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Swedish Forces Pack: 0.7.4 (Updated 27th of May)

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3 hours ago, amonrada34 said:

hello  I was surprised by the weapons sounds are horrible/poor 

Well feel free to make a whole new set of sounds and release your own entire faction. Otherwise try to be a little more polite to mod makers who give the community so much stuff for free.

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Hi Granq

 

Just a question. Do you plan to add the Visby class corvette to your Arma 3 mod? I remember seeing videos of it and even playing with the SPF version for Arma 2...

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mod is good but I comment what is right direction to future update

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Suggestions and constructive criticism is okay, but being a straight up dick like that isn't okay. 

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Hey GranQ, I couldn´t spot anything new on the Grippen (at the changelog)... are you guys keep it going or replace it by the Vanilla JETS Griffon? (with some config tweaks that all vanilla stuff needs) Either way I love your (and your team) works! Keep it up and never mind the hate (they hate us cus they ain´us - The Interview)

 

Cheers!

 

 

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4 hours ago, mankyle said:

Hi Granq

 

Just a question. Do you plan to add the Visby class corvette to your Arma 3 mod? I remember seeing videos of it and even playing with the SPF version for Arma 2...

 

New visby is actually in the works right now :)

 

44 minutes ago, corporal_lib[br] said:

Hey GranQ, I couldn´t spot anything new on the Grippen (at the changelog)... are you guys keep it going or replace it by the Vanilla JETS Griffon? (with some config tweaks that all vanilla stuff needs) Either way I love your (and your team) works! Keep it up and never mind the hate (they hate us cus they ain´us - The Interview)

 

Cheers!

 

 

 

The BIS griffon is excellent in many aspects but its a "merge" between C (exterior model) and E (front wheel + interior). So we will try keep our own and update it to be better.

There was some minor changes in the patch, we enabled a few countries like Thailand, Czech Republic and a basic HUD again. For 16th of May and JETS DLC we plan to add even more updates, I promise a Brazilian C version then. No plans right now on a NG/E so maybe we use the BIS for NG/E.

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Can you Slingload RB-77 in-game?  Make this possible?   Btw,could we get the MIM-23A Hawk on self-propelled tripple launcher? 

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On 7/1/2017 at 2:18 AM, john1 said:

Can you Slingload RB-77 in-game?  Make this possible?   Btw,could we get the MIM-23A Hawk on self-propelled tripple launcher? 

 

On first, its easy to add, not super realistic but we will consider (in other words, will talk with the others in the team).

 

The MIM-23A Hawk and the SA-2 should be a stand alone addon, there was even someone that wanted to code and I was just supposed to upload the models but haven't done. Think we need more AA in ArmA3, esp now after jets... 

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Hey,

 

Quick question. Is there anyway to assemble tent 12 already in eden editor? That thing is a beauty.

 

Thanks

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New patch released with a lot of fixes and support for the new sensors, pylons but the king of the new patch is of course the new Strv 103. If you want to try with AI just place it, for players however the "gunner ai" needs to be removed and players should take either commander or driver slot.

 

As always you find it on our Steam Workshop

http://steamcommunity.com/sharedfiles/filedetails/?id=826911897

 

 

Other fixes.

JET Pylons and Ejection seat added to Gripen (sorry for delay)
Added new sensors and datalinks to different units
Fixed Bv206 on collision with object caused Crash to desktop
Ksp 90 error on bones
Tp 84 error fix caused by CUP
Added inventory picture for the Lk 35 backpack
Fixed smoke Pskott 86
Texture fixes on the Leopard 2A5
Strb 90 had reversed numbers on right side.
Tweaks on iron sight for Ak 5
Added new variant on the winter soldiers
Grkpbv 120, had a mismatch on turret direction in one of the lods
Rbs 15, flame now coming from rear rather than middle of the missile.
New hat (Bassäk)
Droptank casued error when dropped.

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Just a quick question I cannot seam to find the Patria Pasi. Has it been removed from the mod?

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yes, due to quality..

 

We are on our way to transform SFP to more high quality models/textures and it will mean some will be removed, some new vehicles will be added and some will be reworked.

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So today I want to show you a scumbag that is trying to make a profit of our free addons by ripping and selling the models.

 

https://3dexport.com/major21

 

This just sucks.. :(

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I see one of my A2 models on there as well ... 90 dollars!!

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New patch!

 

0.6.9
New models for Ikv 91, PSG 90 (Artic Warfare), Kpist m45.
New vest (Kroppskydd 94)
Improved textures for the Strv 103.
Fixed glitches in the Strb 90
Fixed bugs due to BIS patches (planes exploding on take-off, the Patgb 360 flying)
Fixes with TFAR, hopefully should work with the current stable and the dev versions. 
More TFAR support will come after the dev becomes stable.
Improvments on the RBS 55 (TOW-2) and RBS 56 (BILL) ATGM systems for better playablity and enjoyment.
Combat Vehicle 90 series improved physx.
Insignia module now shows the names correclty.
Improved sensors and radar on the S102B.
7.5 cm m/57 Coastal Artillery geolod fixed.
More vehicles visible in Zeus.

