Dwarden 1125 Posted October 12, 2012 (edited) http://www.arma2.com/beta-patch.php mirror : http://www.gamefront.com/files/22450073/ARMA2_OA_Build_98046.zip ".. and the Coder said 'there shall be more fixes not just for DayZ' ... " [98041] Fixed: Server crash when trying to delete remote non player group AI on a client (https://dev-heaven.net/issues/54014) [98020] Fixed: Fast missiles not visible (https://dev-heaven.net/issues/52489) [97990] Improved: Rendering distance of the airborne helicopter is now the same as of the airborne plane (https://dev-heaven.net/issues/27584) + some beta regressions fixed BattlEye compatibility: ... SUPPORTED, enjoy ! ... note: not yet deployed on STEAM ! Edited October 15, 2012 by Dwarden Share this post Link to post Share on other sites
-=seany=- 5 Posted October 12, 2012 heh heh thanks Dwarden :) [98020] Fixed: Fast missiles not visible (https://dev-heaven.net/issues/52489) Does this mean TOWs will be easier to guide? ( EG tracer on the back more visible?) Share this post Link to post Share on other sites
KeyCat 131 Posted October 12, 2012 [97990] Improved: Rendering distance of the airborne helicopter is now the same as of the airborne plane (https://dev-heaven.net/issues/27584) DL'ing.... /KC Share this post Link to post Share on other sites
Zumbi 1 Posted October 12, 2012 Thank you again, Dwarden. Can't wait to try this one out! I have one sort of nitpicky request, not a criticism at all - but when a version isn't BattlEye-supported yet, could you put the emphasis on the "NOT YET supported" instead of "not yet SUPPORTED," or no capital letters at all? Sometimes the word "SUPPORTED" jumps out at me and I think, "yay!" for a split second until I read the fine print. :p Share this post Link to post Share on other sites
das attorney 858 Posted October 12, 2012 Always read the small print ;) Share this post Link to post Share on other sites
Tonci87 163 Posted October 12, 2012 [97990] Improved: Rendering distance of the airborne helicopter is now the same as of the airborne plane (https://dev-heaven.net/issues/27584) Many Thanks Guys! Share this post Link to post Share on other sites
On_Sabbatical 11 Posted October 12, 2012 Finally an interesting beta patch :D Thanks coder ! Share this post Link to post Share on other sites
purepassion 22 Posted October 12, 2012 Very nice fixes and changes! Thanks a lot, it is much appreciated! :) Share this post Link to post Share on other sites
_sherlock_ 12 Posted October 13, 2012 (edited) note: not yet deployed on STEAM ! Guess that solves the mystery about what the Arma2: Operation Arrowhead Beta Steamlink is for. Great work. This will help many more to easily patch their game and get involved. :D I recently did activate ATOC on my pc. Does anyone know if there is a ticket for the bug that makes funiture such as the shelves in supermarkets or the wardrobes in buildings transparent once ATOC (all trees+grass) is active (not related to the current beta-patches)? I did work out that the bug only occurs for when ATOC is applied to grass. Edited October 13, 2012 by _sherlock_ Share this post Link to post Share on other sites
Dwarden 1125 Posted October 13, 2012 ATOC works only if You use ingame FSAA ... not PPAA ... Share this post Link to post Share on other sites
_sherlock_ 12 Posted October 13, 2012 (edited) ATOC works only if You use ingame FSAA ... not PPAA ... Thanks for the answer. I'm using FSAA on low and FXAA (+sharp) on very high. I disabled all PPAA and was able to still produce the same result. Here a short illustration: The bug can also be reproduced with other furniture like a wardrobe in certain buildings. Appologies for the poor quality. It seems youtube doesn't like the format I uploaded. I did search for a ticket for it, but didn't find any. Should I create one for this? Edited October 13, 2012 by _sherlock_ Share this post Link to post Share on other sites
kklownboy 43 Posted October 13, 2012 Wow cool find _sherlock_. It does indeed happen. Only Grass_ATOC will have the transparency. Share this post Link to post Share on other sites
_sherlock_ 12 Posted October 13, 2012 (edited) Thanks. I have been testing betas for quite some time now but all bugs were found long before I found them ;). I'm suprised that noone seems to have found this one :D (although it's unrelated to the betas) Edited October 13, 2012 by _sherlock_ Share this post Link to post Share on other sites
OMAC 254 Posted October 14, 2012 I think this thread should be named: ARMA 2: OA beta build 98046 (1.62 MP compatible build, post 1.62 release) I haven't been able to duplicate that AToC issue so far. Share this post Link to post Share on other sites
_sherlock_ 12 Posted October 14, 2012 Bug: transparent textures of shelves in supermarkets and some wardobes in buildings when ATOC "All trees + grass" is activated. The bug will not occur with ATOC only set to "All trees". Reproduce: Simply anable FXAA and ATOC "All trees + grass" and place a character in the editor near a shop. The bug is dependend on the distance to the object and doesn't appear in 3rd person view. Have a look at the video for an illustration: Share this post Link to post Share on other sites
OMAC 254 Posted October 14, 2012 Yes, I did that, and no transparency on the same store shelves (only tested in store in Polana on Expert). See my signature for settings. All is normal no matter what AToC setting I use, and I played with other settings as well. Share this post Link to post Share on other sites
_sherlock_ 12 Posted October 14, 2012 (edited) Strange. I could reproduce the issue with 3 other people so far and it seems kklownboy was able to get the same result. Well, here my details: System Specifications: - Windows 8 64bit - AMD Phenom II X810 @3.3 GHz - AMD Radeon HD5780 - AMD performance DDR3-Ram 16GB, 1600 MHz (6 GB used as a RamDisk for the most important pbo files, best optimisation I've ever done for Arma 2) Settings: Visability: 2600 Interface Resolution: 1920*1200 3D Resolution: 1920*1200 Texture details: Very High Video Memory: Very High Anisotropic Filtering: Very High Antialiasing: Low ATOC: All trees + grass Terrain Detail: Normal Objects Detail: High Shadow Detail: Very High HDR Quality: Very High PPAA: FXAA(sharp filter) High Postprocess effects: Disabled Interface size: Very Small Vsync: Disabled ArmA2OA CFG-file GPU_MaxFramesAhead="1"; GPU_DetectedFramesAhead="1"; Benchmark 01: 37 fps on average, never dropping bellow 28 Could be due to different drivers for AMD and Nvidia. I'll check that. @kklownboy: Are you using an AMD or Nvidia Card? What driver do you use? Edited October 14, 2012 by _sherlock_ Share this post Link to post Share on other sites
OMAC 254 Posted October 14, 2012 Strange indeed. My guess is AMD vs. NVIDIA vs. drivers. I fiddled with the settings for 15 minutes, and there was no shelf transparency at all. Share this post Link to post Share on other sites
kklownboy 43 Posted October 14, 2012 AMD. Could be. I have seen it before. Back in the day, no ATOC, A1? the wardrobe. In my CCC i am using Mutisample now for AA type. I will see if it will change with the other CCC options. OT, The Beta is running with out issue, Server/Client. Share this post Link to post Share on other sites
tonygrunt 10 Posted October 14, 2012 I have NVIDIA and I couldn't see the bug either. Share this post Link to post Share on other sites