miller 49 Posted September 12, 2012 Thanks GreenBeret40 ArmA2Base.de Mirror: Esbekistan Update v1.1 by GreenBeret40 required Esbekistan v1.0 Kind regards Miller Share this post Link to post Share on other sites
Strela2M 1 Posted September 13, 2012 Is there a any missions for it yet ? Share this post Link to post Share on other sites
SuicideCommando 333 Posted September 13, 2012 One of the best maps I've seen for ArmA II-OA. Please, mission makers, craft some missions for this masterpiece. Share this post Link to post Share on other sites
s3mp3rfi 10 Posted September 13, 2012 Did a quick flyover with these mods loaded http://imgur.com/cJkW9 got this: Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d ca\misc_e\powgen_big_ep1.p3d: house, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing ca\misc_e\camonet_east_var1_ep1.p3d: house, config class missing ca\misc_e\ss_hangar_ep1.p3d: house, config class missing ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing ca\misc_e\misc_cargo4b_ep1.p3d: house, config class missing ca\misc_e\powgen_big_ep1.p3d: house, config class missing ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing ca\misc_e\powgen_big.p3d: house, config class missing ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing ca\misc_e\powgen_big.p3d: house, config class missing ca\misc_e\powgen_big_ep1.p3d: house, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d ca\misc\piskoviste.p3d: house, config class missing ca\misc_e\powgen_big_ep1.p3d: house, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d ca\wheeled\skodovka.p3d: vehicle, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing ca\wheeled\skodovka.p3d: vehicle, config class missing opxbuildings\shack.p3d: house, config class missing razmisc\bigwall1_long_raz.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing ca\misc_e\ss_hangar_ep1.p3d: house, config class missing ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing ca\misc_e\misc_cargo4b_ep1.p3d: house, config class missing ca\misc_e\powgen_big_ep1.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/ Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/ Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/ Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Warning: Unaccessible ladder point for AI (already used for actionbegin4) in ca\structures_e\housek\house_k_6_dam_ep1.p3d Warning: Unaccessible ladder point for AI (already used for actionbegin5) in ca\structures_e\housek\house_k_6_dam_ep1.p3d Warning: Unaccessible ladder point for AI (already used for actionend4) in ca\structures_e\housek\house_k_6_dam_ep1.p3d Warning: Unaccessible ladder point for AI (already used for actionend5) in ca\structures_e\housek\house_k_6_dam_ep1.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing ca\wheeled2\lada\lada.p3d: vehicle, config class missing opxbuildings\shack.p3d: house, config class missing ca\wheeled2\lada\lada.p3d: vehicle, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing razmisc\bigwall1d_raz.p3d: house, config class missing razmisc\bigwall1d_short_raz.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing razmisc\bigwall1_long_raz.p3d: house, config class missing razmisc\bigwall1_long_raz.p3d: house, config class missing razmisc\bigwall1_long_raz.p3d: house, config class missing opxbuildings\little mosque.p3d: house, config class missing razmisc\bigwall1_widearch.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\hut3_b_2.p3d: house, config class missing razmisc\bigwall1_long_raz.p3d: house, config class missing razmisc\bigwall1_long_raz.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d ca\misc_e\ss_hangar_ep1.p3d: house, config class missing ca\misc_e\powgen_big.p3d: house, config class missing ca\misc_e\camonet_nato_var1_ep1.p3d: house, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d ca\buildings\tents\stan_east.p3d: house, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d ca\misc3\wf\wf_depot.p3d: house, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d opxbuildings\little mosque.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing ca\wheeled\car_sedan.p3d: vehicle, config class missing ca\wheeled\skodovka_red.p3d: vehicle, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing ca\wheeled2\lada\lada.p3d: vehicle, config class missing opxbuildings\hut3_b_2.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\buildings\tents\mash.p3d: vehicle, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\camonet_nato_var1_ep1.p3d: house, config class missing ca\buildings\tents\stan_east.p3d: house, config class missing ca\buildings\tents\stan_east.p3d: house, config class missing ca\buildings\tents\stan_east.p3d: house, config class missing ca\misc_e\powgen_big_ep1.p3d: house, config class missing ca\misc_e\powgen_big_ep1.p3d: house, config class missing ca\buildings\tents\stan_east.