RSF TheCapulet 59 Posted October 25, 2013 From what I understand, you can only use Arma 3 soldiers and civilians. You can't mix and match between A2 and A3. A2 civ vehicles should be under 'Cars'. The cars are honestly all I want at this point. But nope, not there. Takistan's are there, but no Chernarus cars. Share this post Link to post Share on other sites
fabio_chavez 103 Posted October 28, 2013 (edited) some more usermade terrain "demos"... excuse the extensive use of lightshafts and strange background audio, this time i included the map names in the video though, you will be able to find them on google :} Edited October 28, 2013 by Fabio_Chavez Share this post Link to post Share on other sites
AnsarHolyWarrior 10 Posted October 29, 2013 (edited) problem solved Edited October 29, 2013 by AnsarHolyWarrior Share this post Link to post Share on other sites
Private Evans 498 Posted October 30, 2013 Any chance for getting proper surface sounds in the near future ( or am I the only one with no or wrong sounds when running on roads and some other surfaces) ? cheers and thx for sharing your hard work Share this post Link to post Share on other sites
.kju 3244 Posted October 31, 2013 (edited) @ TheCapulet Can you be more specific please - best provide a simple demo mission with instructions. Or a few class names/displaynames. @ PrivateEvans Can you be more specific please - best provide a simple demo mission with instructions or a short sample video. In general the surface sounds should be unchanged, unless BI has made a mixup with A3 definitions. --- I am currently working on weapon replacement addons using community made A3 types. Can someone helping with the mapping please - this means with A2/OA weapon class should be replaced by which community addon/the specific weapon class. You can find the two lists here: # CO weapons grouped by type: http://www.file-upload.net/download-8238971/CO-weapons.txt.html # A3 Community weapons: http://www.file-upload.net/download-8238969/A3-Community-weapons.txt.html Edited October 31, 2013 by .kju [PvPscene] Share this post Link to post Share on other sites
Ceadda 10 Posted November 1, 2013 Here is my PAR file Sorry about the long time since my last reply, it's been a long week, haven't had time to do any gaming. http://www.mediafire.com/?11jjcaahrcud0z0 Share this post Link to post Share on other sites
hyzoran 17 Posted November 1, 2013 Is there a way I can use this without having to actually install ArmA 2/OA? I do own the games, but what I mean is, I want to save space and time by just copying required PBOs to AiA directly... will this work? Will the config changes made by AiA take place by doing this? Share this post Link to post Share on other sites
gatordev 219 Posted November 1, 2013 This may be beyond the scope of what you're interested in tweaking, .kju, but you've mentioned sound issues... Yurapetrov's Seahawks (or at least the HH-60H) is crazy loud inside the cabin, but normal outside. His Army -60s are fine both inside and out. I know you were tweaking sounds earlier, so figured I'd give the feedback. Share this post Link to post Share on other sites
.kju 3244 Posted November 2, 2013 @ Ceadda Thanks. I have to talk to Sickboy how the par contents are handled. For now you can try to enclose the modline with spaces like "-mod=..." That said from the looks of the rpt it should be fine. You can try to add -noSplash -skipIntro -world=empty - maybe even -host @ Hyzoran An install is not necessary if you setup the modline yourself instead of the automated registry loading. However you need (basically) all PBOs from A2/OA. @ gatordev Thanks. Unfortunately BI changed the volume computation and broke therefore most sounds definitions.. Also they didnt document the new computation yet.. Once available people have to update the configs from A2/OA community content - not great at all, yet again backwards compatibility was not on BIs mind unfortunately it seems.. Share this post Link to post Share on other sites
Ceadda 10 Posted November 2, 2013 I have already tried the -nosplash -skipintro -world-empty, but i will try -host and tell you what happens, thanks :) Share this post Link to post Share on other sites
HorbeySpector 164 Posted November 2, 2013 You think it'll be possible to add arma 3's flares to the choppers & jets from a2/oa? Share this post Link to post Share on other sites
gatordev 219 Posted November 3, 2013 ;2548397']@ gatordev Thanks. Unfortunately BI changed the volume computation and broke therefore most sounds definitions.. Also they didnt document the new computation yet.. Once available people have to update the configs from A2/OA community content - not great at all' date=' yet again backwards compatibility was not on BIs mind unfortunately it seems..[/quote'] Fair enough. Completely understand. Figured I'd make a note in case it was fixable. Thanks again for continuing to update this. One other item... Running the batch file, I've removed the "rem" from the -nosplash [etc] line, but I'm also still get the splash screen/intro/etc. Not the end of the world, but figured I'd put it out there. Share this post Link to post Share on other sites
.kju 3244 Posted November 3, 2013 @ ltsThomas Please explain what you mean. The effect? Flares in general where yet missing for specific vehicles? @ gatordev Please post your modified bat at http://pastebin.jonasscholz.de and post the link. Share this post Link to post Share on other sites
HorbeySpector 164 Posted November 3, 2013 I was just flying in a Blackhawk from OA and noticed no flares actually showed up when firing them. I havent updated AiA in 2-3 weeks, so excuse me if it allready has been fixed. Share this post Link to post Share on other sites
