[GLT] Legislator 66 Posted July 1, 2014 Another quality update to an awesome mod.Many thanks for the dedicated work you put into this. Hope the "top secret project" is working out!! Yepp that's perfectly going on :) It also takes me into 3D modelling. Just basic things ... I'm good at putting apples into A3 :p Also, I'm cooperating with TheDog88 (ARP2 mod) so watch out what might be coming! Share this post Link to post Share on other sites
Guest Posted July 1, 2014 New version frontpaged on the Armaholic homepage. GLT Mod v1.21BWModNATO SF and Russian Spetsnaz Weapons =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
CSClevenger 10 Posted July 3, 2014 Ah, I'll leave them in, I was mostly just asking, why is all. Now do tell about this "Survive", is it anything like Wasteland? I wish I had the time to set down and learn to edit and work on this game... I think some of my ideas would rock in a game. LOL (I bet everyone thinks that? LOL) Anyways I'd like to hear about the mission or will it be a mod? Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted July 3, 2014 Ah, I'll leave them in, I was mostly just asking, why is all. Now do tell about this "Survive", is it anything like Wasteland? I wish I had the time to set down and learn to edit and work on this game... I think some of my ideas would rock in a game. LOL (I bet everyone thinks that? LOL) Anyways I'd like to hear about the mission or will it be a mod? I can't go into detail at this stage, but I don't think it can be compared with Wasteland or similar mods. You might call it a military survival roleplay game. Detailed information, lots of pictures and trailers will be published, as soon as we can promise that it will be great. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted July 15, 2014 Because of the latest patch I can't guarantee that GLT Mod 1.21 is working correctly! BW Mod and Massis NATO & Speznaz weapons (both required addons) are confirmed to cause trouble. Fixes of those will be supplied by their authors or cooperating partners. I fear some missions might be broken as well. I will try to create fixes for the upcoming GLT Mod 1.22. Share this post Link to post Share on other sites
CSClevenger 10 Posted July 18, 2014 Legislator;2721852']I can't go into detail at this stage' date=' but I don't think it can be compared with Wasteland or similar mods. You might call it a military survival roleplay game. Detailed information, lots of pictures and trailers will be published, as soon as we can promise that it will be great.[/quote']Oooo Sounds good! "survival roleplay" Now that's my cup of tea! Share this post Link to post Share on other sites
Ink. 10 Posted July 25, 2014 Hey, is there anywhere I can download or select what parts of this mod I want to have enabled? What I mean is, stuff like civilian clothes or the ION Inc stuff is the best around, but I don't really want to install BW Mod and the guns mod, and then have everything from this mod aswell, thus having tons of stuff I probably wont use and slowing my load times (worse than they currently are). Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted July 25, 2014 Hey, is there anywhere I can download or select what parts of this mod I want to have enabled? What I mean is, stuff like civilian clothes or the ION Inc stuff is the best around, but I don't really want to install BW Mod and the guns mod, and then have everything from this mod aswell, thus having tons of stuff I probably wont use and slowing my load times (worse than they currently are). Hi, yeah that's possible. Just use the following files only: glt_items_backpacks_pmc.pbo glt_items_headgear_pmc.pbo glt_items_poloshirts_pmc.pbo glt_items_uniforms_pmc.pbo glt_items_vests_pmc.pbo glt_units_air_pmc.pbo glt_units_men_pmc.pbo glt_units_cars_pmc.pbo The civilian stuff can be found the same way. Simply take all the files which are ending on _civil.pbo. However using these files without the rest is untested. Use it on your own risk. You'll still need Massis NATO Weapons and Speznaz package. Share this post Link to post Share on other sites
Ink. 10 Posted July 25, 2014 (edited) Sweet. I'll give it a try. Would be cool to see something like TPW (where you can toggle certain mods on/off via a configurator) but that's effort. If all else fails, I'll just install everything, not like I have to use everything. Really cool looking pack though. Can you explain to me what stuff like the mobile cellphones and laptop's are for, and how to use them? Edited July 26, 2014 by Ink. