mith86arg 18 Posted January 16, 2014 Hey BighShot can u send me a copy please? want to try it :) Share this post Link to post Share on other sites
bigshot 64 Posted January 16, 2014 sure, anyone can private message me on this forum with their email address and I'll send out a copy for you to play with....just dont upload it anywhere (such as the steam workshop). I'd rather leave it up to kilbot whether he wants to include any of these changes or not in his official version. Share this post Link to post Share on other sites
mule 10 Posted January 17, 2014 I love this mission, my friends and I play it constantly. I am curious if there are any clever ways to add more vehicles to the request pool? The armory takes new weapons so seamlessly it's amazing but I'm always for more variety. Thanks for the work on this great modded mission. Mule Share this post Link to post Share on other sites
bigshot 64 Posted January 17, 2014 (edited) you can add vehicles to the 'request_vehicles.sqf' file. Then you also have to add them to the 'request.sqf' file as well. Edited January 20, 2014 by BigShot Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted January 18, 2014 Getting errors when manually placing zones in the editor. You give the player the option to place the HQ manually, so it's redundant when we place it in the editor. I wind up with either two HQ's, or the game won't let me place one at all. I've tried toggling manual placement both on and off in the init. Not game breaking but something to take a look at. Share this post Link to post Share on other sites
Boxaman 10 Posted January 20, 2014 Hello all! I was wondering which files where the BLUFOR units are picked from. Im talking the ones that spawn NPC units and/or HC units. I was wanting to add a few custom units to the game. thank you for your time! Share this post Link to post Share on other sites
scottb 10 Posted January 20, 2014 Getting errors when manually placing zones in the editor. You give the player the option to place the HQ manually, so it's redundant when we place it in the editor. I wind up with either two HQ's, or the game won't let me place one at all. I've tried toggling manual placement both on and off in the init.Not game breaking but something to take a look at. Hi Hebrew Hammer, Please see post #698 to resolve your redundant HQ issue. Share this post Link to post Share on other sites
bigshot 64 Posted January 20, 2014 If anyone wants to play some DUWS I've updated my profile on this forum with the proper Steam address where I can be contacted. Just send me a friend request if you like. Share this post Link to post Share on other sites
lba5335 10 Posted January 21, 2014 If anyone wants to play some DUWS I've updated my profile on this forum with the proper Steam address where I can be contacted. Just send me a friend request if you like. hey Bigshot im trying to contact you via PM for your DUWS Share this post Link to post Share on other sites
bigshot 64 Posted January 21, 2014 never received it, so I sent you a PM instead....just reply to it with your email address and I'll send you a copy of the mission file with my changes. Share this post Link to post Share on other sites
M82Massacre 10 Posted January 21, 2014 I'm pretty sure todays official update/patch has screwed with DUWS abit. I've lost my campaign save because of it. Share this post Link to post Share on other sites
bigshot 64 Posted January 21, 2014 dialogue scroll bar error...not sure what BIS changed about the scroll bars but they did something different and it's now causing an error in the mission although it all still seems playable so far. Share this post Link to post Share on other sites
bigshot 64 Posted January 22, 2014 (edited) here's the rpt errors: Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/zone_max_radius_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/zone_min_radius_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/zone_number_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/cp_start_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/bap_start_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/oap_start_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/weather_type_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/combo_opf_skill.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/combo_blufor_ai_skill.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/helo_taxi_fasttravel_list.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/fast_travel_list.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/max_dist_from_hq_list.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/ressourceheader/controls/unitlistbox.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/ressourceheader/controls/squadlist.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/ressourceheader/controls/emptyvehiclelist.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/ressourceheader/controls/supportunlocklist.ListScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/fob_mng_dialog/controls/reinforce_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/fob_mng_dialog/controls/fast_travel_combo.ComboScrollBar'. EDIT** - Fixed now - apparently BIS changed the scrollbar class name to ComboScrollBar and so it needs to be changed in the defines.hpp Edited January 23, 2014 by BigShot Share this post Link to post Share on other sites