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\camonet_nato_var1_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_10x_ep1.p3d: house, config class missing ca\misc_e\powgen_big.p3d: house, config class missing ca\misc_e\ss_hangar_ep1.p3d: house, config class missing ca\misc_e\powgen_big_ep1.p3d: house, config class missing ca\misc_e\mash_ep1.p3d: vehicle, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\ss_hangar_ep1.p3d: house, config class missing ca\misc_e\camonet_east_var1_ep1.p3d: house, config class missing ca\misc_e\guardshed_ep1.p3d: house, config class missing ca\misc_e\guardshed_ep1.p3d: house, config class missing ca\misc_e\guardshed_ep1.p3d: house, config class missing ca\misc_e\guardshed_ep1.p3d: house, config class missing ca\misc_e\camonet_east_var1_ep1.p3d: house, config class missing ca\misc_e\guardshed_ep1.p3d: house, config class missing ca\misc_e\guardshed_ep1.p3d: house, config class missing ca\misc_e\guardshed_ep1.p3d: house, config class missing ca\buildings\tents\stan_east.p3d: house, config class missing ca\buildings\tents\stan_east.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing ca\misc_e\guardshed_ep1.p3d: house, config class missing ca\wheeled2\lada\lada.p3d: vehicle, config class missing ca\wheeled\skodovka.p3d: vehicle, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d ca\wheeled2\lada\lada.p3d: vehicle, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d ca\wheeled2\lada\lada.p3d: vehicle, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d ca\misc_e\mash_ep1.p3d: vehicle, config class missing ca\misc_e\powgen_big_ep1.p3d: house, config class missing ca\buildings\misc\zidka03.p3d: house, config class missing opxbuildings\shack.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d ca\misc_e\mash_ep1.p3d: vehicle, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d ca\misc_e\powgen_big_ep1.p3d: house, config class missing ca\misc_e\mash_ep1.p3d: vehicle, config class missing opxbuildings\shack.p3d: house, config class missing Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/ Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/ Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/ Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 That last thing about jsrs is because of your intro video, it came up at the main menu. Pls fix Is clafghan itself actually required? Also there are still some bushes and rocks on the road south of the airfield, although I suppose you might not have had time to read my last post in time for v1.1. Share this post Link to post Share on other sites
Greenberet40 136 Posted September 13, 2012 That last thing about jsrs is because of your intro video, it came up at the main menu. Pls fix ... ok im working on it ¡¡:rolleyes: Is clafghan itself actually required? Yes really the addons are the same of the clafghan map of my comrade Robster requiredAddons[] = {"CAmisc3","CAbuildings","CAbuildings2","CAdata"," CAwheeled","CAair","CAmisc2","CA_E", "CAmisc","CAroads2","CARoads_E","Takistan","CARock s_E","CAStructures_E","CAStructures", "CAMisc_E","opxbuildings","opxmisc","opxplants","opxroads","razmisc","mikebart"}; Also there are still some bushes and rocks on the road south of the airfield, although I suppose you might not have had time to read my last post in time for v1.1. Yes i see now ok ok now its fine :) Share this post Link to post Share on other sites
Robster 11 Posted September 13, 2012 Comrade Green Beret: In order to get ALICE working properly... for every: class ACityC_* // * = your class name must be: type="CityCenter"; // you have "name" instead which is wrong And for the motherland sake!!!! Do not forget to comrade minimalashnikov !!!! hahahaha Share this post Link to post Share on other sites
Wastelander 10 Posted September 13, 2012 (edited) Vvs6bkUjYMk Edited September 14, 2012 by Wastelander Share this post Link to post Share on other sites
Strela2M 1 Posted September 21, 2012 I placed A-10 in hangar, fired few rounds with GAU-8, and heres whats happened.... Share this post Link to post Share on other sites
Greenberet40 136 Posted September 21, 2012 ¿? hmmm interesting well I investigate :) i try to solved in the next version I placed A-10 in hangar, fired few rounds with GAU-8, and heres whats happened....http://imageshack.us/a/img411/2759/arma2oa2012092117125976.th.png http://imageshack.us/a/img846/503/arma2oa2012092117131034.png] http://imageshack.us/a/img846/503/arma2oa2012092117131034.th.png Share this post Link to post Share on other sites
