LSD_Timewarp82 21 Posted September 7, 2014 Too much Anti Air Gods still spawning, just minutes ago the AI shots !! 8 !! Anti Air Rockets after my chopper, result in this should be clear for everyone^^ Always funny how the enemy chopper gives a shit to the rockets you shot after him. Ridicolous too is comparison how many rockets the choppers can take, NATO Chopper is easy down after first rocket but the chopper from the Clown Faction is still fine after 3 hits. But thats BI´s fault. Share this post Link to post Share on other sites
SaOk 112 Posted September 7, 2014 (edited) For next update I removed random camp AA vehicles and AA-units in footpatrols for CSAT. Should make it bit easier. Guardposts and AA-vehicle zones still remain. ---------- Post added at 13:25 ---------- Previous post was at 12:36 ---------- New SP WLA update (dropbox, withsix, steam). Fixed issue in mod content adding (classnames sharing displayname caused issues), less AntiAir, some other tweaks Edited September 7, 2014 by SaOk Share this post Link to post Share on other sites
xrook 10 Posted September 7, 2014 finally started to play your mission again, i got curious with "begin with arsenal" but as usual i start at night... so i couldnt see anything properly Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 7, 2014 And i try to fly which ends in a fail. Less AA but more spawning Enemies around, specially this HMG´s are spawning like mushrooms out from nowhere. Was hovering in my safe area and 140 meters away from me a happy group spawned, 2 seconds later i crash on the ground. Great. Result: Ragequit. Share this post Link to post Share on other sites
xrook 10 Posted September 7, 2014 (edited) at the beginning of the mission i got "take down fleeing CSAT commander" that says csat is getting weaker... i guess its suppose to trigger when CSAT barely have any vehicle zones left? but the game is still starting so the task trigger got fooled thinking CSAT is losing ---- i dont get your revive script, i have like 54 hp (TPW hud) left and im considered dead?? so im basically playing with only half my health :\ and yes im putting this issue now because before i have a revive mod but its way outdated now Edited September 7, 2014 by xrook Share this post Link to post Share on other sites
stlassen 16 Posted September 7, 2014 The "Manage Crates" is broken. The old Add button doesn't work. I don't know about the Remove button since I need to add something first... Which I can't. ;) Double clicking and dragging doesn't work in the Manage Crates either. Share this post Link to post Share on other sites
SaOk 112 Posted September 7, 2014 Strange, crate managing are working right for me, which vehicle you used with the system? Improved the CSAT commander start condition for next update. Share this post Link to post Share on other sites
stlassen 16 Posted September 7, 2014 Strange, crate managing are working right for me, which vehicle you used with the system?Improved the CSAT commander start condition for next update. I used the truck I got to begin with. Share this post Link to post Share on other sites
SaOk 112 Posted September 8, 2014 And you used the restart in scenarios menu and resume/or started new in the mission? Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 8, 2014 And you used the restart in scenarios menu and resume/or started new in the mission? When i resume a mission with this procedure i loosing my PlayerID, it resumes the mission but as Greg Jackson or something like that, the guy with the dark voice. Is that normal? Share this post Link to post Share on other sites
SaOk 112 Posted September 8, 2014 If starting new mission progress and using the save/load then that issue shouldnt happen anymore. But will need to test it. Its possible that I need to remove support for that PlayerID, but will see. Its causing some trouble. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 8, 2014 So happens to me a couple of hours ago, saved as LSD, Resumed as Jackson (Yes, i pressed "restart" on Scenario selection and then "continue Saved game" as the mission has started) I was there where saved but not my own ID Share this post Link to post Share on other sites
xrook 10 Posted September 8, 2014 (edited) Q: why need multiple voices (in option) when you only have 1 voice actor for the main character, choose the character voice that fits your VO bug: enemy squad able to call out mortar strikes when theres no mortar zone within 4 klicks of my map suggestion: the resistance leader im suppose to rescue at the beginning of the game feels lonely at that giant prison camp... could you add 3-4 more prisoners for players to rescue (as an optional thing)? rescuing them gives 50 prestige each ---- you gave us the arsenal at the start but your revive feature randomizes the gun we chose to use :\ issue: (friendly) chopper vehicle zones runs out of fuel sooner or later (i lost 2 chopper zones)... especially if they are active and not in virtual suggestion: give them a command that they should land and refuel on the nearby airfield (if it works that way) Bug: My vehicle zone assets (after capturing a pier from NATO sitrep) doesnt continuously spawn, i gained like 6 chopper zones but after that none... however, after CSAT miraculously captured my pier by two vehicle zones that appeared out of nowhere (even though that pier is surrounded by friendly camps and the border between CSAT and friendly is 5 klicks away) and recaptured it back, i gained 4 slammer vehicle zones and 1 fast mover zone Bug: loosing that pier also means loosing all your pier points earned i earned 0.5 from a civilian and another from the capture, you get all the pier points back though after recapturing it issue: after playing 1-2 hours my FPS drops to below 10, and its capped at 10... i resolved this by restarting arma 3 again (happened twice already) which is weird because this never happened in the previous version Edited September 8, 2014 by xrook Share this post Link to post Share on other sites