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted August 11, 2014 GLT Mod Update to 1.22 GLT Mod 1.22 is containing some ports from Arma 2 now, mostly small stuff. The biggest credit goes to TheDog88, author of the ARP 2 objects mod, who provided me his 3D files and textures. I upgraded them with new textures and an item config for the inventory. My original goal was to port over some A2 vehicles as well (starting with the Dingo), but I ran into lots of problems and I'm not skilled enough to solve it. Besides there are more talented modders out there who are currently taking care of it. Changelog changed: some config tweaks of air units changed: modelsides[] = {3, 2, 1, 0} for all men units changed: GLT based fun civilians have been moved to vehicleclass MenFun changed: GLT Paratroopers now use the new GLT parachutes changed: GLT_fnc_Crate now uses the new GLT parachutes and Massis nightvision goggles changed: GLT civilians now use a camouflage value of 1.2 changed: GLT soldiers now use a camouflage value of 0.9, snipers 0.6 and lite soldiers 1.0 changed: GLT KSK soldiers now use a camouflage value of 0.8 changed: Neo Dimokratia soldiers now use a camouflage value of 1.0 and guards 1.1 changed: Ion Inc. units now use a camouflage value of 1.0 and 1.1 changed: Victoria Divina units now use a camouflage value of 0.9 changed: arma 3 medic backpacks now contain GLT medic items changed: some stringtables fixed: 3D model path of GLT_Item_Shovel fixed: no 3D models applied for cans fixed: tactical bacon picture path fixed: can opener picture path fixed: desinfectant spray (50 % empty) stringtable fixed: heatpack stringtable fixed: glass item had no stringtable and picture fixed: wrong stringtable in NDK uniform config fixed: GLT Showcase KSK: task 3 text was not visible fixed: GLT 04 Operation Delphi: target person did not join the team fixed: GLT 08 Insurrection: quadbikes were changed to Oshkosh JLTV fixed: GLT 12 Kill Farm: player respawned with default gear fixed: underwear had no inventory item fixed: GLT tool items author has been applied fixed: GLT medic items author has been applied fixed: GLT food items author has been applied fixed: GLT camping items author has been applied fixed: Ion Inc. Offroader texture path was wrong fixed: some wrong stringtables of the tropentarn backpacks new: stash note items new: tool items: bloody knife, clean knife new: food items - apples (green, red, yellow), sardine cans new: military items - dog tags (port of Arma 2) new: cfgGroups GLT_MechInfSquad and GLT_MechInfSquad_T new: GLT parachutes (Flecktarn, Tropentarn, KSK) new: C-130J wreck (port of Arma 2) new: Huntingrifle (port of Arma 2) new: hanged civilian and doctor (port of Arma 2) new: guerilla weapon and ammo boxes (port of Arma 2, filled with Massis weapons) new: Altis Police Officer new: civilian headgear items (turbans, cowboy hats, woolhats, police hat) new: uniform insignias new: object mass grave (port of Arma 2) new: eyepatches (black, smiley) new: cfgGroups GLT_Comanche_Squad_USA new: police basecap (old A3 texture reintroduced) new: random uniform insignias for all playable GLT units (mission updates) new: Sparta insignia for all US units (mission updates) new: GLT Showcase - Ion Inc. new: leather jacket (port of Arma 2) new: office items - binders (ARP 2) new: drug items - cocaine 8ball (ARP 2) new: security card items (ARP 2) new: blackbox item (ARP 2) new: MRE box with food item content (ARP 2) new: Suitcases defined as ammboxes (ARP 2) removed: treasure map items updated: GLT Showcase: IFV-6 Namer updated: unit insignia check has been added to GLT_fnc_SaveGear and GLT_fnc_LoadGear updated: GLT Showcase: Paratroopers updated: author has been added to civilian headgear updated: Altis police has random headgear now Known issues: none PS: If you want, you can track the progress on this link! https://github.com/Legislator The download link in the 1st post of this thread has been updated! Share this post Link to post Share on other sites
Guest Posted August 12, 2014 New version frontpaged on the Armaholic homepage. GLT Mod v1.22BWModNATO SF and Russian Spetsnaz Weapons =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted September 8, 2014 GLT Mod Update to 1.23 GLT Mod 1.23 is providing some new features for the civilians. I was tired that all A3 civilians looked like tourists. Now there is the option to use the good old ArmA 2 clothes instead. New mission features include random insignias for the GLT forces, the Friendly-Fire-Module and a new fancy mission intro text. Changelog changed: Stratis intro has a new music file now changed: 3D models of carglass items changed: some stringtables changed: GLT mission intro video fixed: wrong texture path for tropentarn offroad fixed: B_Pilot_F was hidden fixed: author of civilian backpacks has been added fixed: wrong texture paths of GLT_fnc_Kamaz fixed: wrong p3d model for GLT steerable tropentarn parachute new: 4 farmer hats (black, brown, spotted, squared) (port of Arma 2) new: 4 farmer civilians (port of Arma 2) new: 6 jogging civilians (port of Arma 2) new: 30 middle eastern clothes (port of Arma 2) new: 30 middle eastern civilians (port of Arma 2) new: priest clothes (port of Arma 2) new: doctor clothes in 4 variants (port of Arma 2) new: jogging clothes in 6 variants (port of Arma 2) new: suits in 2 variants (port of Arma 2) new: rocker clothes in 4 variants (port of Arma 2) new: woodlander clothes in 4 variants (port of Arma 2) new: middle east backpack configurations new: AK-47 Gold new: villian "Judas the Priest" new: brown and grey spray cans new: backpacks for armed middle east units new: armed middle east units new: composition glt_camping3 new: GLT 22: Crash Site updated: inventory icons PS: If you want, you can track the progress on this link! https://github.com/Legislator The download link in the 1st post of this thread has been updated! Share this post Link to post Share on other sites