Strela2M 1 Posted September 21, 2012 Thanks and Btw, http://www.armaholic.com/page.php?id=17675 Share this post Link to post Share on other sites
tpw 2315 Posted September 23, 2012 Thanks GreenBeret40, what a magnificent and enormous map! My only problem with it is that the trees all seem to be placed with the same size and orientation, which tends to make them seem a bit artificial. I've tried not to notice it, but I can't help it. Share this post Link to post Share on other sites
Greenberet40 136 Posted September 23, 2012 Esbekistan Update version 1.2 http://imageshack.us/a/img840/9279/27140651.jpg http://imageshack.us/a/img838/9669/62439201.jpg http://imageshack.us/a/img507/7388/83383962.jpg Changelog: v1.2 FIXED - Ambient civilians module - JSRS sound for the intro - Some objects config missing files REMOVED - Some stones from the roads and trees ADDED: - Some villages with roads - Stone groups with caves (im working on it for the moment the doors are closed ..sorry):rolleyes: - Rocks trees stones beatiful Mikesbart objects - Things to discover... Download (only map and sing): https://rapidshare.com/files/2291231375/_Esbekistanv1.2.rar https://dl.dropbox.com/u/67832086/%40Esbekistanv1.2.rar REMEMBER addons to need : Mikesbart (rocks trees bush ect ect) Opxbuildings,Opxmisc,Opxplants,Opxroads,Razmisc Arma2-Arrowhead Share this post Link to post Share on other sites
gabravo2005 40 Posted September 23, 2012 Holy SCHNIKES! That is absolutely awesome Green Beret!!! If I might make a suggestion, add some more barracks buildings at the main airfield, maybe towards the south where you have the 32(?) barracks buildings. Make it look like it is a the staging point for say a combined arms battalion, almost like Camp Bastion/Camp Leatherneck..... Share this post Link to post Share on other sites
Cowboy Pilot 10 Posted September 24, 2012 (edited) GreenBeret40 Having the .bisign file does no good if you don't provide the version2 .bikey for server operators. Anyway sounds like there is some great stuff in this update, good work which is much appreciated. However does it now support a 8+ digit grid as it was reported to me this is why the ACE artillery won't work in it. Edited September 24, 2012 by Alderman Share this post Link to post Share on other sites
Scar.Arg 12 Posted September 25, 2012 Excelent-e Green! :cool: Share this post Link to post Share on other sites
Wastelander 10 Posted September 25, 2012 EXCELLENT MAP... I was trying to make a bit of a night time fly around and their seems to be a distinct lack of town lighting?? Power shortage? Share this post Link to post Share on other sites
Greenberet40 136 Posted September 25, 2012 Excelent-e Green! :cool: Gracias-Thanks¡¡¡ ---------- Post added at 11:25 ---------- Previous post was at 11:01 ---------- EXCELLENT MAP...I was trying to make a bit of a night time fly around and their seems to be a distinct lack of town lighting?? Power shortage? Errrr...yes think that in this zone from border Pakistan with few resources :rolleyes: Share this post Link to post Share on other sites
Doodle 10 Posted September 25, 2012 Must congratulate you on such a nice looking map up there with maps such as Lingor and Isla Duala. One thing you may want to look at is the the road that goes North from Zregurat to Kamir. Some parts are very narrow with steep sides. The ai vehicles have difficulty navigating it often slide down the hill and are unable to get back up. Dont know how easy that would be to fix but it might be worth looking at and maybe give that road a slightly wider area either side to componsate for the erm..."ai driving abilities". Just a thought. Share this post Link to post Share on other sites
chrisb 196 Posted September 26, 2012 Must congratulate you on such a nice looking map up there with maps such as Lingor and Isla Duala. One thing you may want to look at is the the road that goes North from Zregurat to Kamir. Some parts are very narrow with steep sides. The ai vehicles have difficulty navigating it often slide down the hill and are unable to get back up. Dont know how easy that would be to fix but it might be worth looking at and maybe give that road a slightly wider area either side to componsate for the erm..."ai driving abilities". Just a thought. Agree with your view, its a great terrain. The ai drive really well, just two spots I saw trouble, seemed to me to be tree's near the road side. Put together the vid below, had to edit it down, also I would have liked a better