Jump to content

Recommended Posts

when its sunny and no clouds all shadows look amazing, but when forecast is cloudy has clouds rain fog, cars , helicopters , solders dont have any shadow . you dont need to add full model shadow like in sunny day but you need to add soft shadow under the car or helicopter like old games had those circle shadows under them. game becomes little ugly when its rainy / cloudy.

  • Like 1

Share this post


Link to post
Share on other sites

Ambient occlusion :) This could most easily be achieved (IMO) by casting a shadow straight down, reducing it's density, and blurring it. I agree that it would look great. :)

Share this post


Link to post
Share on other sites
Ambient occlusion :) This could most easily be achieved (IMO) by casting a shadow straight down, reducing it's density, and blurring it. I agree that it would look great. :)

Hmmm... I thought... Arma 3 already has ambient occlusion...?

It sure seems like it to me, lol.

Share this post


Link to post
Share on other sites

when its sunny yes , but when its very cloudy forecast , no shadows at all. put a car on road in editor and you will see under car road is same color as if there wasnt a car at all, and also car itself is bright with no shadows.

Share this post


Link to post
Share on other sites

Turn on ambient occlusion (post processing to max) and you will see your shadows under the car

The problem is that you will also turn on crappy DOF and blur.

Share this post


Link to post
Share on other sites

It would be odd if there is no ambient occlusion when the sun isn't shining since on overcast days there is only ambient light.

Share this post


Link to post
Share on other sites
Turn on ambient occlusion (post processing to max) and you will see your shadows under the car

The problem is that you will also turn on crappy DOF and blur.

Then maybe the solution would be to make it a shadow property and not a post-process. But then the problem arises about how to handle the transition from sun-shadow to occlusion-shadow, at some point there would be a mixture of both, which would double the shadow processing for that time.

Edited by DMarkwick

Share this post


Link to post
Share on other sites

arma2 have shadows still on full overcast. In arma3 there is no shadow at all with overcast slider at 55+. Maybe realistic but not nice :-P

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×