SaOk 112 Posted September 8, 2014 Vehicle zone spawning is still much work in progress. Will still make additions and much tweaks for that. The FPS drop is hard to know what is causing it, but will also test it soon better (make long playrun and check many variable through that those dont grow too big). Normally the weapon shouldnt change during respawn, still not sure what causes that for some (havent spotted the issue myself). Will try to find solution for it too. Share this post Link to post Share on other sites
xrook 10 Posted September 8, 2014 every unit in the map is given a randomized weapon right?? it might be that script is affecting players too Share this post Link to post Share on other sites
avfc 10 Posted September 8, 2014 Thanks for toning down AA, aerial gameplay was pretty much impossible before so ill try the new update in a bit. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 8, 2014 Vehicle zone spawning is still much work in progress. Will still make additions and much tweaks for that. The FPS drop is hard to know what is causing it, but will also test it soon better (make long playrun and check many variable through that those dont grow too big).Normally the weapon shouldnt change during respawn, still not sure what causes that for some (havent spotted the issue myself). Will try to find solution for it too. Had this Framesissue too, exaxtly like at Xrook, drops below 10 frames and no chance to get back to usual frames. Had to restart Arma like xrook 2 times. I dont know what to think about this Vehicles all over the map which are "in Reserve", sometimes so huge groups are popping on my screen, i count 22 "Flying Vehicle" Signs hours ago, 22 of them on a very small area of the map. 22! Not to mention the whole clowns which were Armored, such as tanks and the GoD BTR Kaymesh (he kills all and no matter what distance, really balanced vehicle.Not) It would be okay for me but its too much of these signs all over the map, this kills motivation when is see how fast the AI is expanding on the maps and spawning where ever they want. Meanwhile i am selling my builded bases when i leave them, even with the most powerfull Chuck Norris defense CSAT would come through. In 2 minutes of course. And the AI dont bother, the AI AT& Tanks which you are playcing, they dont shoot when the player is not in Range, they let the enemy pass and propably they drink a cup of tea together... Hope you will fix the amount a lill bit ^^ Thanks for toning down AA, aerial gameplay was pretty much impossible before so ill try the new update in a bit. Its easier now, but i noticed it depends on the map how many rockets are firing after you. But it´s still so hard that you can die after 10-15 seconds after you started your Helo or whatever if you didnt kill al enemys at the area Share this post Link to post Share on other sites
xrook 10 Posted September 8, 2014 do armored vehicle zones normally pass through the sea?? because i think they are starting a conga line... http://i62.tinypic.com/wsn4w.jpg also after doing this Bug:My vehicle zone assets (after capturing a pier from NATO sitrep) doesnt continuously spawn, i gained like 6 chopper zones but after that none... however, after CSAT miraculously captured my pier by two vehicle zones that appeared out of nowhere (even though that pier is surrounded by friendly camps and the border between CSAT and friendly is 5 klicks away) and recaptured it back, i gained 4 slammer vehicle zones and 1 fast mover zone my vehicle zone assets now continuously spawn Share this post Link to post Share on other sites
SaOk 112 Posted September 9, 2014 The land vehicle zones should normally follow the land using certain waypoint function, but I have also seen them cutting ocean there. Will fix that. Share this post Link to post Share on other sites
xrook 10 Posted September 9, 2014 (edited) Bug: Help NATO/Green forces enter tasks automatically completes itself after some time Bug: i dont know the current situation of this part of the area of the map but im pretty sure with that many CSAT forces that base should be captured by now... if so the borders should be deleted, but because its not the new task "disable mortar teams at border" went there instead Script Error: obtained after talking to the capture CSAT infantry (after destroying the downed chopped) or... its just that it appears when i open the construction menu... nope, still getting it Error Undefined variable in expression: _actor Error loading control missions\__cur_sp.altis\description.ext/ConstructionDialog/controls/_CT_SLIDER_1901/ Error loading control missions\__cur_sp.altis\description.ext/ConstructionDialog/controls/_CT_SLIDER_1900/ Error loading control missions\__cur_sp.altis\description.ext/ConstructionDialog/controls/_CT_SLIDER_1902/ Cannot create non-ai vehicle , Error in expression <Until {sleep 5; _aika < time || {isNull _actor} || {_pA distance _actor > 50}}; > Error position: <_actor} || {_pA distance _actor > 50}}; > Error Undefined variable in expression: _actor Cannot create non-ai vehicle , Error in expression <Until {sleep 5; _aika < time || {isNull _actor} || {_pA distance _actor > 50}}; > Error position: <_actor} || {_pA distance _actor > 50}}; > Error Undefined variable in expression: _actor Error in expression <Until {sleep 5; _aika < time || {isNull _actor} || {_pA distance _actor > 50}}; > Error position: <_actor} || {_pA distance _actor > 50}}; > Error Undefined variable in expression: _actor Error in expression <Until {sleep 5; _aika < time || {isNull _actor} || {_pA distance _actor > 50}}; > Error position: <_actor} || {_pA distance _actor > 50}}; > Error Undefined variable in expression: _actor Suggestion: 'protect supply roads' task should be near or outside borders, kinda unrealistic to see a heavy attack coming from inside