Codeine 1 Posted August 2, 2013 BIS please add this, current textures make me sad. Share this post Link to post Share on other sites
twistking 204 Posted August 2, 2013 the recent community guide video shows altis and sadly the midrange textures look ugly as ever. i was somehow hoping, that altis would look better, because of higher variation in vegetation. this is not the case! Share this post Link to post Share on other sites
Concrete 10 Posted August 2, 2013 Seems like there's already an actionable fix so no need to panic. Nice work Thread Starter! Share this post Link to post Share on other sites
Minoza 11 Posted August 2, 2013 Which fix are you referring to? Share this post Link to post Share on other sites
NordKindchen 12 Posted August 2, 2013 I think he is referring to Killkidz scripting find Sadly the results are not satisfying at all. https://dl.dropboxusercontent.com/u/4934308/Arma%203/mid_range_problem/config_command.jpg Nevertheless a very nice find of Killkid! Greetings! Share this post Link to post Share on other sites
tremanarch 6 Posted August 2, 2013 (edited) somehoe I like this more than the plain scape i made some screens to compare maybe if we could have bigger but undetailed (same filesize) textures for the midrange.. http://www.youtube.com/watch?v=4SQ_V6QiwJo&feature=youtube_gdata Edited August 2, 2013 by tremanarch Share this post Link to post Share on other sites
Minoza 11 Posted August 2, 2013 Doesn't look good to be honest. Share this post Link to post Share on other sites
NordKindchen 12 Posted August 2, 2013 @tremnarch omg your comparission screenshots are the first screens of the vanilla texture I see since a very long time! omg...^^ Hey...maybe you wanna try the texture I made for myself. Maybe you like it. Share this post Link to post Share on other sites
Anachoretes 10 Posted August 2, 2013 tremanarch Tiling kill everything. Share this post Link to post Share on other sites
Minoza 11 Posted August 3, 2013 Indeed, human eye is very good at recognizing patterns, that's why tiling textures need to be used and done wisely. Share this post Link to post Share on other sites
NordKindchen 12 Posted August 3, 2013 (edited) I am crying when I look at the ground textures of RealTimesImmersive =(( Of course its not the mid range distance we are talking abuot at the moment. Still...so much detail=( Edited August 3, 2013 by NordKindchen Share this post Link to post Share on other sites
St. Jimmy 272 Posted August 3, 2013 Naah better to remain what we have now and put those resources in mid range. Share this post Link to post Share on other sites
NordKindchen 12 Posted August 3, 2013 I agree with you;) Just had to dream... Share this post Link to post Share on other sites
Anachoretes 10 Posted August 3, 2013 RealTimesImmersive is not good example. Very low product. Share this post Link to post Share on other sites
Tonci87 163 Posted August 3, 2013 Very dead product.... Actually VBS 3 has been ordered to do the stuff RTI was build for Share this post Link to post Share on other sites
Minoza 11 Posted August 3, 2013 Can't argue on visuals though, looks really nice. Didn't know that project died. Share this post Link to post Share on other sites
nodunit 397 Posted August 3, 2013 I am crying when I look at the ground textures of RealTimesImmersive =(( Of course its not the mid range distance we are talking abuot at the moment. Still...so much detail=( That's because CE2-3 were designed with terrain detail at the forefront. It has robust tools that not only allow you blend the terrain textures but to also repaint them and paint other textures with all shader information atop them with a soft brush tool. I'd love to link the manual but just my luck, the website is down. Share this post Link to post Share on other sites
Tonci87 163 Posted August 4, 2013 Can't argue on visuals though, looks really nice. Didn't know that project died. Yeah it does look really nice but the playable areas were very small. Arma doesn't look best but at least we have whole islands to fight for ^^ Share this post Link to post Share on other sites
NordKindchen 12 Posted August 8, 2013 Ok guys one month till release.... Share this post Link to post Share on other sites
fruity_rudy 16 Posted August 9, 2013 What does BIS say about your thingy? I looks really nice. I really don't know why they're actually releasing that soon. Can anybody link me to the release-list for vehicles and stuff? Lack of time over here otherwise i would search for it. Share this post Link to post Share on other sites
gliptal 25 Posted August 9, 2013 What does BIS say about your thingy? I looks really nice. I really don't know why they're actually releasing that soon. Can anybody link me to the release-list for vehicles and stuff? Lack of time over here otherwise i would search for it.Here: http://www.arma3.com/launch-countdownYay! Share this post Link to post Share on other sites
fruity_rudy 16 Posted August 9, 2013 wait, the bold thick white written vehicles are only in there? no no ?! Share this post Link to post Share on other sites
gliptal 25 Posted August 9, 2013 The bold vehicles are those not already in the Dev Build... Yay! Share this post Link to post Share on other sites
Bashka_IF 1 Posted August 9, 2013 Ok guys one month till release.... it means blurry textures will never be fixed ( Share this post Link to post Share on other sites
wiresnsnakes 1 Posted August 9, 2013 K, that means no textures that compensate for missing clutter and the overall flattness of the terrain, that makes camo usefull and probably no shadows in the distance or something other that darkens places and especially units who fuckin try to use shadows and infantry that gets highlighet by sunlight while they try to use the forrest to be not seen, while the ground isnt effected in the same way, plus enemys that are invisible, cause totally sunken in the ground while your are unable too see shit through the grass. So the infantry combat will still be crap at higher distances, while be great close and the graphics remain 10 years old at those ranges while be up to date near the player. Very sad that all the good aspects are irrelevant cause most elemental things arent there. Anyway, maybe some day a publisher with more money and/or a capable engine will archive a big environment worthy for a milsim or at least an arcade-game. Maybe there is hope for a mod that make the game enjoyable in this regards, but as far as I know there never was one for AA2, or am im wrong? Anyway its laughable that Benson archived quite more and it seems to be fuckin imposibble to get the shadow draw distance from VBS2.##. Share this post Link to post Share on other sites