d4ni3l3 10 Posted January 23, 2014 here's the rpt errors:Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/zone_max_radius_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/zone_min_radius_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/zone_number_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/cp_start_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/bap_start_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/oap_start_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/weather_type_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/combo_opf_skill.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/combo_blufor_ai_skill.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/helo_taxi_fasttravel_list.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/fast_travel_list.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/startup_dialog/controls/max_dist_from_hq_list.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/ressourceheader/controls/unitlistbox.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/ressourceheader/controls/squadlist.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/ressourceheader/controls/emptyvehiclelist.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/ressourceheader/controls/supportunlocklist.ListScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/fob_mng_dialog/controls/reinforce_combo.ComboScrollBar'. Warning Message: No entry 'mpmissions\__cur_mp.Altis\description.ext/fob_mng_dialog/controls/fast_travel_combo.ComboScrollBar'. EDIT** - Fixed now - apparently BIS changed the scrollbar class name to ComboScrollBar and so it needs to be changed in the defines.hpp So what I have to do to fix it? Share this post Link to post Share on other sites
bigshot 64 Posted January 23, 2014 @D4NI3L3 - I just emailed you the newest version If anyone else playing my version needs the fix just send me an email, IM, or get me on Steam. Share this post Link to post Share on other sites
d4ni3l3 10 Posted January 23, 2014 @D4NI3L3 - I just emailed you the newest versionIf anyone else playing my version needs the fix just send me an email, IM, or get me on Steam. Many thanks. :D Share this post Link to post Share on other sites
bigshot 64 Posted January 23, 2014 actually I just finished the latest version I have...updated post here: http://forums.bistudio.com/showthread.php?160117-SP-Dynamic-Universal-War-System-(DUWS-alpha0-1)&p=2600010&viewfull=1#post2600010 D4N...the only difference for you is that this newest one includes the actual Titan Launchers in the Nato Support box (when using support drops). The version I just sent you only includes the magazines/ammo for the launchers. If you want this newest version let me know and I'll resend to you again. Share this post Link to post Share on other sites
Lightningstrike 10 Posted January 24, 2014 hello can you send me the new version please after the new arma3 patch, the game save/load seems to be fucked now, it is no longer possible to load a game save and continue the generated campaign :( Share this post Link to post Share on other sites
bigshot 64 Posted January 24, 2014 (edited) what issue are you having with resuming a saved mission? I know the unlocks aren't re-initializing properly after resuming from a save, but the work-around for that has always been to respawn yourself once after resuming. Since you end up back at base by doing that you might consider always waiting to save (sitrep) AFTER returning to HQ. This has nothing to do with the new patch though...it's always been this way. If you are talking about resuming a mission that was saved from a previous version before the new patch, thats also been an issue since Arma2. Once the game receives a new patch your old saves are not likely to work, and you'll need to restart the mission. Anyway, if you want this new version you'll have to contact me or post your email so I can send it. hellocan you send me the new version please after the new arma3 patch, the game save/load seems to be fucked now, it is no longer possible to load a game save and continue the generated campaign :( Edited January 24, 2014 by BigShot Share this post Link to post Share on other sites
d4ni3l3 10 Posted January 24, 2014 actually I just finished the latest version I have...updated post here:http://forums.bistudio.com/showthread.php?160117-SP-Dynamic-Universal-War-System-(DUWS-alpha0-1)&p=2600010&viewfull=1#post2600010 D4N...the only difference for you is that this newest one includes the actual Titan Launchers in the Nato Support box (when using support drops). The version I just sent you only includes the magazines/ammo for the launchers. If you want this newest version let me know and I'll resend to you again. I would appreciate it very much thanks. :D Share this post Link to post Share on other sites
Ziam 10 Posted January 24, 2014 I bought yesterday ARMA3 to play this mod. Unfortunately, it fails to run due to the comboscrollbar issue. My luck... I'm dying to give the mod a shot asap. Would u mind sending me your moddified DUWS version? I'll drop u a PM. Share this post Link to post Share on other sites
bigshot 64 Posted January 25, 2014 ...the comboscrollbar issue does not stop the mission from running. file sent, hope you enjoy it. Share this post Link to post Share on other sites
mastermankz 10 Posted January 25, 2014 many weeks ago i posted about enemies and allies army are stop shooting, and it's become boring because no one shooting, except me there is several comments about this problem in this Thread. but i think most of people downloading this mod don't have the same problem like me. does anyone have an idea to fix this problem? Thank you, Sorry if my english very bad Share this post Link to post Share on other sites
d4ni3l3 10 Posted January 25, 2014 Thanks to BigShot for sending me last version. Ehi Kibot, in the next version you could add this. ;) Share this post Link to post Share on other sites
bigshot 64 Posted January 25, 2014 @mastermankz - try starting the mission using less zones to capture...I typically use 3-5 zones and I get shot at all the time. I think a caching script might help with this if Kibot can get one in there eventually...the less processing power you have then the less AI should be on the map. Im running at 4.3Ghtz...and 3-5 zones seems to be ok most of the time...I play quick style mission...usually lasts for about an hour or 90 minutes before a restart so this way im not pushing it. Try making only 3 zones and see if it works better that way. @D4N - yea alot of folks like those roping scripts but there's always been a chopper taxi issue within the Arma Games in general. If there is enemy around the chopper will endlessly loop in a circle and keep you up in the air until there is no longer a threat before it drops you...it happens maybe 30% of the time to me....having it fast rope you into enemy territory may not work too well in the mission. This is just the way the game is and not much a mission maker can do about it....but I agree it would be cool :-) Share this post Link to post Share on other sites