wolfgarth 74 Posted January 4, 2014 I know that's asking too much, however you could put the Russians in a separate pack? Share this post Link to post Share on other sites
BadHabitz 235 Posted January 4, 2014 yeah I noticed that aswell.. no clue whats causing it at all. Been trying for a few days but can't see anything different from other models/bis configs. Add the following to any vehicle experiencing this problem... attenuationEffectType = "CarAttenuation"; That will get rid of the echoes. Share this post Link to post Share on other sites
granQ 293 Posted January 4, 2014 Add the following to any vehicle experiencing this problem... attenuationEffectType = "CarAttenuation"; That will get rid of the echoes. thanks a lot, hope won't be that long until next patch then :p UAZ is almost complete.. hopefully for next release will be t72, uaz, perhaps the Urals. Also I want to take some time to reequip the Wamako forces and perhaps add some more there. Of course also the Swedish stuff, most likely some armor, the Gripen is almost done externally and like 40% of the cockpit.. Share this post Link to post Share on other sites
chortles 263 Posted January 4, 2014 For aircraft you can use "HeliAttenuation" like the A 143 Buzzard does; there should also be "OpenCarAttenuation", "OpenHeliAttenuation" and "TankAttenuation" for five known different attenuation effect types in all. Share this post Link to post Share on other sites
BadHabitz 235 Posted January 4, 2014 For aircraft you can use "HeliAttenuation" like the A 143 Buzzard does; there should also be "OpenCarAttenuation", "OpenHeliAttenuation" and "TankAttenuation" for five known different attenuation effect types in all. Correct. Though I haven't perceived any actual difference between attenuation types during my config editing. Share this post Link to post Share on other sites
chortles 263 Posted January 5, 2014 Correct. Though I haven't perceived any actual difference between attenuation types during my config editing.Curious, as sealife reported soon after the game launch that "i had poblem of Horn echoing when i was intrnal view i had opencar instead of simple caratenuation", maybe I was misunderstanding sealife or maybe the attenuations have changed since that post? Share this post Link to post Share on other sites
BadHabitz 235 Posted January 5, 2014 Curious, as sealife reported soon after the game launch that "i had poblem of Horn echoing when i was intrnal view i had opencar instead of simple caratenuation", maybe I was misunderstanding sealife or maybe the attenuations have changed since that post?I never really tested it out thoroughly. First time we experienced the problem was with a vehicle with a mounted gun. HeliAttentuation worked fine. After learning a bit more, finding out there were different attenuation types, I just try to use the attenuation that matches closest to the vehicle that I'm working on. Share this post Link to post Share on other sites
wolfbite 8 Posted January 19, 2014 061x096 has some flying sheds on the island..... Otherwise really nice pack so far.. Looking forward to updates Share this post Link to post Share on other sites
granQ 293 Posted January 27, 2014 061x096 has some flying sheds on the island..... Otherwise really nice pack so far.. Looking forward to updates thanks, Wamako was a "test bed" and still haven't decided if I should create something from scratch or try to "save it", either way I feel the need for an african terrain even if there is some that looks really promising and much better than ours. Share this post Link to post Share on other sites
OrLoK 20 Posted February 4, 2014 Hello there Is there a classlist with Group names (?) for use with ALiVE? Ive managed to find one old post on the subject. Excellent mod btw, glad I stumbled on it from another! Rgds LoK Share this post Link to post Share on other sites
chortles 263 Posted February 5, 2014 thanks, Wamako was a "test bed" and still haven't decided if I should create something from scratch or try to "save it", either way I feel the need for an african terrain even if there is some that looks really promising and much better than ours.Wamako's pretty good though, whereas I've actually seen mixed feedback on that one other terrain that's been mentioned. Share this post Link to post Share on other sites
