hellstorm77 2 Posted April 15, 2013 arma 3 got updated today. I'm getting some errors Error in expression <d _display_name; _count = _array_bullet select _id; _array_class set [_id,0];_ar> Error position: <select _id; _array_class set [_id,0];_ar> Share this post Link to post Share on other sites
giallustio 770 Posted April 15, 2013 @hellstorm77 Are you using the 0.9 rc1? Share this post Link to post Share on other sites
Freebie 10 Posted April 15, 2013 3 of us just tested the revive function of 0.9 after the update today and no probs at all :) Share this post Link to post Share on other sites
BlackAlpha 10 Posted April 15, 2013 I can confirm version 8 doesn't work with the new Arma patch, so I'm switching over to the newer Revive version. Share this post Link to post Share on other sites
WildFire6 10 Posted April 16, 2013 arma 3 got updated today. I'm getting some errorsError in expression <d _display_name; _count = _array_bullet select _id; _array_class set [_id,0];_ar> Error position: <select _id; _array_class set [_id,0];_ar> Ok you need to copy the dev files from rc1 into the standard btc folder. See the dev version was used for the patch when it was dev, now its deployed so you need to overwrite the new files. Your error will go away. I had no problems using that this morning worked great. However in the BTC sides patrol mission it failed to save any magazines in any weapon. All magazines were rendered empty as well as pistol ammo. Putting them on the ground or back in the box/vehicle did nothing. I believe this only happened in the sides patrol mission, in an insurgency it was working fine, so I dont know. Share this post Link to post Share on other sites
WildFire6 10 Posted April 16, 2013 (edited) Ok so just realized the 0.8 package includes the dev files, 0.9 does not. So I think im going to use the dev files from 0.8 I guess? I think 0.9 is what broke sides patrol. Im lost at this point. ***EDIT*** Just did a full test with both 0.8 dev and 0.9rc1. Seems the rc1 is the one you want. No errors so far. Edited April 16, 2013 by WildFire6 Share this post Link to post Share on other sites
Twix 1 Posted April 16, 2013 How did you set up the revive init? This is my =BTC=_revive_init.sqf: BTC_revive_time_min = 5;BTC_revive_time_max = 600; //BTC_who_can_revive = ["Man"]; if (PARAMS_ReviveMedic == 1) then { BTC_who_can_revive = ["B_medic_F"];} else { BTC_who_can_revive = ["Man"];}; BTC_loop_check = 0; BTC_disable_respawn = 0; BTC_respawn_gear = 1; BTC_active_lifes = 0; BTC_lifes = 10; BTC_black_screen = 0;//Black screen + button while unconscious or action wheel and clear view BTC_action_respawn = 0;//if black screen is set to 0 you can choose if you want to use the action wheel or the button. Keep in mind that if you don't use the button, the injured player can use all the action, frag too.... BTC_respawn_time = 0; BTC_active_mobile = 0;//Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no)) BTC_mobile_respawn = 0;//Active the mobile respawn fnc (1 = yes, 0 = no) BTC_mobile_respawn_time = 30;//Secs delay for mobile vehicle to respawn BTC_need_first_aid = 0;//You need a first aid kit to revive (1 = yes, 0 = no) BTC_pvp = 0; //(disable the revive option for the enemy) BTC_injured_marker = 1; BTC_objects_actions_west = [bTC_base_flag_west]; BTC_objects_actions_east = [bTC_base_flag_east]; BTC_objects_actions_guer = []; BTC_objects_actions_civ = []; PARAMS_ReviveMedic is a map parameter I use to switch between "Anyone can revive" and "Only Medic can revive" depending on how many people are on the map. I use a custom Annex & Invade map for 20 people. I have 2 squads set up, Alpha and Bravo. Each has 2 B_medic_F slots. I also use this at the end of the =BTC=_revive_init.sqf file instead of the normal hint to check if the parameter is properly activated and this works perfectly. if (PARAMS_ReviveMedic == 1) then { hint "REVIVE MEDIC ONLY";} else { hint "REVIVE ANYONE";}; Share this post Link to post Share on other sites
giallustio 770 Posted April 16, 2013 Try this: BTC_who_can_revive = ["Man"]; if (PARAMS_ReviveMedic == 1) then { BTC_who_can_revive = ["B_medic_F"];} else { BTC_who_can_revive = ["Man"];}; Keep in mind that if you want to change the param later in the mission you have to public the variable and send the array to all clients: BTC_who_can_revive = ["B_medic_F"];publicVariable "BTC_who_can_revive"; Be sure that the param PARAMS_ReviveMedic is defined before the revive init starts. @WildFire6 The 0.9 rc1 is the only one compatible with the last stable. If no more bugs will be reported with the new release, it will be the official one ;) Share this post Link to post Share on other sites
