TracyTraceLover 10 Posted May 3, 2013 Plz bistudio do us simulation fans a favor and make the tracers more realistic this time!!! They are muuuuuuch to thick, too long and the "glowing" needs some heavy rework too. I have shot many times with real tracer rounds but this huge ingame-lighting-bars have absolutely nothing to do with reality. Watch more vids or better go to shooting range at night and blow some phosphorus dipped beans in the air. If reworking this effect, the game will be so much better i´m sure... Regards TracyTraceLover Share this post Link to post Share on other sites
xendance 3 Posted May 3, 2013 The thing is, they'd disappear if they were smaller because current displays have relatively low pixel density. They'd need some sort of super sampling in order to sort the rendering at sub-pixel level. Share this post Link to post Share on other sites
TracyTraceLover 10 Posted May 3, 2013 If there is a technical background for this, i really hope they will find a solution. I personally would prefer them better to disappear at some distance in the meantime till a "true" solution is found. The infantry´s tracers at the moment have approx the real size of a M1´s sabot round. This really looks that bad... Share this post Link to post Share on other sites
Tonci87 163 Posted May 4, 2013 Well ACE2 had a very nice tracer mod (you can enable it in the userconfig). The Tracers are not stretched like in vanilla and it looks better. Share this post Link to post Share on other sites
afp 1 Posted May 4, 2013 I think they are only thick during nighttime while being almost invisible in daytime. Could also depend on settings and FPS tho... Share this post Link to post Share on other sites
tet5uo 4 Posted May 4, 2013 Yeah i loved ACE's tracer mod. Share this post Link to post Share on other sites
katipo66 94 Posted May 4, 2013 Agree with OP, nice summary of all that's wrong with them. Share this post Link to post Share on other sites
chrisb 196 Posted May 4, 2013 There have been a number of nice tracer effects in a few mod/addons over the years for this series. But I certainly understand what the OP means for A3, maybe some will get ported, if they can.. Share this post Link to post Share on other sites
xendance 3 Posted May 4, 2013 I just tested a mission where a little bird is blasting infantry with its guns during a night, and I can barely see the tracers from few hundred meters when I'm looking as an infantryman on the ground. I think they're ok at the moment. Share this post Link to post Share on other sites
maturin 12 Posted May 5, 2013 It would be best just to cut the tracer model in half. Any shorter than that and they can't really be seen at lower FPS. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted May 5, 2013 Better Tracers, like in ACE2, wold be a rellay big improvement. I made a Ticket in the ArmA3 Bugtracker http://feedback.arma3.com/view.php?id=8035 Here are an example for the actual ArmA III Tracers and some examples how the should be: Actual ArmA III Tracer: ArmA2 with A.C.E. Mod Tracer: regards moerderhoschi Share this post Link to post Share on other sites
afp 1 Posted May 5, 2013 Could be a bit longer then in Arma 2, it very much depends by the filmed angle and probablly bullet speed. Share this post Link to post Share on other sites
maturin 12 Posted May 5, 2013 Cameras cannot accurately capture tracers, because of shutter speed that differs from human vision. Although the difference between a 'streak' and an 'orb' is indeed a question of angle and apparent speed. Hence, the best compromise is a shorter streak that looks good on-screen and works with lower framerates, without being too much of a laser. Share this post Link to post Share on other sites
TracyTraceLover 10 Posted May 5, 2013 Here are an example for the actual ArmA III Tracers and some examples how the should be: Yeah, that would be much more real with this mod!!! The only thing that should be improved in this mod is the glowing. It is more intense in reality and a little different colour. Should be glaring at one little point without making it it too big. But maybe it is not recognizable in youtube video... If tracers flying in your own direction, they should fly slowers first at beginning and the more approaching the faster they should be animated. Finally at the "end" the bullets are that fast that you still can´t believe it. As a true tracer fetishist, i would be so happy if dev team would take this serious :D Arma III could benefit so much with a fixed real looking tracer model. I do really hope they change this till final version. Then this would be the finest kind of sim, the world has ever seen... Share this post Link to post Share on other sites
Blaf 1 Posted May 6, 2013 I suppose some volumetric self-illuminating shader would do the trick -> that way tracer would be intensive when looking along its axis (shooters view) but be less visible once seeing from side. However, it might have significant impact on fps (as in some situations there may be tens of them at once in the air). Share this post Link to post Share on other sites
baloo666 10 Posted May 7, 2013 Plz bistudio do us simulation fans a favor and make the tracers more realistic this time!!!They are muuuuuuch to thick, too long and the "glowing" needs some heavy rework too. I have shot many times with real tracer rounds but this huge ingame-lighting-bars have absolutely nothing to do with reality. Watch more vids or better go to shooting range at night and blow some phosphorus dipped beans in the air. If reworking this effect, the game will be so much better i´m sure... Regards TracyTraceLover What size bullet`s didt you use in millimeter ? Share this post Link to post Share on other sites
Inimical_rize 1 Posted May 7, 2013 I find the out going tracers appealing, they look and move as they should, its just the incoming green stick that measure roughly 10ft long, obviously a tracer is only an illuminated bullet, be it 5.56, 6+ or 7.62, it only looks ling because the humans eyes refresh rate cant keep up with the speed making it look long Share this post Link to post Share on other sites
toiletguy 1 Posted May 8, 2013 You cant spot the incoming tracer rounds but in Arma 3 i think i can... Share this post Link to post Share on other sites
maturin 12 Posted May 8, 2013 Incoming tracer rounds have been visible since ArmA 2 patches Share this post Link to post Share on other sites