sup3r6f0ur 2 Posted July 9, 2012 Looking good, This is going to be the new host to my "Training Grounds" mission when I you get V 1.0 out. Share this post Link to post Share on other sites
johanna 11 Posted July 9, 2012 I appreciate the positive comments! It helps to keep me focused on getting it done.I have removed any shine the lights have so they are just points of lights. The down side is that they don't illuminate anything when you are near them (like a street light does). The up side is that they look great from a distance and through NVGs. I figured that the ups outweighed the downs and therefore have left them that way. I would like feedback on this item once I release the BETA. I have notice a few inconsistencies with the lights and I am working on it - i.e. I have to load the map twice in order for all the lights to come on - no idea what's going on there but at least I know the workaround. I did some experiencing with putting landing strip lights inside the model of streetlights. It looked good at distance, but the color was wrong (clear yellow). And the original streetlight was shining thru at close up... But im a noob with modding stuff, but maybe you could make something with it? And this guys " http://forums.bistudio.com/showthread.php?124123-AEG-ArmA-Electrical-Grids-(Script-Pack-and-Addon) " mod is fantastic ( http://www.armaholic.com/page.php?id=15178 ), i really think you should add it to the map! it would be a cool thing to have the option to switch certain landing strips lights on and off for example :) Phew, how many times did i wrote "lights"... Share this post Link to post Share on other sites
phaeden 0 Posted July 9, 2012 Outstanding work, I trust you've modeled Camp Wilson in all its depressing glory. Camp Wilson is in there but it is a modified version. Instead of trying to replicate every building correctly with the right style and location, I went with a method that would help keep my sanity. There is a "Camp Wilson" but it is not as ... wonderful as the real one. Whoah .... don't know about the island, but the pictures are bloody beautiful !! Thanks Gnat - hopefully you'll enjoy the island as your posts on the forums have helped me in making it. @johanna - that looks really interesting. I will look at it this weekend to see how much work it would take to get it working on Palms. Thanks for the info! Share this post Link to post Share on other sites
metalcraze 290 Posted July 9, 2012 Can buildings be used by AI similar to OA buildings? Share this post Link to post Share on other sites
phaeden 0 Posted July 9, 2012 Can buildings be used by AI similar to OA buildings? Theoretically, yes. I have had the AI move around in through the buildings and take up appropriate fighting positions. However, I have also had them act like complete idiots and take up positions outside the houses as well. I haven't been able to make the Modules work correctly either yet - AI won't spawn correctly when using the Modules. Any help is appreciated on figuring this out. Share this post Link to post Share on other sites
noubernou 77 Posted July 9, 2012 Love the alpha version that is floating around, really good map for doing any sort of artillery on since you can get view distances way up and still have really good performance to do proper FO work. Looking forward to a public release. Share this post Link to post Share on other sites
mr burns 132 Posted July 9, 2012 wow, the screens show massive improvements from when 29 palms was in the ACE1 teamLooking forward to revisit, keep it up! :) Share this post Link to post Share on other sites
johanna 11 Posted July 9, 2012 @johanna - that looks really interesting. I will look at it this weekend to see how much work it would take to get it working on Palms. Thanks for the info! i actully think the mod creator can do it for you... He is really devoted. I tried to pair him to the creator of Fallujah. He was like, -"Yes i will do it, i just have to contact the mapmaker!" But the creator of fallujah hasn´t been online for a long time... Give him a PM ;) Share this post Link to post Share on other sites
b00ce 160 Posted July 9, 2012 Woa, looks amazing, how large is the map? Share this post Link to post Share on other sites
Archosaurusrev 12 Posted July 9, 2012 How did you get your lighting so nice? Share this post Link to post Share on other sites
sup3r6f0ur 2 Posted July 9, 2012 Chernarus is 20x20 right? Either way, I'm sure I'm going to spend hours on this map learning it. Share this post Link to post Share on other sites
phaeden 0 Posted July 9, 2012 (edited) The map is roughly 20x20 km. There area no water areas so the entire thing is playable space. There are a few mountain areas that are fairly steep but are not a problem for infantry. As for the lighting, it was a lot of trial and error. It is still not perfect but I think I have reached the limits of the engine and while other minor changes may bring better lighting at one time of day or weather condition over another, I think that it represents the overall feel of 29 Palms. Edited July 10, 2012 by phaeden Share this post Link to post Share on other sites
noubernou 77 Posted July 9, 2012 Chernarus is 20x20 right? 15x15 Share this post Link to post Share on other sites
Swamp_Thing 1 Posted July 10, 2012 Beyond excited for the BETA Will come in handy for a campaign I am working on!!! Plus I'm looking forward to tinkering around with a realistic MOUT site. Share this post Link to post Share on other sites
sabre 244 Posted July 10, 2012 Looking bloody awesome mate. Look forward to using this one. Share this post Link to post Share on other sites
pathetic_berserker 4 Posted July 10, 2012 Opening pics are beut' can't wait Share this post Link to post Share on other sites
fetus114 16 Posted July 10, 2012 Awesome map. I spent many a day and night at MCAGCC 29 Stumps during my six year stint in the Corps. Looking forward to revisiting it. Was trying to look for the Enlisted Club, The Warriors Club, aka the Hook and Jab. Many a fight broke out there. Nice EAF (Expeditionary Airfield)! There is also a downed C130 on the western edge of the base. As seen here. http://googlesightseeing.com/2007/01/mystery-plane-crash/ Just in case anyone was wondering the crew survived. Share this post Link to post Share on other sites
phaeden 0 Posted July 10, 2012 lol @ Fetus - I found that site as well but it is too far to the west and is just outside of my map. If I remember and I have the map open, I may throw a wreck somewhere on the western edge. As for the e-club, etc. they are not present - at least not as anything resembling what they really look like. The buildings are more or less on the map but it is not a 1 to 1 scale by any stretch of the imagination. It has already taken me 4 years to get to this point - if I was going to do it 1:1, it would take another 4! It will hopefully have it ready very soon. No dates yet but I wouldn't have posted unless I was very close. I have a few more buildings that I have to finish and then I'll get it up somewhere for people to download and test. Semper Fi Share this post Link to post Share on other sites
mcnools 62 Posted July 10, 2012 Looking very good! Very nice satmap aswell! Share this post Link to post Share on other sites
dslyecxi 23 Posted July 11, 2012 Having been in 29 Palms for schooling for too many months, I will happily download this if only to strafe mainside repeatedly in an A-10. :) Share this post Link to post Share on other sites
Archosaurusrev 12 Posted July 11, 2012 Having been in 29 Palms for schooling for too many months, I will happily download this if only to strafe mainside repeatedly in an A-10. :) Any Marine worth his salt hates 29 palms. Share this post Link to post Share on other sites
mrwhitby 1 Posted July 11, 2012 Seems like a very good map! P.S. Could it be possible to focus on the ground terrain as it looks like the only flaw! But they may be from just the pictures! Share this post Link to post Share on other sites
phaeden 0 Posted July 11, 2012 P.S. Could it be possible to focus on the ground terrain as it looks like the only flaw! But they may be from just the pictures! What do you mean? What type of screens would you like to see? Share this post Link to post Share on other sites