Anachoretes 10 Posted June 25, 2013 about VANILLA Arma 3 Vanilla ARMA3 is not exist for now. So dont be an idiot and dont cry about non-existent things. Share this post Link to post Share on other sites
Beagle 684 Posted June 25, 2013 (edited) The sorrow thing is that the magic radar gets more and more in every new BIS game...even in original arma 2 it was less prominent than later in OA. To me its seems that every BIS game is becoming more "arcade" and they call it better accessability. I exspect ArmA 3 to become the pinacle of "accessabilty" in the series so far. Edited June 26, 2013 by Beagle Share this post Link to post Share on other sites
Anachoretes 10 Posted June 25, 2013 Or suppression fire ARMA have own natural supression and there is no need to invent fighter senses. Btw they got rid of him in BF4. Share this post Link to post Share on other sites
fujix 11 Posted June 25, 2013 Im not even look this way, because i knew and know today - its just basic junior stuff for ARMA 3. I dont know what weird way you are looking but tab lock will be in final release. This is not a placeholder. There is no time to introduce something new. Im not even gonna bother commenting your answer about procedural destruction. Its like talking to a wall. A non destructible one :D Share this post Link to post Share on other sites
Variable 322 Posted June 25, 2013 To me its seems that every BIS game is becomign more "arcade" and they call it better acaessability. I exspect A2 to become the pinacle of "accessabilty" in the series so far. It feels like BIS recent terminology has become: Dumbed down = "Accessible" we kill realism to make the game easier = "Authentic" I feel like crying. Share this post Link to post Share on other sites
Smurf 12 Posted June 25, 2013 Vanilla ARMA3 is not exist for now. So dont be an idiot and dont cry about non-existent things. What I am playing then? This whole discussion is based on what we have ingame now in the Beta stage (and what we had for A2). If you are waiting for the release to complain\suggest something, you are doing it wrong. ARMA have own natural supression and there is no need to invent fighter senses.Btw they got rid of him in BF4. A3 have no supression system, either for players of AI. BF4 have small supressions for non-MG weapons and a high one for MGs. Share this post Link to post Share on other sites
Anachoretes 10 Posted June 25, 2013 What I am playing then? You play in BETA. Something that less then half. And if you not sitting on the developers knees you definitely dont know something. So, if you start base your discussions on roots, not on the surface things, like radar or GM6 Lynx(This insistence is like a disease). I'm not even seen all aircraft. Create a ticket and sit straight. Your talk leads only to the unfortunate comparison with arcade games. Share this post Link to post Share on other sites
fujix 11 Posted June 25, 2013 You play in BETA. Something that less then half. And if you not sitting on the developers knees you definitely dont know something. So, if you start base your discussions on roots, not on the surface things, like radar or GM6 Lynx(This insistence is like a disease). I'm not even seen all aircraft. Create a ticket and sit straight. Your talk leads only to the unfortunate comparison with arcade games. Less then half? You realize Arma 3 will be released in a couple of months? What you see now is what we will get basically. They are not going to invent a new way to handle missiles so close to release. Im not sure you understand what exactly beta is. Only thing missing out is all the units and of course the main map roughly. Maybe some smaller features. Its not going to be a different game when it goes retail. You can trash talk arcade games like Bf all you want. Yes they are arcade and in most cases more simplified then Arma games BUT their way of handling for example helo based missiles and targeting is way more complicated then Armas tab lock. Get this through your head ffs. Share this post Link to post Share on other sites
Smurf 12 Posted June 25, 2013 You don't get the concept of Alpha\Beta testing, do you? Anyway, welcome to my ignored list. Should have know better when I saw that joining date... Share this post Link to post Share on other sites
Anachoretes 10 Posted June 25, 2013 fujix Suppose that you have seen the future. But this f moaning about the simplification help the cause? In my opinion, you need to make a ticket and pick it up. That's all. Still it is necessary to understand that the military industry seeks to simplify the war and you consider that the pilot must open the window and lean out posmoret where was the enemy. I believe that the system of air gameplay should be such that the helicopter, for example, could only work with a full crew. Otherwise it just a piece of flying metal. Everything else can spy in the documentary video and smoothly introduced into the game. ---------- Post added at 23:19 ---------- Previous post was at 23:17 ---------- when I saw that joining date... But for you, this date had no effect. Strange. Share this post Link to post Share on other sites
Flanker15 0 Posted June 26, 2013 ;2422053']Sadly BI doesnt care. The CIT has many great' date=' small, specific suggestions - A3 progress: zero.[/quote']"Nonsense I don't want this 10 year old OP lock on system that ruins PvP and is really boring to use fixed, what I really want is underwater combat" - No one ever. Share this post Link to post Share on other sites
progamer 14 Posted June 26, 2013 Less then half? You realize Arma 3 will be released in a couple of months? What you see now is what we will get basically. They are not going to invent a new way to handle missiles so close to release. Im not sure you understand what exactly beta is.Only thing missing out is all the units and of course the main map roughly. Maybe some smaller features. Its not going to be a different game when it goes retail. You can trash talk arcade games like Bf all you want. Yes they are arcade and in most cases more simplified then Arma games BUT their way of handling for example helo based missiles and targeting is way more complicated then Armas tab lock. Get this through your head ffs. They acually have not included tons of content because they want us to be excited for the full release when we get everything, this includes, weapons, vehicles, aircraft, Atlis, static weapons, ect... We may see some of this content closer to release on the dev build. Share this post Link to post Share on other sites
twistking 204 Posted June 26, 2013 i've made a ticket. http://feedback.arma3.com/view.php?id=10323 Share this post Link to post Share on other sites
novemberist 2 Posted June 26, 2013 Has anyone else noticed that you can't lock on targets if you use the new "Loiter" Waypoint and the pilot flies in circles around an enemy position. Is this realistic and an intended limitation or a possible bug? Share this post Link to post Share on other sites
byku 13 Posted June 27, 2013 (edited) My few cents. About missiles: Mi-48 - anti-tank rockets(skalpel?) would be laser guided and radar guided(by clicking on stuff and then it would lock on target[tab would go]), unguided rockets will be controlled by the pilot AH-99 - all rockets controlled by the gunner, furthermore DAGR's would be guided ONLY by laser(and it would work like that also in KA-60... or OC-30? OK-30? don't remember :P - which would need the copilot to control the laser), as they are in real life. It would balance the sheer amount of them to MI-48 having only 8, and would give the possibility to accurately target without the cooperation with the pilot, and it be more interesting and realistic. http://feedback.arma3.com/view.php?id=9973 [^] http://feedback.arma3.com/view.php?id=10323 About countermeasures: - the helicopter should detect all missiles that are currently in the air(or at least the pilot should receive a warning if the helicopter doesn't have a radar[AH/MH-9 or any transport helicopter in RL]) - if they are ir guided you mostly don't know if it is targeting you or the helicopter near you(it is important to decide by the radar trajectory to calculate where it is going... although today's system can predict the trajectory of the missile, so i'm not sure about that :P) - you don't detect the ir locking mechanism - you CAN defend from ir locking mechanism by dumping flares as precaution(awesome!) - you can detect LASER warning(so we need laser guided missiles - http://feedback.arma3.com/view.php?id=9973 [^] [^]) - to defend from laser guided missile you need to outmanoeuvre it - for RADAR guided - detects both locking and missile - then it is needed to dispense chaffs(for ARMA's sake I wouldn't mind that flares and chaffs would be dispensed at the same time) It would be so much more interesting to fly as the pilot! http://feedback.arma3.com/view.php?id=10297 [^] The only idea about rather i have now: Lower the refresh rate(once every 5 sec?) and disable difference between empty enemy vehicle and occupied enemy vehicle. Edited June 27, 2013 by Byku Share this post Link to post Share on other sites
Trauma.au 10 Posted June 27, 2013 Yes they are, and were since the day that stupid radar was introduced in A2. Long ago I requested an RWR mod but nothing came of it. Many have just accepted this sorcery, it's one of the reasons I always correct people who claim that Arma is a simulator. Tab locking is another issue, though with realistic radar systems it would be fine as is. Share this post Link to post Share on other sites
spanishsurfer 58 Posted June 27, 2013 The simplest solution to this problem is to make all targets on radar appear as neutral (grey). The pilot still has the ability to tab lock onto any target and destroy it, but it forces them to identify if its friend or foe. This can be done via gun cams, flir/video pods, friendlies on ground marking an enemy target (or uavs marking a target), or a fly by on the target. Best of all, with this method, depending on the difficulty of the game, it also effects the pilot. For example, on easy, when you tab lock you can see a player name and if they are friendly/foe based on their color. The next difficulty, normal, you can see the player name but not if they're friend/foe (you'd have to check the player list). Veteran/Elite the player name does not show for the pilot when locking on, so you'd be force to verify if its friend/foe via the previously mentioned methods. Another factor that could easily be implemented is creating the need to have a firing solution before firing on a ground/air based target when using guided munitions. Also, to limit the power of aircraft: vehicles need a targeting tone, locked on tone, and fired upon tone allowing them to use countermeasures to avoid getting hit. These ideas would balance out the game very nicely. Share this post Link to post Share on other sites
