pokertour 30 Posted October 23, 2013 Yes it's possible :) Share this post Link to post Share on other sites
m4rk3tin6 10 Posted October 23, 2013 Pokertour, how i do this ? Can u help me whit a exemple mission ? Share this post Link to post Share on other sites
pokertour 30 Posted October 23, 2013 Yes no problem ;) Share this post Link to post Share on other sites
m4rk3tin6 10 Posted October 23, 2013 Thanks, really thanks \o/ Share this post Link to post Share on other sites
m4rk3tin6 10 Posted October 23, 2013 Pokertour, and the exemple mission ? ;x Share this post Link to post Share on other sites
pokertour 30 Posted October 23, 2013 I did not forget you. I just work on Uniform for my team and now i start make an exemple mission for you ;) Share this post Link to post Share on other sites
m4rk3tin6 10 Posted October 23, 2013 really thanks Pokertour, u'r the man o/ I really anxious about make a mission whit that for my comunity. Share this post Link to post Share on other sites
pokertour 30 Posted October 23, 2013 @M4rK3Tin6 Try this : http://xxbj3b.1fichier.com/ Share this post Link to post Share on other sites
m4rk3tin6 10 Posted October 24, 2013 I REALLT LOVE U DUDE. That works, so much tanks! :bounce3: Share this post Link to post Share on other sites
pokertour 30 Posted October 24, 2013 Okay ! good man ! :) Share this post Link to post Share on other sites
hajimoto 10 Posted October 24, 2013 Nice work Pokertour....As usual :) Thanks for sharing Share this post Link to post Share on other sites
pokertour 30 Posted October 24, 2013 Thanks Haji :) Share this post Link to post Share on other sites
Mangled 10 Posted October 30, 2013 @M4rK3Tin6Try this : http://xxbj3b.1fichier.com/ The script works however once the chopper respawns, the HALO option is gone. Is there a way to fix this? I tried to add this to init.sqs with: if (vehicleVarName "chopper1") then { this addMPEventHandler ["MPRespawn", {this addAction["<t color='#ff9900'>HALO jump</t>", "ATM_airdrop\atm_airdrop.sqf"]}]; }; though it doesn't work. Is there something im doing wrong? Share this post Link to post Share on other sites
Sarlac 1 Posted November 16, 2013 I'm getting "bad vehicle type" warning if I am not wearing a backpack when I airdrop. Does anyone know how to stop that from happening other than wearing a backpack or disabling logs? Share this post Link to post Share on other sites
iceman77 19 Posted November 17, 2013 (edited) I'm getting "bad vehicle type" warning if I am not wearing a backpack when I airdrop. Does anyone know how to stop that from happening other than wearing a backpack or disabling logs? You'll need to go into the scripts and find where it moves the backpack to the front of the soldier. You'll have to do a nil check. IE; something like: _backPack = if (!isNil backPack _unit) then {backpack _unit;} else {""}; if (_backPack != "") then { //do stuff with the back pack }; ---------- Post added at 08:44 ---------- Previous post was at 08:43 ---------- The script works however once the chopper respawns, the HALO option is gone. Is there a way to fix this? I tried to add this to init.sqs with: if (vehicleVarName "chopper1") then { this addMPEventHandler ["MPRespawn", {this addAction["<t color='#ff9900'>HALO jump</t>", "ATM_airdrop\atm_airdrop.sqf"]}]; }; though it doesn't work. Is there something im doing wrong? That's because the vehicle respawn script you're using probably creates an entirely new vehicle. It doesn't actually "respawn". Thus, rendering the respawn EH useless. Edited November 17, 2013 by Iceman77 Share this post Link to post Share on other sites
hansson0728 12 Posted November 26, 2013 Iäm making a SP mission and i want my ai team to follow me on the Halo jump, how can i do that ??? Great script btw. Share this post Link to post Share on other sites
3lockad3 11 Posted November 27, 2013 Google exactly what you mentioned, and you find a script for exactly what you are looking for. I will not undermined this thread and post of other mods. Share this post Link to post Share on other sites
hansson0728 12 Posted November 27, 2013 Doh found it, thanks anyway ;) Share this post Link to post Share on other sites
legio4777 12 Posted November 29, 2013 Hi Guys, I have an small issue. VAS uses a stringtable too how can i make both working....? Very good script Pokertour! Share this post Link to post Share on other sites
ratnl 27 Posted November 30, 2013 Don't copy the airdrop stringtable. Verstuurd vanaf mijn HTC One X+ met Tapatalk Share this post Link to post Share on other sites
legio4777 12 Posted November 30, 2013 Don't copy the airdrop stringtable. Verstuurd vanaf mijn HTC One X+ met Tapatalk It is a possible solution. But if I do that I dont see the word "Close" of the ATM menu.... Other solution? Share this post Link to post Share on other sites
ratnl 27 Posted November 30, 2013 Not found yet Verstuurd vanaf mijn HTC One X+ met Tapatalk Share this post Link to post Share on other sites
BadHabitz 235 Posted November 30, 2013 Combine the two files into a single file. Use excel, unless someone has a better idea for an editor. [color="#0000CD"]<Project name="Virtual Ammobox System">[/color] [color="#008080"][i]VAS Stuff[/i][/color] [color="#0000CD"]</Project>[/color] [color="#FF0000"]<Project name="ATM Airdrop">[/color] [color="#FFA07A"][i]ATM stuff[/i][/color] [color="#FF0000"]</Project>[/color] Share this post Link to post Share on other sites
legio4777 12 Posted December 1, 2013 Sorry Man I couldn´t fin the way to make it work :-( Any ideas on how to? Share this post Link to post Share on other sites
pokertour 30 Posted December 6, 2013 New version v5 : Changelog v5 : -I Remove the 3D sounds, you need to put this lines in your description.ext : class CfgSounds{ sounds[] = {Vent,Para}; class Vent {name="Vent";sound[]={ATM_Airdrop\data\vent.ogg,db-11,1.0};titles[] = {};};class Para {name="Para";sound[]={ATM_Airdrop\data\parachute.ogg,db-11,1.0};titles[] = {};};};NEW LINK : http://atmarma.fr/mod/atm_airdrop.Stratis.rarThanks for your support ! Share this post Link to post Share on other sites