hellstorm77 2 Posted April 16, 2013 @hellstorm77Are you using the 0.9 rc1? I found the problem it was the =BTC= TK punishment i got the new version and it worked fine Share this post Link to post Share on other sites
unidad2pete 10 Posted April 19, 2013 Hi; I'm trying to add = BTC = revive to version of Life. Cops works well, but civilians respawns in the ocean, at the corner of the map. A that could be due? Thank you. Share this post Link to post Share on other sites
giallustio 770 Posted April 19, 2013 Version? How do you call the civ respawn marker? Share this post Link to post Share on other sites
unidad2pete 10 Posted April 19, 2013 I do not know the version, is a modified version that I found myself playing. The version had a respawn system for civilians, that respawns in the houses near to a marker called "town_marker" But I eliminated any trace I found about it. Now the marker for civil respawn called " respawn_civilian " When respawns in the ocean, also changes your money to "any" I sent you a link to the mission to private message, if you want her see, I not good English. Thank you for help me. Share this post Link to post Share on other sites
unidad2pete 10 Posted April 20, 2013 Solved! The marker name for civilian respawn should be "respawn_civ" not "respawn_civilian" Share this post Link to post Share on other sites
Thirster 1 Posted April 20, 2013 found one problem, if you die and get revived, any tasked attached to you (at least one with only synchronized objects setting) will not change state, Im assuming the sync lines get detached or something. also any tasked that get created to you on a trigger activation will no longer work. Share this post Link to post Share on other sites
thelastnoc 10 Posted April 21, 2013 How do you assign Tasks to your Mission? Through scripts or the editor Elements? Share this post Link to post Share on other sites
Thirster 1 Posted April 21, 2013 editor elements. So a "create task" synced to the players, and a trigger synced with the "create task". Is it better to do them through scripts? Share this post Link to post Share on other sites
Thirster 1 Posted April 21, 2013 oh also any tasked already assigned to the person will not succeed or cancel etc after they die/are revived Share this post Link to post Share on other sites
thelastnoc 10 Posted April 21, 2013 (edited) editor elements. So a "create task" synced to the players, and a trigger synced with the "create task". Is it better to do them through scripts? In my opinion: YES! Take a look at this. http://community.bistudio.com/wiki/Sample_Mission_2 Edited April 21, 2013 by thelastnoc Share this post Link to post Share on other sites
R0T 1 Posted April 22, 2013 I have assigned the task over the script but thee the problem is the same. If you succeed a task you don't get the hint and the update. Seems like a bug from BIS self ?! Share this post Link to post Share on other sites
Fuzzy Bandit 10 Posted April 22, 2013 Just making you aware of a pretty major issue.I have it set so that only medics (B_medic_F) can revive, which works fine, but there's a bug meaning that anyone can revive themselves. If a player is being dragged when they hit Respawn, they'll instantly revive themselves. Re-posting this major bug. Share this post Link to post Share on other sites
giallustio 770 Posted April 23, 2013 Official 0.9 version. Changelog: - Fixed mags problem caused by the stable update. - Added the support for civilian and guerrilla side. - Fixed the lifes problem reported by Lordprimate. - Small fixes and tweaked. http://www.giallustio.altervista.org/pages/=BTC=_revive.php @Fuzzy Bandit I try to fixwhat you reported. I think it's more arma related but i'm not at my pc to test it. Could you give it a try? Share this post Link to post Share on other sites
Guest Posted April 23, 2013 New version frontpaged on the Armaholic homepage. [ALPHA] =BTC= Revive v0.9 Share this post Link to post Share on other sites
Flo 1 Posted April 23, 2013 nice script !! its mirrored at our site... Share this post Link to post Share on other sites