sonsalt6 105 Posted March 11, 2014 update v0.3 available at withSIX. Download now by clicking: @ Swedish Forces Mod Team; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted March 11, 2014 @Sonsalt6 - is .3 their latest version? I mean, they´ve created a new thread for their latest release as "Forever alone in Sweden", but I don´t recall if it was v.3 or .31... cheers! Share this post Link to post Share on other sites
Brisse 78 Posted March 11, 2014 ;2642120']@Sonsalt6 - is .3 their latest version? I mean' date=' they´ve created a new thread for their latest release as "Forever alone in Sweden", but I don´t recall if it was v.3 or .31...cheers![/quote'] You can always find the latest public release at http://anrop.se/news.php It's in swedish but I can tell you that right now it's 0.3.0 Dunno why GranQ did not update this thread and armaholic. Share this post Link to post Share on other sites
sonsalt6 105 Posted March 11, 2014 @Corporal_Lib, thanks for the info, v3.0 is the latest version we were made aware of that is publicly available. If know of a more recent version, please let us know, we gladly update it :) you can put in any mod request here: https://getsatisfaction.com/withsix/topics/mod_update_or_addition_requests_pt2 Share this post Link to post Share on other sites
pulstar 55 Posted March 11, 2014 Tis a big mod.. Any list of included vehicles? Share this post Link to post Share on other sites
bagpiperguy 74 Posted March 12, 2014 The Russian AA APC dose not show up in MCC Sandbox. Its not a big deal its still in the editor but if there is any fix for this it would be good to know. Great mod! :D Share this post Link to post Share on other sites
tortuosit 486 Posted March 25, 2014 Hi guys, what is the correct faction names? Need it for Alive. The pdf does not tell... sfp_m90w, sfp_m59w, sfp_m90w_un...? Share this post Link to post Share on other sites
granQ 293 Posted March 25, 2014 Hi guys, what is the correct faction names? Need it for Alive. The pdf does not tell...sfp_m90w, sfp_m59w, sfp_m90w_un...? sfp_police sfp_un sfp_swe_2035 sfp_swe_2015 sfp_swe_1990 sfp_swe_1981 (Isn't used in current release, but might be added later) sfp_rus_faction sfp_wamako_opfor sfp_wamako_army sfp_wamako_rebel sfp_wamako_civil Share this post Link to post Share on other sites
nickobus 16 Posted March 26, 2014 Hi there, I like your work, especially the M90K cap with the bowman headset and the way it adds a personal radio onto his rig. If I may inquire, will you be updating the armor value in kroyppsskyd 12 vest? Share this post Link to post Share on other sites
granQ 293 Posted April 2, 2014 Hi there, I like your work, especially the M90K cap with the bowman headset and the way it adds a personal radio onto his rig. If I may inquire, will you be updating the armor value in kroyppsskyd 12 vest? yeah, that would be nice to have. I am all for making our "1990's" soldier a bit crappy.. like no bodyarmor, no NVG's, while the modern troops got all those fancy stuff. Makes a big difference in gameplay. Just haven't got around to do it yet, if you could provide me with proper values I will make sure its in the next patch. Share this post Link to post Share on other sites
chortles 263 Posted April 2, 2014 Should I imagine (or hope?) that you might in the future port over more content from the Arma 2 version of SFP, particularly the ships and especially the GIRAFFE AMB ("UndE 23")? Share this post Link to post Share on other sites
granQ 293 Posted April 13, 2014 Should I imagine (or hope?) that you might in the future port over more content from the Arma 2 version of SFP, particularly the ships and especially the GIRAFFE AMB ("UndE 23")? Yes, today updated with a new version. Und 23, will come. A new release of SFP, includes the Leopard 2 tank known as Strv 122. Sturkö been updated with new lightning and many objects have been fixed with new textures/rvmats. Armor vests have tweaked values (Kroppsskydd 12 will now take several bullets) Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 13, 2014 yes, today updated with a new version. Und 23, will come. http://sfp.granq.se/images/pictures_linked/biforum/strv122.jpg a new release of sfp, includes the leopard 2 tank known as strv 122. Sturkö been updated with new lightning and many objects have been fixed with new textures/rvmats. Armor vests have tweaked values (kroppsskydd 12 will now take several bullets) omg! :D Share this post Link to post Share on other sites
sonsalt6 105 Posted April 13, 2014 update v0.3.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites