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted September 22, 2013 Hi,thanks to all for the nice ideas, I'll hope to be able to implement some of those weapons as soon as BI will release the MLODs ;) Regards massi You're a good man massi Share this post Link to post Share on other sites
rockdpm 10 Posted September 22, 2013 (edited) Also I am gonna be the first guy to ask.. but could you also add a SCAR to the pack? Edited September 22, 2013 by Rockdpm Share this post Link to post Share on other sites
CalamityUSSOCOM 11 Posted September 22, 2013 Rock you have a SCAR WIP? If so pics ;D Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted September 22, 2013 Rock you have a SCAR WIP? If so pics ;D This. Share this post Link to post Share on other sites
rockdpm 10 Posted September 22, 2013 Rock you have a SCAR WIP? If so pics ;D Fixed... Err... Thanks for pointing that out hehe Share this post Link to post Share on other sites
CalamityUSSOCOM 11 Posted September 23, 2013 Fixed... Err... Thanks for pointing that out hehe Dang.... Share this post Link to post Share on other sites
ru55lee 2 Posted September 23, 2013 Great mod! Does anyone know any SP missions that use this? I dont use Arma Mission Editor so SP missions are the only way I can use them. I already done A Daring Raid (tough but fun) :D. Share this post Link to post Share on other sites
rockdpm 10 Posted September 24, 2013 Dang.... I know... I know... I wanna SCAR just as much as you do. I mean I don't see why its not in the game anyways.. Were in the future... I'd figure SCAR would be standardized by then. Share this post Link to post Share on other sites
CalamityUSSOCOM 11 Posted September 24, 2013 Were in the future... I'd figure SCAR would be standardized by then. True Dat... Share this post Link to post Share on other sites
gatordev 219 Posted September 24, 2013 Massi, I continue to really enjoy these weapons, so thanks again. One thing I noticed last night was a) you had ACOGs in there (I missed that) and b) the reticule on the ACOGs is a little too big. If you use the reticule as it's designed, if the horizontal bar next (let's say) the 6 is the same width as a man's chest, then that means he's 600 meters away. However, on your ACOGs, it really means he's only about 200-300m away. I'm assuming this could be a relatively simple adjustment of the overlay graphic of the reticule. If it's more complicated than that, I'll still have tons of fun with these. Thanks again. Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted September 25, 2013 what's going on in regards to getting the textures smoothed out Share this post Link to post Share on other sites
pils 49 Posted September 26, 2013 how do I get my AI equipped with those weapons in a singleplayer mission? thanks ;) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 26, 2013 Hey Massi, could you make a replacement addon for all those pleople that prefer your weapons to the vanilla ones? I can spawn them with MCC (or make a mission with them, or search the Workshop, there´s at least 4 missions featuring units and massi´s weapons) but I pitty all these newcommers who don´t =) it could work with All in Arma, then even I would use this replacement pack ;D cheers Share this post Link to post Share on other sites
kgino1045 12 Posted September 26, 2013 good mod :) are you going to change VFH grip model? because they grip VFH at bottom and it's looks a bit akward D: Share this post Link to post Share on other sites