Jump to content

Recommended Posts

Should be obvious...the campaigns and battles between 1939 and early 1941 which includes of course the Winter War in Finland between November 39 and March 1940 :) but also Codename Case White, Operation Weserübung, the Battle / Fall of France and the Balkan Campaign  April 1941. Wouldn't it be cool to see more of such cool fresh WW II scenarios like this one here ( Czechoslovakia 1938 )

Ah, so you meant Finnish Front as out of the scope of this mod? Finnish assets were quite colorful, we had namely stuff von Great Britain, Russia, Germany, France, Italy, Sweden, Netherlands, US, etc, etc., so lots of work to do, and not so much existing yet. But all these "non-standard-WW2-game-fronts" were indeed awesome to have, especially that Winter War with snow would be something new and fresh!

Share this post


Link to post
Share on other sites

Can anyone say OFP FDF WW2 ;)

Of course, my horse...err Günter ;-)

Played thousands of times and millions of hours.

Share this post


Link to post
Share on other sites

Considering the name of the mod, i highly doubt Finland is in their plan mate.

That's exactly, why I was originally wondering that list, where Finland was included too...

But enough now, back to topic!

Great work guys, really waiting for this. WW2 is so much more interesting than some future stuff ;-)

Share this post


Link to post
Share on other sites

FDF WW2 mod for OFP he was  the inspiration for made this mod  :)  :)  This same idea defend country.

  • Like 2

Share this post


Link to post
Share on other sites

That's exactly, why I was originally wondering that list, where Finland was included too...

But enough now, back to topic!

Great work guys, really waiting for this. WW2 is so much more interesting than some future stuff ;-)

Future stuff ich easy to handle. some redpoint, some following rockets. everyone got a scope. Better play real shit and show skill! :D

Share this post


Link to post
Share on other sites

I've got a pretty interesting question... The mortars of the WW2 weren't really accurate, and in arma 3 they hit their target to 100%... Could you edit the accurate so the projectiles get a spreading? Or wasn't it possible

Share this post


Link to post
Share on other sites

I've got a pretty interesting question... The mortars of the WW2 weren't really accurate, and in arma 3 they hit their target to 100%... Could you edit the accurate so the projectiles get a spreading? Or wasn't it possible

 

Why do you think were not accurate? PS: In ArmA 3 not mortars 100 % 

Share this post


Link to post
Share on other sites

Why do you think were not accurate? PS: In ArmA 3 not mortars 100 % 

Well, it's a mortar. i correct me *they arent accurate. Maybe the technology was worse.

 

I mean normally mortars can have a huge spreading. Especially for WW2 mortars. the today's technology calculates everything for you.  :P WW2 had the risk of wrong calculating...

 

Arma 3 isnt 100% ? but the area is extreme small..if i shoot with mortars they hit every target i want to hit as long as its not moving^^

Share this post


Link to post
Share on other sites

Well, it's a mortar. i correct me *they arent accurate. Maybe the technology was worse.

 

I mean normally mortars can have a huge spreading. Especially for WW2 mortars. the today's technology calculates everything for you.  :P WW2 had the risk of wrong calculating...

 

Arma 3 isnt 100% ? but the area is extreme small..if i shoot with mortars they hit every target i want to hit as long as its not moving^^

 

It depends on the operator, not on the technique as well as today.

Share this post


Link to post
Share on other sites

It depends on the operator, not on the technique as well as today.

Correct, even for modern artillery anything below 100mm calibre is usually calculated without an artillery computer. The range card, collimator and aiming post is still the most common method of calculation, especially among less modern armies.

Share this post


Link to post
Share on other sites

Correct, even for modern artillery anything below 100mm calibre is usually calculated without an artillery computer. The range card, collimator and aiming post is still the most common method of calculation, especially among less modern armies.

 

:)  exactly.. 8 cm mortars its this same today, but other materials. lighter....

  • Like 1

Share this post


Link to post
Share on other sites

20160402233054_1.jpg

 

3,7 cm KPÚV vz.37 gunner view  :)  Distance was set differently. Here only intended to impact a moving target..

  • Like 4

Share this post


Link to post
Share on other sites

Are these PaKs packable? For example: The HMG can be packed into the stand and the MG.

Or arent they moveable at all?

 

Lg

Share this post


Link to post
Share on other sites

Are these PaKs packable? For example: The HMG can be packed into the stand and the MG.

Or arent they moveable at all?

 

Lg

 

HMG and mortars moemntal yes, cannons not.. soon I hope

  • Like 1

Share this post


Link to post
Share on other sites

great to see you back petrtlach, you have solved the problem with the Phsyx ?

Share this post


Link to post
Share on other sites

Wow, I'd love to make this kind of video to present the modification in french if you'd like. Our community is so eager to play with it and to play massive PvP !

 

I'm sure you'll have a great success !

Share this post


Link to post
Share on other sites

great to see you back petrtlach, you have solved the problem with the Phsyx ?

 

Yep... Tank PhysX its problem  :(

Share this post


Link to post
Share on other sites

 

Kar98k from CSA38 in RHS mod / update  :rolleyes:

  • Like 3

Share this post


Link to post
Share on other sites

 

Kar98k from CSA38 in RHS mod / update  :rolleyes:

I downloaded the RHS update yesterday including the GREF pack and when I saw that Kar98k I thought it looked familiar!

Share this post


Link to post
Share on other sites

Very impressive, i love it.

 

What about the Mosin, from your mod too ?

Share this post


Link to post
Share on other sites

hell nice animation mate, ...pity that you still have the Physx problem, i think many peoples in this forum can help your team.

Share this post


Link to post
Share on other sites

 

Kar98k from CSA38 in RHS mod / update  :rolleyes:

This is the best reload animation what I saw. And... the best made Kar-98k in the history of ARMA. Respect!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×