 

Removed:
J29 (Flying Barrel) and 1960 faction, will be released in a SFP: Congo 1960-1964 release instead.
Wamako OPFOR removed, will not be replace. Recommend using RHS and other mods for OPFOR.

 

As always, I recommend you get it on Steam (the changes is that you then already have the new update), 

Swedish Forces Pack on Steam!

 

If not, traditional link and zip folder is here..

 

@sfp_069.zip (1.6 gb)

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Another update!


For release 0.7.0 we have as always tried to improve our mod but adding new content, this time it is the RG 32M model that been replaced with a new one.

Our previous model was made when ArmA3 was just released by Tjockejocke but its now being replaced with a new model by Megadeth. 

Check the trailer made by Sango for it. It comes in three "main versions" but also with customization options. Additional versions are planned but will be released at a later stage.

 

 

 

Changelog

New model for Tgb 16 Screenshot

Added support for flags on several models 

Support for callsigns on vehicles in editor Screenshot

Added Skyddsvakt (military security guard) insignia on soldiers (Recommended to use the SFP module for applying)

Fixed that it was hard to enter Hkp 9 SOG version on the benches

Hkp 4 had no visible wreakage

Aimpoint alpha bug corrected

Some sniper weapons was in the wrong category in Eden ammo boxes

Tp 84 (c130) several fixes related visibility of things 
P 226: Silencer wasn't aligned with gun

Improved the texture on the Strf90C

Improved physx on Strv 103

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Awesome mod! Really! 

 

Just one point to make regarding the turret of the CV9040C. And it is not so much an issue, but more a question.

 

It appears to me, having served on one for 4 years, that the turrets hight is a little bit too low.

(If you compare some pictures, you’ll perhaps see what I mean?)

is there something you can do about it?

 

Thanks for the awesome mod! 

Take care!

 

 

 

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I will keep in mind and let our modeller know, hopefully soon we have a new version of the cv90, including the "not Charlie" versions.

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good afternoon everyone, the work of this mod is impressive, congratulations to the creators, I wanted to ask how to use the submarine neptun, the torpedo goes to a single address even marking it with laser, please help

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Yes we haven't gotten around to put much attention on the submarines, I kinda hope that RHS or CUP will make something on the Russian side thats worthy a torpedo. Right now to use it to fight rubber boats doesn't make sense.. 

Anyway, today I can present another update by the team. A lot of details on the code aspect and realism for this one.

 

Version 0.7.3

Vehicles
Improved driving and handling of Bv 206, it no longer crashes the game
Adjusted Tgb 16 ACE interaction point, up from the ground
Improved the targeting software for VS01 on Patgb 360

Weapons
Added missing inventory attachment icons
Added IR-DIM tracer magazines for 5.56mm and 7.62mm weapons
Added AP magazines for 7.62mm weapons
Added fire mode to change rate of fire on Ksp 58
Added side attachment proxy to Ak 4D, you can now use lasers and flashlights
Adjusted iron sight zeroing distances to correspond with Swedish military manuals
Adjusted iron sight zoom levels to current BIS default
Adjusted GRG m86 scope and ammo for better accuracy
Adjusted weapon handling on several weapons
Adjusted hiddenSelections to show rail on Ksp 90B
Adjusted TOP proxy of weapons to look better
Adjusted underbarrel bipod proxy, hand position now looks better
Fixed: Black Ak 5C became green on switch between steel/plastic mag
Randomized magazine at spawn for Ak5C / Ak5D Mk2

Fixed: Most weapons for our JAS 39 went broken after a BIS patch, it has now been addressed. 

Weapons ACE compat
Added ACE_ironSightBaseAngle to Ak 4 and Ak 5C to adjust iron sight zeroing
Added ACE_railHeightAboveBore to weapons for more accurate ACE ballistics
Added AtragMX preset based on Psg 90+Kikarsikte 90B+Prick ammo combo
Tweaked ACE_overHeating_MRBS on some weapons based on military tests

Scopes
Added tritium illumination modes to Kikarsikte 90B
Added opticsMode that lets you look along the side of Kikarsikte 90B
Added opticsMode that lets you look above Hensold 4x
Adjusted ACE Scopes values
Adjusted zeroing distances according to Swedish military manuals on SUSAT
Adjusted eye point of SUSAT backup sights opticsMode
Adjusted eye point of Aimpoint T1 farther back to same position as Aimpoint CS
Adjusted eye point of Aimpoint CS backup sights for better aim

Equipment
Removed ace_hearing from helmets without hearing protection
Hid backpack variants with different content only used for units
Ksp 88 tripod backpack had wrong displayName

 

 

As always you find it on Steam, 

https://steamcommunity.com/sharedfiles/filedetails/?id=826911897

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