supergruntsb78 67 Posted October 10, 2012 That was quite literally the first thought that came into my head when I saw the buildings...NICE! my first idea ... update the Fallujah map with these buildings for real mout / cqb fun :) Share this post Link to post Share on other sites
sgtgunner 10 Posted October 11, 2012 A true artist, thanks again for your contribution!! -SGTGunner Share this post Link to post Share on other sites
Hatchet_AS 201 Posted October 12, 2012 Excellent work Sir, very much appreciated. :cheers: Share this post Link to post Share on other sites
kklownboy 43 Posted October 12, 2012 wow they look like my old apt in college! Share this post Link to post Share on other sites
icebreakr 3159 Posted October 17, 2012 Does anyone of you use it as an addon for your map? I cannot seem to be able to figure out where to put the configs. Doors are not working and house class doesn't appear when you check the building with mouse-over in the in-game editor? Share this post Link to post Share on other sites
Robster 11 Posted October 17, 2012 Endlich !More more more ! no need of xthausend M4 ;-) we need Infrastructure and Enviroment !!!! x2 mmmche Share this post Link to post Share on other sites
mondkalb 1087 Posted October 19, 2012 A fix will be inbound this weekend. (Thanks to iceBreakr and Synide for tracing the bug, as I didn't have the time this week to go looking on my own. :( ) Depending on how not-hungover I'll be I might get around patching in some more retexed variants as well to make up for the wait. :) Share this post Link to post Share on other sites
mondkalb 1087 Posted October 20, 2012 Update released. See first post for details. Fixes in 1.1: land_* classes now have scope = 1 (Required for this to work on terrains, *shame*) 2 extra paint variants of "Big Apartment 3" Download: MBG Generic African Buildings (v1.1) - 50MB Share this post Link to post Share on other sites
oldbear 390 Posted October 20, 2012 New on front page at Armed Assault.info Link to updated mirror : MBG Generic African Buildings (v 1.1) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1978 Share this post Link to post Share on other sites
miller 49 Posted October 20, 2012 Thanks Mondkalb ArmA2Base.de Mirror updated: MBG Generic African Buildings by Mondkalb v1.1 Kind regards Miller Share this post Link to post Share on other sites
icebreakr 3159 Posted October 20, 2012 (edited) Thank you Mondkalb, I'll be releasing Duala 1.97 shortly. Edited October 21, 2012 by IceBreakr Share this post Link to post Share on other sites
quincy 10 Posted January 13, 2013 i am creating a city ramadi iraq one of your buildings is perfact for the scene. the old ruined apartment building with all of the positions. but there is a slight problem the building causes a huge decrease in framerates. i have tested this for hours and once i removed that type of building from my city it ran smooth. i had only placed 6 of those buildings and the other 50 or so building were all arma 2 OA buildings. i thnk you might what to have a look at that problem. 6 of those buildings was enough to make the game lag and my computers hardware is fine i have been palying arma 2 mid to hig settins for years now must i also mention the lag occured when the 6 buildings were within 100 meters of each other i tested more and discovered that if the buildings are spread out from each other about 500m or more they are no problem Share this post Link to post Share on other sites