distractor2004 14 Posted September 15, 2013 Having a blast with this mod, but I noticed on Wamako I can't seem to open any doors. It appears that the AI can, but the icon to open objects does not appear on the screen or in the action menu. Share this post Link to post Share on other sites
granQ 293 Posted September 15, 2013 Oh, i Will check that for next release which I don't think is that far away. Share this post Link to post Share on other sites
mine 1 Posted September 29, 2013 Where can I download a release version of this? The download link in the original post is dead and when I try to download the latest version from your website the file is locked with a password. Share this post Link to post Share on other sites
Sgt.Spoetnik 10 Posted September 29, 2013 http://www.armaholic.com/page.php?id=20042-Here is a good link to the 0.2.3 version. Share this post Link to post Share on other sites
supergruntsb78 67 Posted September 30, 2013 could you please investigate the following problem , when your mod is loaded the Flashbang from 1rev http://www.armaholic.com/page.php?id=21139 wont work and as this is probably the best flashbang out there it would be nice to see it work again with your mod installed (with your mod installed i can't select them when switching grenade type) Share this post Link to post Share on other sites
kgino1045 12 Posted September 30, 2013 For some how can't attache any sight in to swedish weapons :( I saw 'sfp_attachments.pbo' Is this the problem? D: Never mind just FHQ Accessories :( Share this post Link to post Share on other sites
granQ 293 Posted October 1, 2013 could you please investigate the following problem , when your mod is loaded the Flashbang from 1rev http://www.armaholic.com/page.php?id=21139 wont work and as this is probably the best flashbang out there it would be nice to see it work again with your mod installed (with your mod installed i can't select them when switching grenade type) yeah thats sadly a problem.. we got our own flashbangs and you just simply can't have both. We are working on ours to make sure they are really cool and all. this addmagazine "sfp_flashbang"; Latest time I checked they had a "hint" that our developer "head" forgot to take out (again!).. but it will be fixed in next version. Also.. we are saving up some for the next release. I already showed the helicopter but the ucav is new :) Share this post Link to post Share on other sites
bad benson 1733 Posted October 4, 2013 :eek: so awesome! very cool toy you gort there! Share this post Link to post Share on other sites
700mb 10 Posted October 5, 2013 When does the next update rollout? :D Share this post Link to post Share on other sites
granQ 293 Posted October 5, 2013 we haven't quite decided yet if we want to release the helicopter/drone update or if we should start "saving" up and do a more proper release later when we got even more content... but if we decide to release with this two new vehicles, it will most likely be next weekend, we see.. Share this post Link to post Share on other sites
artemas 1 Posted October 6, 2013 Have you guys done any more work on the map? Wamako so far has been an excellent addition. Share this post Link to post Share on other sites
granQ 293 Posted October 6, 2013 (edited) sadly not really due to the fact it was more a test bed for our Swedish island. So now everyone is busy with making new stuff for that island. But we also like Wamako so I will try to push out some more interesting areas and also give the "mask" (the different groundtextures) an overview for more variation, I am also expecting Zero to soon release an update or his 3deditor so we can use the altis objects. If you want, make some stuff in the 3d editor and send to me and I will include on Wamako, if everyone made a village, base or something it would go really fast to get a cool island :) Also made a guide for how to get started with the 3d editor: https://docs.google.com/presentation/d/1dP6XPXij8ZLRUQ8C6l6uysRqW9397qet9r5uWcQ0ybM/pub?start=false&loop=false&delayms=3000 Edited October 6, 2013 by granQ Share this post Link to post Share on other sites
granQ 293 Posted October 10, 2013 So it happens we made a new release, with some new stuff to Wamako actually.. but also new bugs like "floating" houses. Its tough working without the proper tools. Anyway, this release highlights: * Bo-105 helicopter (Known in Sweden as the Hkp 9) * A "stealth flying wing" drone, based on neuron called Ucav 23. * A wheelchair, special thanks to Sealife for the help. * A moped, however due to limited documentation/tools its basicly a "car" with two wheels and not a proper bike. Also included is some new military police, many corrections to weapons muzzle velocity and description texts and other fixes. Would also like to say big thank you to the SFP team, without them this there would be nothing and its so cool with are getting help not only from Swedes but also from other countries all over the world. Thanks for giving your free time to help our project forward. Download link in first post as usually. Share this post Link to post Share on other sites