progamer 14 Posted June 27, 2013 My few cents.About missiles: Mi-48 - anti-tank rockets(skalpel?) would be laser guided and radar guided(by clicking on stuff and then it would lock on target[tab would go]), unguided rockets will be controlled by the pilot AH-99 - all rockets controlled by the gunner, furthermore DAGR's would be guided ONLY by laser(and it would work like that also in KA-60... or OC-30? OK-30? don't remember :P - which would need the copilot to control the laser), as they are in real life. It would balance the sheer amount of them to MI-48 having only 8, and would give the possibility to accurately target without the cooperation with the pilot, and it be more interesting and realistic. http://feedback.arma3.com/view.php?id=9973 [^] http://feedback.arma3.com/view.php?id=10323 About countermeasures: - the helicopter should detect all missiles that are currently in the air(or at least the pilot should receive a warning if the helicopter doesn't have a radar[AH/MH-9 or any transport helicopter in RL]) - if they are ir guided you mostly don't know if it is targeting you or the helicopter near you(it is important to decide by the radar trajectory to calculate where it is going... although today's system can predict the trajectory of the missile, so i'm not sure about that :P) - you don't detect the ir locking mechanism - you CAN defend from ir locking mechanism by dumping flares as precaution(awesome!) - you can detect LASER warning(so we need laser guided missiles - http://feedback.arma3.com/view.php?id=9973 [^] [^]) - to defend from laser guided missile you need to outmanoeuvre it - for RADAR guided - detects both locking and missile - then it is needed to dispense chaffs(for ARMA's sake I wouldn't mind that flares and chaffs would be dispensed at the same time) It would be so much more interesting to fly as the pilot! http://feedback.arma3.com/view.php?id=10297 [^] The only idea about rather i have now: Lower the refresh rate(once every 5 sec?) and disable difference between empty enemy vehicle and occupied enemy vehicle. The simplest solution to this problem is to make all targets on radar appear as neutral (grey). The pilot still has the ability to tab lock onto any target and destroy it, but it forces them to identify if its friend or foe. This can be done via gun cams, flir/video pods, friendlies on ground marking an enemy target (or uavs marking a target), or a fly by on the target.Best of all, with this method, depending on the difficulty of the game, it also effects the pilot. For example, on easy, when you tab lock you can see a player name and if they are friendly/foe based on their color. The next difficulty, normal, you can see the player name but not if they're friend/foe (you'd have to check the player list). Veteran/Elite the player name does not show for the pilot when locking on, so you'd be force to verify if its friend/foe via the previously mentioned methods. Another factor that could easily be implemented is creating the need to have a firing solution before firing on a ground/air based target when using guided munitions. Also, to limit the power of aircraft: vehicles need a targeting tone, locked on tone, and fired upon tone allowing them to use countermeasures to avoid getting hit. These ideas would balance out the game very nicely. The majority of people want a realistic real life solution, not a nerf or buff solution like bf of cod, no need to limit a vehicle if in real life is that powerful, though try to look at natural balance as what can a vehicle have that in real life they have? Share this post Link to post Share on other sites
plerer 10 Posted June 27, 2013 A FLIR system or the like could be implemented, though it would rely on user interaction instead of the passive-active setup that currently is in place. Share this post Link to post Share on other sites
Henry Rollins 10 Posted June 27, 2013 i've made a ticket.http://feedback.arma3.com/view.php?id=10323 Your efforts with the ticket is appreciated and very well done. THANK YOU! Share this post Link to post Share on other sites
spanishsurfer 58 Posted June 27, 2013 The majority of people want a realistic real life solution, not a nerf or buff solution like bf of cod, no need to limit a vehicle if in real life is that powerful, though try to look at natural balance as what can a vehicle have that in real life they have? I'm a naval aviator and I've piloted attack aircraft and transport aircraft. I know how this stuff works and the developers will never be able to reproduce it as its done in real life, you just can't incorporate that into a game. So the only alternative is to create the "feel" of what it's like, and the interpretation on how to do that is what requires discussing. Share this post Link to post Share on other sites
byku 13 Posted June 27, 2013 Played a bit today on PVP mission on red side. The MI-48 only chance to destroy Comanche is to get close to it really fast and then it usually works. I don't mean that we should take away AA from Comanche, on the contrary, i think we drastically need to improve flares,radars and targeting systems(as i said in the post before). Does dispensing chaffs interrupt radar locking systems? If yes, then for example large amount of chaffs-flares would be able to protect mi-48 a bit and as Comanche's rockets are radar guided (AMRAAMS) we should get the locking warning asap. Share this post Link to post Share on other sites
zooloo75 834 Posted June 28, 2013 The majority of people want a realistic real life solution, not a nerf or buff solution like bf of cod, no need to limit a vehicle if in real life is that powerful, though try to look at natural balance as what can a vehicle have that in real life they have? Amen! Share this post Link to post Share on other sites
twistking 204 Posted June 28, 2013 May i suggest, that we continue this discussion in this thread. Share this post Link to post Share on other sites