Wiki 1558 Posted July 1, 2013 Hi guys. Dunno if it's the same for you, but I DO feel that AT missiles of the Comanche are not powerful enough. I used them on Ifrit, but it didn't destroy the vehicle, only disabled it. Is it just me or do you experience the same thing? I think theyr should be more powerful, just like the Hellfires. Share this post Link to post Share on other sites
ArgusNastyCrab 1 Posted July 1, 2013 give them a 30% power boost combined with a 20% increase in manacost and a 5% decrease in refresh time.... They have a smaller warhead than those Hellfires you talk about. They are semi actively laser guided so they might appear to be missiles but they are in fact the same as the rockets you saw in ARMA 2. I'm sure they will release a version of the RA99 with proper AT missiles later. Everything is based on real life statistics and science, there is not such a thing as boosting damage in the arma series. Share this post Link to post Share on other sites
Qosmius 10 Posted July 1, 2013 it is not powerful enough when it can disable any vehicle the game has to offer so far? Share this post Link to post Share on other sites
Wiki 1558 Posted July 1, 2013 well, at first I thought maybe it can't destroy a tank, but a car? come on! it just that I thought it was an AT missile just like the hellfire - it seems it's not. Share this post Link to post Share on other sites
ArgusNastyCrab 1 Posted July 1, 2013 well, at first I thought maybe it can't destroy a tank, but a car?come on! it just that I thought it was an AT missile just like the hellfire - it seems it's not. No like I said in my first post, they are rockets with an added bonus of being guidable with SALH (Semi Active Laser Homing) http://en.wikipedia.org/wiki/Direct_Attack_Guided_Rocket Share this post Link to post Share on other sites
Wiki 1558 Posted July 1, 2013 yeah, I got what you said. I was just answering Qosimus. Share this post Link to post Share on other sites
twistking 204 Posted July 1, 2013 i guess it is a realistic expectation that we'll see another commanche version with more of a punch. please see the ticket in my signature if you are interested in more realistic helicopter fcs. Share this post Link to post Share on other sites
gossamersolid 155 Posted July 2, 2013 Is it me, or are the missiles on the Commanche not AT, but AA? Or am I crazy. Share this post Link to post Share on other sites
runekn 3 Posted July 2, 2013 Is it me, or are the missiles on the Commanche not AT, but AA?Or am I crazy. It got both Air-to-Air (ASRAAM) and Air-to-Ground (DAGR) Share this post Link to post Share on other sites
roberthammer 582 Posted July 2, 2013 Comanche needs a variant with Stub wings armed with some Hellfire like missiles -to be comparable with Mi48 http://feedback.arma3.com/view.php?id=10809 Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted July 2, 2013 It's already been said that there is another model with a longbow radar dome for final release - maybe that will have hellfires, radar guided? Share this post Link to post Share on other sites
max power 21 Posted July 2, 2013 I think that at least currently IRL, DAGR only uses the 17 lbs HEDP warhead, which would explain its lack of power vs. armour. Share this post Link to post Share on other sites
Killbert 0 Posted July 2, 2013 I was testing choppers today, and came to opposite conclusion. DAGR seems too powerfull, or there are too many of them. Those things one shot destroys the APCs, and there are 24 or them. Is that a mistake? Looked up DAGR, and those things appears to be quite big... Share this post Link to post Share on other sites
max power 21 Posted July 3, 2013 According some calculations (yes, I did make calculations :man3: ) I made to help fill in the blanks of information on explosives for helping to make mods, an HEDP round with a diameter of 70mm should penetrate around 100mm of armour. The function I made is a dimensionless spaghetti equation that seems to spit out numbers that conform to the odd bit of 'published' rha penetration numbers. Share this post Link to post Share on other sites
kylania 568 Posted July 3, 2013 When will the DAGR be laser guided? Or is that functionality not in beta yet? DAGR has proven itself in over 30 successful guided flights, launched from such rotary-wing platforms as the AH-64D Apache, AH-6 Little Bird and OH-58 Kiowa Warrior. And every DAGR target strike has hit within 1 meter of the laser-designated aimpoint. From here.Certainly not the DAGR I've been shooting. :) Share this post Link to post Share on other sites
max power 21 Posted July 3, 2013 If you tab lock with the dagr, and then steer the helicopter so it's more or less pointing at the target, it will home in on the target. I noticed it's quite finicky in the beta. Share this post Link to post Share on other sites
roberthammer 582 Posted July 3, 2013 (edited) This is the DAGR in the game http://oi42.tinypic.com/fvvi8l.jpg It does look like our DAGR - lets compare the configs of A3 Dagr with A2 Hellfire //A3 DAGR class M_PG_AT: MissileBase { model = "\A3\Weapons_F\Ammo\Rocket_01_fly_F"; proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F"; hit = 800; indirectHit = 20; indirectHitRange = 5; cost = 500; maxSpeed = 720; irLock = 1; laserLock = 1; airLock = 0; maxControlRange = 5000; trackOversteer = 1; trackLead = 1; maneuvrability = 7; timeToLive = 20; simulationStep = 0.01; airFriction = 0.1; sideAirFriction = 0.1; initTime = 0.002; thrustTime = 1.07; thrust = 530; fuseDistance = 5; effectsMissileInit = "MissileDAR1"; effectsMissile = "missile2"; whistleDist = 4; muzzleEffect = ""; weaponLockSystem = "2 + 16"; }; // A2 Hellfire class M_Hellfire_AT : MissileBase { model = "\ca\weapons\Hellfire"; proxyShape = "\ca\weapons\Hellfire_proxy"; hit = 800; indirectHit = 20; indirectHitRange = 2; cost = 10000; maxSpeed = 425; irLock = 1; laserLock = 1; maxControlRange = 8000; trackOversteer = 1; trackLead = 1; maneuvrability = 9; timeToLive = 20; simulationStep = 0.010000; sideAirFriction = 0.200000; initTime = 0.000000; thrustTime = 3.250000; thrust = 130; fuseDistance = 5; effectsMissile = "missile2"; whistleDist = 4; }; It seems DAGR has the power of Hellfire :eek: Which makes me wonder how the 70mm rocket can be so strong and powerful In other hand - the opfor mi48 missile does hit = 1400; , so maybe arma 3 armour got step up than arma2 but still it is based on old HP system Edited July 3, 2013 by RobertHammer Share this post Link to post Share on other sites
max power 21 Posted July 3, 2013 That just looks like a regular hydra rocket :/ The DAGR looks like this: http://www.lockheedmartin.com/content/lockheed/us/products/DAGR/_jcr_content/product_image.img.jpg/1329429706138.jpg Share this post Link to post Share on other sites
yasotay 198 Posted July 3, 2013 Dagger while a 70mm missile it is very different than the old Mk.66 Hydra that would hit the earth 9/10 times. It has lock on before launch and lock on after launch capability. The seeker head has a limited gimble range so if the laser spot on the target is significantly off boresight or outside of that gimble limit the missile will not track. The APKWS which is a lock on after launch only missile is even worse. Still the USMC has been using the APKWS to good effect downrange. So i would think accuracy of the Dagger might be best predicated on the target to boresight angle for Ph. Share this post Link to post Share on other sites
twistking 204 Posted July 4, 2013 post your suggestions for improving everything helicopter combat related here: http://forums.bistudio.com/showthread.php?158384-The-community-s-definite-suggestion-for-better-heli-immersion-and-guided-weapon-FCS Share this post Link to post Share on other sites