view distance but recording with msi cuts my fps in half, so 2000vd will have to do. Its recorded in 50% quality, 720HD is available, sorry for the lack of smoothness, but as said it cuts in half fps, so lots of movement along the ground makes it worse, so not the best video by any means.. I just edited bits from the same road journey, it went over my 15mins YT limit (why that, anyone know, the limit I mean). Anyhow, ai drive very well, only having a problem with two places, which as said seem to be tree's close to the road, they leave the road and try to get back on, usually with success, its not the ai, I think its the road itself, not sure. I always use SLX_ai_steering pbo to help with driving lessons for the ai, seems to help quite a bit. ai driving Zregurat to Kamir, well most of the way, edited 15mins of the drive. The actual drive itself is around 25 mins, I think. https://www.youtube.com/watch?v=6JKZx6a-fiU Share this post Link to post Share on other sites
lightspeed_aust 681 Posted September 26, 2012 My only problem with it is that the trees all seem to be placed with the same size and orientation, which tends to make them seem a bit artificial. I've tried not to notice it, but I can't help it. nice map mate - i felt the same about the generic looking trees all over the map. the other suggestion/question is the houses in the latest images are beige/tan in colour while the rocks they sit on are blue/grey. I would imagine in that sort of enviroment that the houses would have been built out of the rocks that surrounded them so is it possible to retexture the rocks to fit the colour of the houses? Share this post Link to post Share on other sites
Greenberet40 136 Posted September 26, 2012 (edited) Hello Sir Yes some parts of the map are very difficult to drive (for this reason i say "pay special attention when you drive in the map case to put traffic signs on the map" in the first release) .I put this signs because its attention that the ai have several problems to drive for this selected roads and the editors knows when make a mission. I try to solve (ufff change the terrain grid Im afraid :( i change some times i see in other part of the map a complete village suspend in the air aggghh thats the problem for the l3dt ....:confused: ) but think that its only in a few parts only is not a general problem. Of course the map its not designed only for the ai and i like when you play in MP you have problems to drive and its not allways a smooth ride" jejejej :rolleyes: Must congratulate you on such a nice looking map up there with maps such as Lingor and Isla Duala. One thing you may want to look at is the the road that goes North from Zregurat to Kamir. Some parts are very narrow with steep sides. The ai vehicles have difficulty navigating it often slide down the hill and are unable to get back up. Dont know how easy that would be to fix but it might be worth looking at and maybe give that road a slightly wider area either side to componsate for the erm..."ai driving abilities". Just a thought. ---------- Post added at 05:51 ---------- Previous post was at 05:29 ---------- nice map mate - i felt the same about the generic looking trees all over the map.the other suggestion/question is the houses in the latest images are beige/tan in colour while the rocks they sit on are blue/grey. I would imagine in that sort of enviroment that the houses would have been built out of the rocks that surrounded them so is it possible to retexture the rocks to fit the colour of the houses? Hello Sir Well for this concept i need the permission from Mike to change your addons in dont know that its posible but i try :) Edited September 26, 2012 by GreenBeret40 Share this post Link to post Share on other sites
Cowboy Pilot 10 Posted September 26, 2012 Well still unable to play/use this on a battleye protected server. I have already been looking at getting this supported with a MSO mission. Share this post Link to post Share on other sites
dbelnomi 4 Posted October 1, 2012 hey is there any chance that in the next version you could expand the length of the runways and flight line so the airfields can house more aircraft, especially the one in the south? Share this post Link to post Share on other sites
Greenberet40 136 Posted October 2, 2012 hey is there any chance that in the next version you could expand the length of the runways and flight line so the airfields can house more aircraft, especially the one in the south? Hello Sir I'll try for the moment I'm working on these valleys. ZEKO VALLEY and KAFIRA VALLEY Thanks Share this post Link to post Share on other sites