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Tyl3r99

advanced fog needs to be added to the intel screen (sliders)

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simply add more sliders???

elevation 0 - 100

density 0 - 100

rate at fog changes? 0 - 100

i do not understand why the customers have to script theyre own fog to get a decent foggy experiance?

what if i knew nothing about scripting or arma 3 was the first BI game i bought? id be clueless.

(still am..)

anyways just a thought, it needs to be added into the intel screen as there are a few sliders for lighting and stuff already so why not this?

hmmm

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yea i agree. and i was kind of expecting this to come with the final release. everything else wouldn't be very "streamlined" would it? :p

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i wouldnt imagine it would be hard to add in right?

editing the UI and adding a script to go with each slider

*MOAR* - love it!!!

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i wouldnt imagine it would be hard to add in right?

editing the UI and adding a script to go with each slider

*MOAR* - love it!!!

Don't worry its probably in queue. :)

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Agreed. Same goes for AI skill settings. We'd see much more diverse user missions as a side effect, because many stick with the defaults otherwise.

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I don't do much mission editing but to be honest by not having a full fog slider in the editor I've actually started to think it's much easier to find good fog values using the Debug Console. Putting setFog in there allows you to change and observe the fog values instantly using the 'Local Exec' button, rather than going back and forth between the editor and mission so that you can tweak a slider and press preview to see how it looks ingame (which is what I used to spend time doing with the Overcast and Time/Date settings.

When you get the values you like, you just copy&paste from the console, to a Game Logic or trigger's init line in the editor.

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Agreed. Same goes for AI skill settings. We'd see much more diverse user missions as a side effect, because many stick with the defaults otherwise.

what do you mean exactly?? :S

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what do you mean exactly?? :S

He means stuff like A.I. fire accuracy and skill.

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+1

Agreed. Same goes for AI skill settings. We'd see much more diverse user missions as a side effect, because many stick with the defaults otherwise.

+1

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He means stuff like A.I. fire accuracy and skill.

ohh that would be awesome.

able to change the different aspects of the AI in the intel screen too +1

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So no ticket on feedback tracker? Pity. I would've upvoted it :cool:.

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You're not alone OP. I've been wondering when the amazing new fog tech would actually be implemented in a more user-friendly way. Right now it's like only try hards who know all the ins and outs of Arma's scripting can even see it.

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upvoted.. thanks progamer :computer:

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yes, for improved Mission Editor options (fog, AI skills etc) ...

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erm Fog should be controlled by mission scripting and weather modules etc.

imho it's very wrong to allow players to play with this because resulting 'effect' is different from what mission maker or server owner wants ...

dont worry

Edited by tyl3r99
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sorry Dwarden are you saying this shouldnt be in the intel screen at all?

sorry did not quite understand

He corrected his answer.

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He corrected his answer.

well now i just feel like a tool now dont i.. lol

so basically Dwarden agrees? yeah?

Edited by tyl3r99
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ye , Dwarden failed to read properly (blame the hot weather) ... and though you want video options control, then i realized you want improved Editor settings, which i fully agree that it needs more and better setting on this and similar parts

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yes, for improved Mission Editor options (fog, AI skills etc) ...

I like, a lot!

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