gatordev 219 Posted November 4, 2013 @ gatordevPlease post your modified bat at http://pastebin.jonasscholz.de and post the link. Here you go: http://pastebin.jonasscholz.de/pastebin.php?dl=16157 Share this post Link to post Share on other sites
204 Kallisto 14 Posted November 4, 2013 hi kju did you get my PN regarding your request I am currently working on weapon replacement addons using community made A3 types. Can someone helping with the mapping please - this means with A2/OA weapon class should be replaced by which community addon/the specific weapon class. You can find the two lists here: # CO weapons grouped by type: http://www.file-upload.net/download-...apons.txt.html # A3 Community weapons: http://www.file-upload.net/download-...apons.txt.html Share this post Link to post Share on other sites
.kju 3244 Posted November 4, 2013 @ ltsThomas Thanks - fixed in the next update: https://dev-heaven.net/issues/73075 @ gatordev You need to make sure its in the same line. > set _DEFAULT_PARAMETERS=-nosplash -skipintro -world=empty -noFilePatching @ 204 Kallisto Sorry for the belated reply. What is needed for the replacement is a mapping like: # CO class => AddonX class Examples from the top of the file: # M9 => av_m9 # FN_FAL => FnFal # BAF_AS50_scoped => AS50 In more general terms the two core questions I need advice with are: 1) Which addons to use replace which weapon 2) Which specific weapon class to use for a given replacement - especially the optics use Share this post Link to post Share on other sites
.kju 3244 Posted November 4, 2013 New version available: https://dev-heaven.net/projects/all-in-arma/files Changes: Added: tracer to A2/OA shells. Added: Make not waste AT launcher or SABOT ammo on infantry. Changed: Update AiA to 1.04. Changed: Replace tracer model with A3 version for A2/OA bullets. Changed: Replace grenade model with A3 version for A2/OA ones. Fixed: Several weapons are missing the inventory picture. Fixed: Static AA guns display permanent muzzle flash. Fixed: Effect of flare countermeasure is faulty. Full details: https://dev-heaven.net/versions/1541 WIP changes: Normalize the volume levels from vehicle/unit/weapon/magazine/ammo of A2/OA/TKOH sounds - please report sounds that are too silent or too loud. Add A3 reflectors to A2/OA/TKOH vehicles - please test, give feedback and try to tweak them yourself (.\AllInArma\Core\addons\AiA_Vehicles\Reflectors\). --- Notes: CBA A3 beta 4 required (and no other CBA version). Delete the former @AllInArma modfolder first. The design of A3 vs A2/OA/TKOH infantry and hidden content has changed. Make sure to read the FAQ. If you want to play A1 terrains without missing objects, you need to merge the misc.pbo and buildings.pbo from A1 and A2 yourself and put it into .\@A1A2ObjectMerge\addons. More details in the wiki. If you want to play A1 missions, you need to load A2 and OA along as well. Queen's Gambit missions are not yet supported. Please read the known-issues section, the FAQ and howTo-post-issues. Important notes: Please vote in the A3 Feedback Tracker (FT) for AiA related tickets. See links in the Known issues section. Contribute: We are looking for a nice banner, promo screenshots and promo trailers for our new AllInArma info page. If you want to help out with your skills, please contact me. :) Enjoy :bounce3: Share this post Link to post Share on other sites
gatordev 219 Posted November 4, 2013 ;2549881']@ gatordev You need to make sure its in the same line. > set _DEFAULT_PARAMETERS=-nosplash -skipintro -world=empty -noFilePatching Ahh, okay. Didn't realize that. Thanks. Share this post Link to post Share on other sites
reaper12d 10 Posted November 5, 2013 Hey there! Thanks for bringing this awesome mod to the community! I am having a problem though and I apologize in advance if this is just a problem on my side or already been discussed however I cannot see the vehicles I place onto the map in Altis. I have tried placing several helo's and PMC SUV's, save the map, and then when I try to check them out they are non existent. This map is designed for MP play for myself and my clan mates so any help would be greatly appreciated. Share this post Link to post Share on other sites
.kju 3244 Posted November 5, 2013 That sounds weird. Can you please upload your mission and the rpt log file for me to check (or PM if you dont want it public). Share this post Link to post Share on other sites
hcpookie 3770 Posted November 5, 2013 ;2549950']New version available: https://dev-heaven.net/projects/all-in-arma/filesEnjoy :bounce3: KJU, I can't express enough how thankful I am that you are working this. Thanks so much for your hard work! :cool: Share this post Link to post Share on other sites
New Jersey 10 Posted November 5, 2013 Hey. is it possible to use the arma 2 maps in arma 3 without all of these cars / tanks /helis / Weapons/ units etc.? Share this post Link to post Share on other sites
pandur 10 Posted November 5, 2013 A big thank you for this mod. This is going to save arma 3 for me. Might I suggest to use Drongo's Middle East Irregulars as opfor-takistan-dummies? (But honestly I don't know if that replacement means a lot of work or not. I just thought they would fit the surrounding better than the ant-heads.) http://www.armaholic.com/page.php?id=23309 Share this post Link to post Share on other sites
sofianebilal 10 Posted November 5, 2013 hi ! :) after having formatted my pc, I tried to use the mod all in arma, operating perfectly before formatting! now, every time I want to run it through playwithsix it shows me the following error: "No Entry 'config.bin.tooltip Delay' / Shaders not valid mismatch of exe and data" I reinstalled arma 3 and arma 2 but the error persists thank you to help me :) Share this post Link to post Share on other sites