our territory ----- ladies and gents i present to you AIR vs LAND seriously this is imbalanced .... Issue: they did it again, they "magically" captured a supply route (well not again... last time it was the pier). just because im not there doesnt mean automatically lose, that part is way far back inside the NATO territory you should add some additional conditions or a proper calculation on how that task is handled when its in the reserved/virtual(far away from me) zone Bug: is it me or someone is "magically" building a wall to keep me at the other side of the map :O and still keeps on building.... Bug: a double trigger of events...first CSAT successfully captured the blue base, then a few minutes later "successfully defended the camp" returning it to its blue state Q: CSAT dont bother recapturing green bases? maybe after CSAT sun rising chapter? i honestly have no idea what chapter i am in already though Edited September 9, 2014 by xrook Share this post Link to post Share on other sites
SaOk 112 Posted September 10, 2014 Thanks, will look into these. :) Share this post Link to post Share on other sites
xrook 10 Posted September 10, 2014 (edited) Suggestion: ability to obtain chain task (not just a simple do this and finish task) missions through Green and/or NATO base camps, NATO and Green have their own versions of missions related to their faction -ex. NATO focuses more on military missions GreenFor focuses more on resistance and improving altis relations Suggestion: change the intel gathered from civilians to 'ability to know where the nearest enemy camp/bases are' as the intel gained knowing where the enemy vehicles/infantry is most of the time unreliable or sometimes way too far from my position Q: whats the point of the new task "gather crates from pier to supply the nearby blue base" if they are just gonna disappear the next time i come back? ---- Suggestion:ability to obtain chain task (not just a simple do this and finish task) missions through Green and/or NATO base camps, NATO and Green have their own versions of missions related to their faction well.. maybe not just a chain task, but a difficult task with execution and orders similar to the campaign w/ briefing -ex. meet up with this group and join together to do this task then make your way up to the escape route or eliminate this camp to make way for the attack choppers but a sudden AA tank with backup infantry ambushed and your tasked to eliminate them issue: im gonna bring up my suggestion about limiting both vehicle zones to 30 (both sides) because im already losing frames at the start my FPS is normal but once the vehicle zones start to clump up im losing frames slowly but surely maybe the reason im losing frames is because the game is trying to handle that much vehicle zones virtually similar to the game trying to handle that many active units around the map - this, go here -that, go there -you, defend that base -you, attack that base currently theres 35 NATO, 13 Green, and... 69... CSATs i doubt it would actually hurt the new game flow anyway since those vehicle zones also spawn infantry/MRAP/APC backup Bug: disable the civilian spawns in military related structures, because they like to do a suicide jump off the tallest military structure of the game :) Suggestion: add 2 condition to trigger the task, NATO decided to create a supply route (similar to resistance creating a checkpoint guardpost) and if there are nearby vehicle zones around that newly created supply route just to make things more... realistic, as its better than an enemy popping out of nowhere Suggestion:'protect supply roads' task should be near or outside borders, kinda unrealistic to see a heavy attack coming from inside our territory Suggestion: task "defend crashed chopper" add a condition that if there is no nearby enemy vehicle zones, there is no need to defend it. i finished this task late because it wasnt a priority and was already in deep NATO territory (just above the NATO base camp) its unrealistic to see that CSAT would still bother to pick it up Suggestion: add a limit of 3 POW camps, i have 27k worth of prestige and dont know what the hell im gonna do about it. and yes... ive improved my skills on how to capture a CSAT infantry earning 120+ per tick Bug? task "defend the beach" i was expecting an attack boat assault or CSAT infiltrating via boats but since im far from location i got land infantries and a kamyash instead. CSAT infiltrating NATO territory through sea via boats and attack boats would be more realistic Edited September 10, 2014 by xrook Share this post Link to post Share on other sites
Beerkan 71 Posted September 10, 2014 Press 'Y' to jack a vehicle, and the vehicle alarm goes off.. Cool. However, press it again, and again, and again, and it keeps spawning the alarm sound again, and again, and again and again.... Share this post Link to post Share on other sites
stlassen 16 Posted September 10, 2014 What is the difference between "easy" and "hard"? Playing on "hard" is hard, yes, but "easy" also seems like hard level. I just got wiped out several times over by aerial attacks. No chance at all. And I've experienced this or similar several times. Also, I start a new mission, select start with arsenal, get inserted by chopper in what turns out to be a hot LZ, a fight breaks out, and I'm suddenly in the Arsenal??? While a fight is going on? A break of the arsenal only to see the initial conversation start, still while a fight is going on. Share this post Link to post Share on other sites
SaOk 112 Posted September 11, 2014 Thanks for the all feedback, :) looking into these and mission updates in near day again. At the end, will probably be able to include sling loading in the next update too to be enabled if using DEV-version. Easy should be easier in many aspects, but currently the vehicle zones make it challenging too. Share this post Link to post Share on other sites