arjay 7 Posted April 21, 2013 (edited) ARJay Sandbox --------------------------- My first release for ARMA 3, the ARJay script library. Including a test mission for triggering the various functions. This is a library built for assisting with single player mission development. It demonstrates scripting basics and mission setup including custom mission text and image, establishing UAV shot (disabled in init.sqf by default), briefing setup, and stringtable for multi langauge support. Features --------------------------- Utils Inspect object in detail to the RPT Inspect on interval Dump config class names to the RPT Map teleport on click Display object var name and class when targeted with the crosshair Inspect object in detail to the RPT after 3 seconds targeting with the crosshair Announce Cut screen Title text 3D text Dynamic text Markers Tracking map marker on 5 second interval Task Using new BI Notification system Eliminate target Eliminate group Require an item to be in player inventory Conversation Example using BI conversation system and FSM Gear Custom loadout quicksets covering all built in units and some example custom loadouts Effect Post process effects quicksets Environment Date, time and weather system quicksets Spawn Spawn quicksets for various ammo types Spawn items randomly around a radius at random intervals (simulated missile strike etc) Camera Adds cinematic functions for handling cameras including quicksets for seting height of camera Static Shot Pan Shot Lower camera Raise camera Move camera Live feed Media --------------------------- Download --------------------------- Dropbox https://www.dropbox.com/s/61o0cngr2cxs072/ARJay_Sandbox.Stratis.zip Github https://github.com/ARJayDEV/ARJayLIB_sandbox Video Changelog --------------------------- 22/04/2013 - Fleshed out the task system to include some extra functions and callback system See test mission for example 02/05/2013 - Zip and GitHub updated to fix a couple of bugs introduced in the latest dev branch update. Added simple garbage collection system example. Edited May 1, 2013 by ARJay Updated Share this post Link to post Share on other sites
hellstorm77 2 Posted April 21, 2013 Hi AYJAY I was wondering if you could help me a little. I'm trying to use the Low level pan shot. I have placed every thing in the editor what i need. i have camera2, cameratarget2, pantarget 1 & 2. What do i need in the init.sqf and description.ext? One other thing how do i remove the hint at the start? ---------- Post added at 15:43 ---------- Previous post was at 15:03 ---------- I got it working now :) just one small question how do i remove the hint at the start when the cam starts to move? Share this post Link to post Share on other sites
arjay 7 Posted April 21, 2013 Hi hellstorm, Sounds like you are almost there. Firstly, make sure you have the arjay folder in your mission folder. Next make sure you have included the ARJay LIB kickstart in your init.sqf // ARJAY LIB SETUP ------------------------------------------------------------------------------------------- // inlcude the arjay script library #include "arjay\arjay_kickstart.sqf" Also make sure you have the actual trigger in your mission, and not just the red sphere. To get rid of the hint, click on the effects button at the bottom of the trigger dialog and change the TYPE to none. Share this post Link to post Share on other sites
imutep 0 Posted April 21, 2013 Many Thx for the release! :) Put it on our scripts section at Assault Mission Studio. ARJay LIB script library by ARJay Share this post Link to post Share on other sites
Guest Posted April 21, 2013 (edited) Release frontpaged on the Armaholic homepage. ARJay LIB script library [ALPHA] Edited April 22, 2013 by Guest mirror updated with newest version! Share this post Link to post Share on other sites
arjay 7 Posted April 22, 2013 Thanks Imutep, and Foxhound for the exposure! Share this post Link to post Share on other sites
HaZZarD 2 Posted April 22, 2013 thanks this will be really useful ! downloading it right now one question , all people show how to make a custom load out and this is good but there is a thing I cant find out how to make it work in Multy and it is , How to give the players customfaces ? because the command "this setface" putted in the init seems not working I have no problem adding the weapons , uniforms , items I want but I' am having problems settings the face I want , it works only in the editor but then in Multy looks broken , seems it give priority to the profile face of the various human players over the set face command thanks Share this post Link to post Share on other sites
arjay 7 Posted April 22, 2013 (edited) Hi Hazzard, This library is focused on single player development currently, I can't help you with the setface, as I haven't played with it much. ---------- Post added at 18:06 ---------- Previous post was at 18:06 ---------- I have updated the library to improve the simple task system. That should be it for updates for a while, I will post another example mission that shows the task system shortly. Test mission posted forum post here Edited April 22, 2013 by ARJay Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted April 22, 2013 This should become a standard download for anyone interested in scripting - truly awesome! I have similar function missions but not as good or as comprehensive. Great tip on using the helper sphere to mark triggers, never thought of it before. I have always marked the corners with traffic cones which is tedious and unsightly. Thanks for sharing. Share this post Link to post Share on other sites
jasin 1 Posted April 22, 2013 Thanks, some of these are proving extremely helpful. Nice work! Share this post Link to post Share on other sites
Scoobysnacks 1 Posted April 22, 2013 I just had a quick scan through the files and there is some really useful things in there, I will recommend this library to friends. Great work ARJay. Share this post Link to post Share on other sites
HaZZarD 2 Posted April 23, 2013 oh ok :( anyway thanks :) however I download and tried it , your work is great ! , keep up the good work :D and if you decide to move to multiplayer too please take a look at the setface command and how to sync it with other players :) many thanks Share this post Link to post Share on other sites
katipo66 94 Posted April 23, 2013 Thanks ARJay, Having a great time creating missions with these. Share this post Link to post Share on other sites
arjay 7 Posted April 24, 2013 Thanks for the praise guys, I've been so busy scripting I haven't even made a mission yet :) - If anyone uses the library in their missions, I would love to see the end result. Share this post Link to post Share on other sites
killzone_kid 1333 Posted April 24, 2013 Looks good, some useful shizzle there :) Share this post Link to post Share on other sites
HaZZarD 2 Posted May 1, 2013 keep up the good work and a UP for this because is super Usefull Share this post Link to post Share on other sites
arjay 7 Posted May 1, 2013 Zip and GitHub updated to fix a couple of bugs introduced in the latest dev branch update. Added simple garbage collection system example. Share this post Link to post Share on other sites
Guest Posted May 2, 2013 New version frontpaged on the Armaholic homepage. ARJay LIB script library [ALPHA] Share this post Link to post Share on other sites
Flo 1 Posted May 2, 2013 very nice tool, we mirrored it !! Share this post Link to post Share on other sites
Sarlac 1 Posted November 15, 2013 any chance this might get updated? Share this post Link to post Share on other sites
chondo999 1 Posted January 16, 2014 Arjay, can you teach us how to use the conversation system? Some tutorial with steps or anything you can thing of would be much appreciated. Share this post Link to post Share on other sites