mistyronin 1181 Posted October 10, 2013 So it happens we made a new release, with some new stuff to Wamako actually.. but also new bugs like "floating" houses. Its tough working without the proper tools. Great news :) Tack! BTW interesting additions, being a motorcycle enthusiast I was missing something with two wheels in A3. Share this post Link to post Share on other sites
Guest Posted October 10, 2013 (edited) New version frontpaged on the Armaholic homepage. Swedish Forces Pack v0.2.7 ================================================ We have also "connected" these pages to your account (granQ) on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Edited October 10, 2013 by Guest Share this post Link to post Share on other sites
kilroy the nerd 14 Posted October 11, 2013 Well, I'm sure full documentation will come in good time. Right? Share this post Link to post Share on other sites
granQ 293 Posted October 11, 2013 (edited) Well, I'm sure full documentation will come in good time. Right? What are you missing? Something more than classnames? edit. I hope you seen the pdf inside the @sfp folder. Edited October 11, 2013 by granQ Share this post Link to post Share on other sites
mistyronin 1181 Posted October 11, 2013 granQ, if I may give some feedback, I'd temporally add one of the vanilla vest to the units until you have finished the swedish one ( one like the V_TacVest_khk' ), IMHO the actual one breaks a bit the climax. On the other hand and I guess that as a WIP, but the textures need a bit of love, starting for the uniforms that IMO they look too clean and flat. Maybe you are trying cover too much. But I must say that I really like your work. Jättebra! Share this post Link to post Share on other sites
kilroy the nerd 14 Posted October 12, 2013 I mean't what with not knowing how to make proper motorcycles in Arma 3, and how you have it configured as a car because of this. Share this post Link to post Share on other sites
granQ 293 Posted October 12, 2013 granQ, if I may give some feedback, I'd temporally add one of the vanilla vest to the units until you have finished the swedish one ( one like the V_TacVest_khk' ), IMHO the actual one breaks a bit the climax.On the other hand and I guess that as a WIP, but the textures need a bit of love, starting for the uniforms that IMO they look too clean and flat. Maybe you are trying cover too much. But I must say that I really like your work. Jättebra! Not sure which vest, uniform you refering to.. and we will keep our work on, even if some vests have clipping, and another one miss some pockets, we like it in the team. Kilroy, ok :) thought you were missing our documentation.. we see what happens with bis tools. We assume we will never get them and do our best without them. Share this post Link to post Share on other sites
ravenholme 50 Posted October 12, 2013 I've noticed that I get some weird camera shake whilst piloting the UCAV in third person mode, which I was doing to admire it. Not sure what's causing it but SFP was the only addon I was running besides CBA, so thought you'd want to be aware of it. Great work, otherwise! Share this post Link to post Share on other sites
granQ 293 Posted October 12, 2013 I've noticed that I get some weird camera shake whilst piloting the UCAV in third person mode, which I was doing to admire it. Not sure what's causing it but SFP was the only addon I was running besides CBA, so thought you'd want to be aware of it.Great work, otherwise! Copy, will look into it.. what I noticed most is that the turret isn't so stabilized even if I enabled that in the code, think its the same with the normal BIS drone. I will investigate the camera shake and see if can find something. Share this post Link to post Share on other sites
David Svarth 10 Posted October 12, 2013 varje gång jag laddar ner moden och den precis blivit 100% kommer detta pop up fönster upp C:\Users\david\AppData\Local\Microsoft\Windows\Temporary internet files\Content.IE5\10DE2JR\sfp_027.zip det går inte att hitta programmet vad är det för fel??? Share this post Link to post Share on other sites
granQ 293 Posted October 12, 2013 For swedish, please visit www.anrop.se It seems you have uninstalled a program or changed path, so it can no longer find the program (like winrar or something), go to the folder or save the file directly to your desktop and you will be able to open it with the default windows programs. Share this post Link to post Share on other sites
wolfgarth 74 Posted November 6, 2013 There is the possibility to disable the camera's missile Norrkoping? Share this post Link to post Share on other sites