Guest Posted September 10, 2014 New version frontpaged on the Armaholic homepage. GLT Mod v1.23BWModNATO SF and Russian Spetsnaz Weapons =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kecharles28 197 Posted September 10, 2014 New update v1.23 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted November 19, 2014 It's been quite in the realm ... but work is still going on! As Bohemia had announced a new A3 patch at the beginning of december I'm aiming to release GLT Mod 1.24 and GLT Mod Extended 1.00 shortly after that. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted December 5, 2014 GLT Mod Update to 1.24 GLT Mod 1.24 is extending the amount of A2 ports. However the most important changes are affecting the stringtables. Besides that several new missions and a lot of compositions have been included Changelog changed: weapon layouts of Nea Dimokratia and Ion Inc. units changed: various stringtables changed: various stringtables have been moved changed: glt_objects.pbo has been splitted into different parts changed: Gorgon is now called Pandur II 8x8 fixed: Nea Dimokratia VW Crafter texture fixed: brown woolhat texture path fixed: author and mapsize of GLT backpacks fixed: texture path issue of GLT A10X2 fixed: bag bunker in composition "glt_smallbase" was badly placed new: bandanna (TTKSO) new: Nea Dimokratia and Ion Inc. heavy machine gunner new: flag marker for Altis Bandits new: flag marker for ChDkz new: flag carrier for Chdkz new: inventory icons for Ion Inc. uniforms and clothes new: Ion Inc. uniform insignia new: random headgear for some Ion Inc. units new: power generators (object port Arma 2) new: barricade (object port of Arma 2) new: containers in nets (object port of Arma 2) new: a lot of arma 2 compositions ported to A3 including the required A2 objects new: GLT 23: Operation Cerberus new: Showcase L159 new: Showcase Divers new: additional camo nets with destrType = "DestructNo"; new: chernarus police uniform + police hat (port of Arma 2) new: armed chernarus policeman new: profiteer clothes (port of Arma 2) new: journalist clothes new: GLT Supplydrop Parachute Tropentarn new: several new bandits (armed civilians) updated: black and brown woolhat textures are referring to glt_items_clothes_civil updated: GLT and civilian underwar author has been added updated: Ion Inc. clothes and uniform textures updated: GLT uniform textures updated: GLT Supplydrop Parachute Flecktarn PS: If you want, you can track the progress on this link! https://github.com/Legislator The download link in the 1st post of this thread has been updated! Share this post Link to post Share on other sites
sonsalt6 105 Posted December 5, 2014 Updated mod 1.24 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted December 5, 2014 New version frontpaged on the Armaholic homepage. GLT Mod v1.24BWModNATO SF and Russian Spetsnaz Weapons =================================================== We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted December 6, 2014 thx @ armaholic + withSix I forgot something that might be useful. Example "missions" for the content! Just put them into your missions folder of your profile so you can access them via editor. These examples include all of the stuff (without the objects so far) which is included in GLT Mod. You don't have to host these examples. It's absolutely optional. Share this post Link to post Share on other sites
Sk3y 12 Posted December 21, 2014 Addon glt_units_men_civil_bandits`requires addon´rhs_c_troops´ ??? Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted December 21, 2014 Oh, guess I forgot to delete that one. That was only for testing purposes. Damnit. I'll fix that for GLT Mod 1.25. Though ot critical for anyone using GLT Mod Extended as RHS Mod is required anyway. Share this post Link to post Share on other sites
Sk3y 12 Posted December 21, 2014 how i can fix it? cant start our server with that issue Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted December 21, 2014 I can provide you with a hotfix, no problem. The official one though will have to wait for GLT Mod 1.25. Share this post Link to post Share on other sites
Sk3y 12 Posted December 21, 2014 That will be awesome. Share this post Link to post Share on other sites
Sk3y 12 Posted December 22, 2014 (edited) @Moderator: delete this post please Edited December 22, 2014 by Sk3y Share this post Link to post Share on other sites